[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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I don't rightly understand how her Limits got stronger with the patch; the base power was lowered...
 
@Sega Chief
Ah, it was probably a result of stacking Strength. By level 20, I was out of Midgar, had Power Wrist, always went for Focus, and the old exe had Morph, elemental, etc. grant +4 str/mag. All of that, plus Rank Up, made it so Tifa was doing about the same damage with her limit as I've seen her do in my previous NT runs. She goes down in just 2 hits, though. Sometimes even 1, depending on the boss. I've had a few resets here and there in Arrange.

To clarify, I'm not trying to say her limit is stronger than the base suggests. I was just voicing that none of my limits did less damage than my basic attack. I'm curious as to what happened with Zedes' game.
 
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*slow claps*

Bravo. Bravo on the Brass Dragon fight. That was honestly the most creative and awesome fights I've ever had in any RPG game, let alone Final Fantasy 7. This whole mod has been an amazing experience. Can't wait to see what else is in store  :D
 
Hey Chief, on the way through the Mythril Mines, in the area where the Turks appear, Barrett likes to shout about how something's up EVERY time I enter it. Keep an eye out on your way through the message clean up! (It's not a problem at all, you can easily close the box and it doesn't interfere with the Turks' scene)

Still on .exe patch, and I updated the data folder today! (17th Aug). The team from Kalm through to Fort Condor was:
Cloud - balanced attacker: Elemental=Fire attack, Poison materia, Morph, enc-up for stats and more fightin'! Buster Sword (Attack!), Carbon Bangle (DEX) and Protect Vest (VIT for front rowing).
Red - mage/support, healing, Matra Magic, Quake, Barrier=All, and Osmose to keep him going! Back rowing mostly. Got a nice clip from a passing wolf along the journey, too. Red also had a Carbon Bangle, and liked to Limit everyone up to Haste status. (We like that DEX eh? Speaking of which...)
Yuffie - Oh my word that's fast. Yuffie transcended any normal role, she had so many turns. She was on something like 160+ DEX!! +30 from her weapon, +30 from a Shinra Beta, and +60 from command materia! To rub it in she had Time=Added Effect on her weap, so she's slowing and stopping enemies all over the shop, making the difference obscene, and can even take a mid-turn opportunity to Haste herself! Very very fun.
I had her using Sense to set up for Morph, using Steal while I'm waiting for Morphs to tick down their last few hits, hitting anything and everything to slow/stop 'em. She was also given Cover so I could see how her Perfect Dodge works out! Caught a few hits for Cloud :L - Sadness means she was decently tanky at this level, just low HP.

So yeah, I've reached Fort Condor, land of the save crystal, and am wondering if I even need to boost her DEX any more, as she's so quick already... but also, I'm trying to think of any reason why that should stop me!! :evil:

(Time to restart and only pick the Rank Ups that give the most DEX! Everybody Super Sonic Racing!)
 
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@Sega Chief
Ah, it was probably a result of stacking Strength. By level 20, I was out of Midgar, had Power Wrist, always went for Focus, and the old exe had Morph, elemental, etc. grant +4 str/mag. All of that, plus Rank Up, made it so Tifa was doing about the same damage with her limit as I've seen her do in my previous NT runs. She goes down in just 2 hits, though. Sometimes even 1, depending on the boss. I've had a few resets here and there in Arrange.

To clarify, I'm not trying to say her limit is stronger than the base suggests. I was just voicing that none of my limits did less damage than my basic attack. I'm curious as to what happened with Zedes' game.
Ah, okay. I think you mentioned this to me before, but I forgot.

*slow claps*

Bravo. Bravo on the Brass Dragon fight. That was honestly the most creative and awesome fights I've ever had in any RPG game, let alone Final Fantasy 7. This whole mod has been an amazing experience. Can't wait to see what else is in store  :D
Cheers, bud; that reminds me though, I need to add a retry option to that fight because it's a little different and it appears at the end of a lengthy cutscene.

Hey Chief, on the way through the Mythril Mines, in the area where the Turks appear, Barrett likes to shout about how something's up EVERY time I enter it. Keep an eye out on your way through the message clean up! (It's not a problem at all, you can easily close the box and it doesn't interfere with the Turks' scene)

Still on .exe patch, and I updated the data folder today! (17th Aug). The team from Kalm through to Fort Condor was:
Cloud - balanced attacker: Elemental=Fire attack, Poison materia, Morph, enc-up for stats and more fightin'! Buster Sword (Attack!), Carbon Bangle (DEX) and Protect Vest (VIT for front rowing).
Red - mage/support, healing, Matra Magic, Quake, Barrier=All, and Osmose to keep him going! Back rowing mostly. Got a nice clip from a passing wolf along the journey, too. Red also had a Carbon Bangle, and liked to Limit everyone up to Haste status. (We like that DEX eh? Speaking of which...)
Yuffie - Oh my word that's fast. Yuffie transcended any normal role, she had so many turns. She was on something like 160+ DEX!! +30 from her weapon, +30 from a Shinra Beta, and +60 from command materia! To rub it in she had Time=Added Effect on her weap, so she's slowing and stopping enemies all over the shop, making the difference obscene, and can even take a mid-turn opportunity to Haste herself! Very very fun.
I had her using Sense to set up for Morph, using Steal while I'm waiting for Morphs to tick down their last few hits, hitting anything and everything to slow/stop 'em. She was also given Cover so I could see how her Perfect Dodge works out! Caught a few hits for Cloud :L - Sadness means she was decently tanky at this level, just low HP.

