[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

  • Thread starter Thread starter Sega Chief
  • Start date Start date
Status
Not open for further replies.
It's a fully-functioning event, just a bit rough around the edges and in need of tweaks. I kept a copy of the original flevel fields too, just in case it proves unpopular. And only one of the two optional characters is needed for the Bizarro fight to function at the moment, so there's no need to make Vincent's recruitment mandatory just now.
 
wow cool, okay can't wait.

but i think vincent should be a boss you fight in order to get him, not sure if Vincents theme should be the music to use, but it's at least an idea.

for his new threat maybe lucricia could be a boss fight, when you visit her in those caves, but maybe vincent already has a new threat boss already, I don't know.

but I do like the idea of the new threat bosses giving people ultimate weapons or limit breaks, kind of reminds me of ff6 when recruiting your party members, only unlike ff6 this is actually cool and not totally lame.

I'd really like a readme explaining what I get for doing the new threat bosses and any other extra bosses, as well as where rare materia like 2x cut and w item is, i know you think that would spoil things, but i'd like that option and i think others would as well.

personally i think w item materia is overpowered, as you can phoenix down and potion in one move, so i would remove it, but i'm not expecting you to feel the same, i just wanted to say how much i hate that materia, its also not in any other final fantasys further solidifying my thought that its an overpowered command.
 
Hi,

my Game freezes, when i enter the Cave in the Ancient Wood (Sidequest), after Cloud and Barret finished their first dialogue in Midgar. I have installed the newest patches.
Error Message: An unknown exception has occurred.

Greetz Aquarii
 
Last edited:
I'll look into just now and see what I find.

Edit: Encountered the error, now I need to figure out what the cause is. It's likely something to do with the new difficulty modes option that was added to the script here; it'll have interfered with it somehow. Once it's fixed, I'll upload a field hotfix patch for it.
 
Last edited:
hey sega chief

what are your plans for the dark cave side quest

are you gonna anything new to your dark cave sidequest
 
Looks like I fixed that problem; I think adding the new script in caused two short-jump labels to no longer reach their targets. Changed them to long-jumps and gave it a few runs, seems to be okay now. I'll upload the hotfix for it just now, should take an hour or so.

what are your plans for the dark cave side quest
are you gonna anything new to your dark cave sidequest
Just general scripting improvements, really.

Edit: The new flevel patch has been uploaded; it only contains the fix, not the new stuff I've been working on.
 
Last edited:
wow cool, okay can't wait.

but i think vincent should be a boss you fight in order to get him, not sure if Vincents theme should be the music to use, but it's at least an idea.

for his new threat maybe lucricia could be a boss fight, when you visit her in those caves, but maybe vincent already has a new threat boss already, I don't know.

but I do like the idea of the new threat bosses giving people ultimate weapons or limit breaks, kind of reminds me of ff6 when recruiting your party members, only unlike ff6 this is actually cool and not totally lame.

I'd really like a readme explaining what I get for doing the new threat bosses and any other extra bosses, as well as where rare materia like 2x cut and w item is, i know you think that would spoil things, but i'd like that option and i think others would as well.

personally i think w item materia is overpowered, as you can phoenix down and potion in one move, so i would remove it, but i'm not expecting you to feel the same, i just wanted to say how much i hate that materia, its also not in any other final fantasys further solidifying my thought that its an overpowered command.
Give 1.3 a go.

Many of your suggestions are already implemented.
 
I may do when the next major patch gets released, or when 1.4 comes around, not sure yet, I want to feel a more different experience from what I did last month with the 1.2 completion.

I did read the 1.3 readme, but as I said there is still no explanation of 2x cut and w item locations, and as I mentioned much earlier I couldn't figure out what to do with barret and tifas new threat boss, i'd also like to know how ruby weapon comes into play and what you get for all that.
 
The location of items, Materia, etc. are detailed in the Database that can be found next to the ReadMe link on the main page (or at least, they should be). It's use is limited with 1.2, but most Materia is in the same place in 1.3 so it'll be handy for that.
 
Last edited:
Oh right, I see, I see it now.

yeah thankfuly piosona and esuna have melded together,I don't think I saw that in my 1.2 though.
as we talked about before debarrier and despell should be put together as dispell for the same reasons, but i know you want it seperate.

Oh right so you are making cure ignore mbarrier, well I was on 1.2 and that wasn't the case.
 
Poisona is still kicking around on 1.2; it heals Dual in addition to Poison, but in the end it was too situational, didn't have a unique animation, and was basically out of the running when Antidotes were around (which are one of the cheapest items at 80gil). Osmose, it's replacement, is much handier and solved a problem where players might end up without any Ethers early-game.

Debarrier could be merged into Dispel, but it's not on the cards just now. If I was adding another new spell in, though, then it'd be on the list of candidates.

I'm actually considering returning Cure back to normal. People were saying that Cure spells were useless whenever MBarrier was up, but to be honest I haven't found that complaint to hold water. I also don't like using a fixed formula for Cure which 1.3 currently does (it was the only way I could find to make it ignore MBarrier); makes it basically an item that needs MP to use, and isn't subject to split penalties either.
 
Dual is paired with another status called 'Dual-Drain', which doesn't appear in a character's listed status ailments in-battle. My understanding of it is that if you inflict Dual-Drain without the Dual status, the game crashes so they need to be inflicted together. Dual-Drain has the opposite effect to Regen, and is only seen once in the default game when fighting with Bottomswell; specifically when he casts Waterpolo on someone.
 
Board the Highwind and head for the Operations Room; a new NPC is opposite the original one. Talk to this guy and change your party leader to Tifa. Now head for Nibelheim and play the piano as normal; she'll find the letter from Zangan like in the default game, but some additional text is here directing the player to the Nibelheim Reactor. Head up there (Tifa must still be party leader) and go inside. A new boss is waiting in front of the Jenova door. Kill that guy for the Limit Break.
 
man you need to explain in the game that i had to change party leaders, how was i meant to know that? i just wandered around the whole area with tifa in my party and nothing happened.
 
Yeah, I probably should. I thought the new NPC on the Highwind's deck mentioned or alluded to it in some way, but I just checked and he's about as vague as it's possible to be. I'll add script, etc.
 
also didn't know what to do with barrets one, I'm very sure i spoke to everyone in the village.

I was a bit confused about dios thing, ! think he said to come back later, am i meant to do the other new threats before doing that one.
 
Well, the first thing is to unlock it all by reaching the bottom of the North Crater and then returning (the last place just before the point of no return, when the party meets up again: http://i.ytimg.com/vi/w2Ju3zJfk8E/maxresdefault.jpg

A phone-call from the Highwind confirms that the new content is unlocked; it's an old trigger I'm going to revise soon. As for Dio, 1.2 doesn't have the Dark Cave sidequest which is why he has that dialogue.
 
Status
Not open for further replies.
Back
Top