[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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Hi, I'm new here.

I think that I got bug. After defeating Mirage Weapon, countdown starts. Everything is OK, untill I encounter X-ATM fight. When countdown is over (in battle), game warps me to the entrance of Reactor 1. The same thing happens when I beat X-ATM and escape Midgar.

Any solutions? Or it is made on purpose?

And sorry for bad english, it's not my native language.

P.S Great job with mod! Looking forward for new updates and stuff!
Hi,

I play in NT v1.30 and I face the same issue. Do you plan to release a hotfix for 1.30 too ?

btw, really great mod, already 70+ hours on it, and still not finished all the cave (mime and KotR left), need final weapons, putting everyone to lvl 99, put final limits on them, fight both weapons.

Currently stuck in the dark cave without save outside of it :(

don't want to restart from scratch  :'(
 
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I don't really support older versions of the mod, but honestly 1.3 and 1.35 aren't that different if you're already at the end of the game. I'd recommend upgrading to 1.35 if you can; there's other bug fixes in it besides those caves.
 
I began with 1.3, I would like to finish it with this version

I will try to go throught the dark cave with 1.35 then

will let you know if it solve the issue

thanks for the fast reply !

edit: upgrade to 1.35 solved the issue. thanks again chief !
 
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Hi!

First off by saying what a great mod this is. All the effort u have put in - really impressive!

But i am not just writing to say that, cause the thing is that i encoutered a problem. I just completed the Django fight in cosmo canyon,but after the fight is done the game freezes.
I got no clue why, and i've tried to beat him several times with various characters and it still hungs up.

Any clues why this happens??

Regards
 
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Hi!

First off by saying what a great mod this is. All the effort u have put in - really impressive!

But i am not just writing to say that, cause the thing is that i encoutered a problem. I just completed the Django fight in cosmo canyon,but after the fight is done the game freezes.
I got no clue why, and i've tried to beat him several times with various characters and it still hungs up.

Any clues why this happens??

Regards
This was an oversight in the old build. I'd accidentally removed the activate move/menu flags when putting the Rank Up points in for beating the boss there. It should have been corrected in the latest build; I'd recommend downloading the latest Main Installer and re-installing NT. Unless you're playing the .IRO version?
 
Hi,

I play in NT v1.30 and I face the same issue. Do you plan to release a hotfix for 1.30 too ?

btw, really great mod, already 70+ hours on it, and still not finished all the cave (mime and KotR left), need final weapons, putting everyone to lvl 99, put final limits on them, fight both weapons.

Currently stuck in the dark cave without save outside of it :(

don't want to restart from scratch  :'(
I think that I got a solution for this. After beating X-ATM you must have at least 30 sec to reach the exit. Just did it with 32 secs before countdown ends.
 
This was an oversight in the old build. I'd accidentally removed the activate move/menu flags when putting the Rank Up points in for beating the boss there. It should have been corrected in the latest build; I'd recommend downloading the latest Main Installer and re-installing NT. Unless you're playing the .IRO version?
Re:

Thanks alot, it worked out! Thought i had the most recent update but i was wrong.
 
mfw Tifa's limit kills all my NPC allies in the whirlwind maze Jenova fight  :'(
 
mfw Tifa's limit kills all my NPC allies in the whirlwind maze Jenova fight  :'(
Yeah, that was a problem I ran into with ally NPCs; any random or multi-target spells would hit them. But then I started thinking that this itself added a little to the unique challenges posed by that kind of fight. Although if I'm being honest Tifa's reels are a sore point for me because once she has a full Limit gauge she can't use her attack command anymore...
 
hey sega cheif

you could always move the limit command to the bottom of the attack command

so if someone gets there limit bar filled they can still use there normal attack
 
I don't think I can do that bud. While the editor can (seemingly) change which menu pops when you select a command, they're hard-coded to an extent which means they'll still behave as normal. What I tried to do in the past was make a 'skip' Limit which would restore the character's HP/MP or just outright cancel the Limit gauge but there's apparently hard-coded Limit to how many a character can have at a given time too; too many and it becomes impossible to learn/use later Limits.

What I could do is just set the fight so that the NPCs are non-targetable and get rid of the Cell Smash mechanic, giving Jenny a small tweak to compensate.
 
hey sega chief

i saw someone in the past make a ff7 trainer to make the limit break command apppear at the bottom

and did make motor ball not heal everyone anymore
 
Really? I'll ask about and see if that's possible then. I imagine it needs an .exe hack though.