So yeah, I've reached Fort Condor, land of the save crystal, and am wondering if I even need to boost her DEX any more, as she's so quick already... but also, I'm trying to think of any reason why that should stop me!! :evil:

(Time to restart and only pick the Rank Ups that give the most DEX! Everybody Super Sonic Racing!)
Sounds like you've got a team there. Yuffie's main thing is her speed, but Red XIII and Tifa can get some decent Dex built up and I imagine some of the Rank builds for the 'slow' characters could do the same. You might need to keep an eye on defence though, I don't think a lot of the Dex builds were paired with Defensive stats. Sadness will help cover that, but at the cost of a lot of Limits.

If you push Dex higher, then you can move away from Dex accessories/armor without losing too much from the stat; that'll be important when Carbon starts to show it's age or you need space in your Materia slots for something.
 
Hi, I'm new here.

I think that I got bug. After defeating Mirage Weapon, countdown starts. Everything is OK, untill I encounter X-ATM fight. When countdown is over (in battle), game warps me to the entrance of Reactor 1. The same thing happens when I beat X-ATM and escape Midgar.

Any solutions? Or it is made on purpose?

And sorry for bad english, it's not my native language.

P.S Great job with mod! Looking forward for new updates and stuff!
 
I think there's an issue with the timer at the moment. But it shouldn't be warping you back to Reactor 1 if you escape through the Sector 5 exit as normal, it should be taking you back to the Dark Cave entrance. I'll get a proper fix for it together soon.
 
Is there a way to beat Lambda Calcule? I just got ejected from the battle...I'm assuming I did it wrong?
 
Harpy doesn't have aqualung anymore? Wuh oh, how am I going to get it now :o
I think Garuda has it up on Da Chao. If not him, then it'll be the Acrophies enemy round the back of the Forgotten City.

Is there a way to beat Lambda Calcule? I just got ejected from the battle...I'm assuming I did it wrong?
That's normal, the thing with that fight is that it cycles and repeats if you beat him with Poison. To win, you have to make him transform and then defeat it. There's no EXP, but both forms have different steals up for grabs (and Odin drops too).
 
Well thankfully I'm very OCD when it comes to stealing everything so I'm glad I was able to grab them.

Annoying fight, even at lvl 35. Just out of curiosity, when did you ideally want the player fighting them? I tried when I first came to Nibelheim and it was impossible. Right before the City of the Ancients I went to get Odin because I knew I wouldn't have another shot for awhile and it was still a tough fight, but I'm satisfied that I was able to beat him despite 5-6 tries.
 
No idea if this has to do with the mod, but I'm in an endless loop with the shining orb in one of the houses in the Forgotten Capital. Cloud keeps saying "...Ugh again?" and talks about the orb, and then the dialog repeats.
 
Is it possible to get the manual for the mod? The one on the link doesn't work..

Thanks in advance~!
 
Well thankfully I'm very OCD when it comes to stealing everything so I'm glad I was able to grab them.

Annoying fight, even at lvl 35. Just out of curiosity, when did you ideally want the player fighting them? I tried when I first came to Nibelheim and it was impossible. Right before the City of the Ancients I went to get Odin because I knew I wouldn't have another shot for awhile and it was still a tough fight, but I'm satisfied that I was able to beat him despite 5-6 tries.
About Lv.30 is roughly the level that players should be reaching Nibelheim. The first fight to get into the Mansion can be eased with the use of Poison, Silence, and Earth/Wind protection (a Heavy Ring or Choco/Mog + Elemental). The 2nd fight with Lost Number can be helped along with Slow and making sure to have plenty of firepower for the side you choose to fight; if you take him below half HP with a physical attack you'll be fighting the 'Magic' side and vice versa. If you're playing on Arrange then I imagine the Physical side is more dangerous, so I'd aim to fight the Magic side and take in some heavy physical hitters like Barret or Tifa. And the third fight should be easy enough so long as MBarrier is being used and you have some Remedy/Esuna handy.

No idea if this has to do with the mod, but I'm in an endless loop with the shining orb in one of the houses in the Forgotten Capital. Cloud keeps saying "...Ugh again?" and talks about the orb, and then the dialog repeats.
I'll investigate that.

Is it possible to get the manual for the mod? The one on the link doesn't work..

Thanks in advance~!
I'm still writing the new manual, but I'll give you the link for the current one: https://mega.nz/#!r5ND3AJQ!exRmDY-l42-p4wa4atw9P98XtT9mFxPoweHSE2gWhYA
 
@Chaos447
Yeah, like Sega Chief said, go for the Magic version. Make sure to Osmose the boss before that point and you can clear the boss (well) before level 30, no problem. You can also experiment with paralysis and slow to buy the time you need to ham string the boss.

@Sega Chief
Cait Sith's Mime Rage is hilariously awesome and Transform makes dreams come true lol. Makes certain Arrange fights much much safer, especially if you're a morph maniac.
 
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I want to start off by saying this mod of yours is fantastic and i've loved practically every second of playing through it. I always wanted a "remixed" FF7 to play through, and with the sidequests, custom battles and bosses, etc., this one takes the cake and then some.

Had a question about v1.35's Rank-Up system, though; I started off with and got up to the end (cleaned out the Crater, just have yet to fight Sephiroth as i'm doing all the extra stuff) in v1.3 of New Threat. Now that v1.35's out and i've updated, I realized that I don't really have the SP that I would have upon playing through from the start in v1.35. Is there any way to accumulate SP in end-game? Perhaps the Disc 2 Boss re-fights, or the Extra Battle fights? I certainly plan on re-playing through the mod at some point, just not anytime soon, so i'm hoping there is a way to still experience the Rank-Up system with my current end-game file.
 
@Authen
Glad you enjoyed your run of NT.  ;D
You can gain SP by grinding the Junon League, which you can find at the Beginner's Hall in Junon. Hope you enjoy your rank ups, and if you haven't tested out each character's unique ability, I hope you get the chance to do so in the future.
 
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I want to start off by saying this mod of yours is fantastic and i've loved practically every second of playing through it. I always wanted a "remixed" FF7 to play through, and with the sidequests, custom battles and bosses, etc., this one takes the cake and then some.

Had a question about v1.35's Rank-Up system, though; I started off with and got up to the end (cleaned out the Crater, just have yet to fight Sephiroth as i'm doing all the extra stuff) in v1.3 of New Threat. Now that v1.35's out and i've updated, I realized that I don't really have the SP that I would have upon playing through from the start in v1.35. Is there any way to accumulate SP in end-game? Perhaps the Disc 2 Boss re-fights, or the Extra Battle fights? I certainly plan on re-playing through the mod at some point, just not anytime soon, so i'm hoping there is a way to still experience the Rank-Up system with my current end-game file.
Hi bud,

SP can be accumulated by clearing either tier of Junon League or by sending them through Normal Battle Square; you'll get 5 SP for Battle Square and the first tier of the League, 10 for the 2nd League tier. You need 30 for each rank up.

Thing is, your team's stats will be much higher than the 'static' ones that 1.35 uses because of the old 1.30 leveling system. That being said, it's an opportunity to put together an OP team with maxed stats so go wild with it, I'd say.
 
Hi bud,

SP can be accumulated by clearing either tier of Junon League or by sending them through Normal Battle Square; you'll get 5 SP for Battle Square and the first tier of the League, 10 for the 2nd League tier. You need 30 for each rank up.

Thing is, your team's stats will be much higher than the 'static' ones that 1.35 uses because of the old 1.30 leveling system. That being said, it's an opportunity to put together an OP team with maxed stats so go wild with it, I'd say.
Ahh, I see. Well, I may Rank-Up just once to maintain a sort of balance with the old leveling system and the new Rank-Up benefits and see how that turns out.

Much appreciated for the hasty response, and i'm looking forward to following this mod and all its future expansions!

--oh, and there is one rather nasty bug I stumbled upon last night. Although I somewhat brought it upon myself, after beating the Bomb King, I re-examined the glowing Blue Materia stone, aaaand...the game softlocked on me. I couldn't move, open my menu, or anything, so I was forced to reload my save. To be more precise for reenactment purposes or so on, I had simply pressed [CONFIRM] right after the battle; no movement or anything. Just thought I should bring that to light incase it hadn't already been revealed, though.


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@Authen
Glad you enjoyed your run of NT.  ;D
You can gain SP by grinding the Junon League, which you can find at the Beginner's Hall in Junon. Hope you enjoy your rank ups, and if you haven't tested out each character's unique ability, I hope you get the chance to do so in the future.
Oh, I didn't see that at first. Thanks to you too for the helpful information!   :D
 
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Yeah, I spotted a problem with the Materia Caves recently. I think I tried to fix a problem DLPB mentioned where you could sometimes examine the Materia and not get it, but I didn't finish it so I ended up dummying out...except the fix used a group that bumped the remaining groups down a notch so the scripts were running in the wrong place. If you patch the game with the latest Installer then it should correct it but let me know if you've done this already and the bug appeared anyway.
 
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