As for Motor Ball, I changed it so that his initial attack does damage but he heals everyone with a fire-attack; made more sense than being fully restored by getting run over. It also makes the reference a bit more prominent.
 
It's not an easy problem to solve. Luckily Tifa was strong enough that once the NPCs were gone, another limit break finished off the boss. I really like the idea of helpful NPCs in battles, it's too bad that some fight mechanics make it difficult to work.
 
Hi

I think I found a soft lock in the last battle against jenova (the one just before sephiroth, in the northen carven)

Jenova seems to be stopped with the animation of taking damage, but the ATB bar stay in "wait" status. My party seems to be fine, but I can't do anything

I used quadra magic + ultima, w-magic, ultima + turbo mp with Aerith

tested with 1.30 and 1.35

edit: no problem if I focus on a single target at a time (even with quadra magic / w-magic / turbo mp)
edit2: same soft lock with pinnacle sephiroth

edit3:
14Anonyme-20150825-185418.png

\o/

thanks so much for this wonderfull time I had to play with this mod !
 
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Hi

I think I found a soft lock in the last battle against jenova (the one just before sephiroth, in the northen carven)

Jenova seems to be stopped with the animation of taking damage, but the ATB bar stay in "wait" status. My party seems to be fine, but I can't do anything

I used quadra magic + ultima, w-magic, ultima + turbo mp with Aerith

tested with 1.30 and 1.35

edit: no problem if I focus on a single target at a time (even with quadra magic / w-magic / turbo mp)
edit2: same soft lock with pinnacle sephiroth

edit3:
\o/

thanks so much for this wonderfull time I had to play with this mod !
Conglatullations! Glad you enjoyed it.

As for the two soft-locks, those are issues in the default game that can occur when using Quadded Ultima on enemies with multiple parts when you have another Ultima combined with other Materia: http://finalfantasy.wikia.com/wiki/Quadra_Magic_Ultima_Glitch

That being said, this shouldn't occur with MP turbo; it should only affect HP/MP Absorb.
 
Can't figure out if this is a problem with the mod or with 7th Heaven.

It keeps crashing everytime I get into a battle at the Junon Airport following the Weapon attack. Tried finding the problem via APP.log, but I'm stumped. Perhaps you have an idea?

Code: [Select]
Code:
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b[00000000] INFO: Auto-detected version: FF7 1.02 US English[00000000] INFO: ATI Technologies Inc. AMD Radeon HD 7800 Series 4.4.13283 Compatibility Profile Context 14.501.1003.0[00000000] INFO: OpenGL 2.0 support detected[00000000] INFO: Found swap_control extension[00000000] INFO: Max texture size: 16384x16384[00000000] INFO: Original resolution 640x480, window size 3840x2160, output resolution 3840x2160, internal resolution 3840x2160[00000000] INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384[00000000] INFO: FFMpeg movie player plugin loaded[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.[00000000] INFO: VGMStream music plugin loaded[00000000] INFO: Loading external library Multi.dll[00000000] LOCK UNLOCK TEST [00000001] MATRIX INITIALIZE [00000001] INITIALIZE DD/D3D END [00000001] initializing sound...[00000001] creating dsound primary buffer[00000001] reading audio file[00000001] loading static sounds[00000001] sound initialized[00000001] set music volume: 127[00000001] set music volume: 127[00000001] Entering MAIN[00000001] Exiting MAIN[00000001] START OF CREDITS!!![00000001] INFO: E:\Games\FFVII\steamapps\common\FINAL FANTASY VII\data\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153[00000150] INFO: E:\Games\FFVII\steamapps\common\FINAL FANTASY VII\data\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.605000, frames: 219[00000366] set music volume: 127[00000462] set music volume trans: 127->0, step=60[00000527] END OF CREDITS!!![00000527] Entering MAIN[00000527] set music volume: 127[00000527] Exiting MAIN[00000527] START OF MENU SYSTEM!!![00000632] END OF MENU SYSTEM!!![00000632] Entering MAIN[00000636] Exiting MAIN[00000636] Field Start[00000693] GLITCH: missed palette write to external texture field/junair/junair_15[00000865] INFO: E:\Games\FFVII\steamapps\common\FINAL FANTASY VII\data\movies\junair_u.avi; h264/null 1280x896, 15.000000 FPS, duration: 4.267000, frames: 64[00001027] Field Quit[00001027] Entering MAIN[00001027] Exiting MAIN[00001027] Entering FRAME_INITIALIZE SWIRL[00001027] Exitting FRAME_INITIALIZE SWIRL[00001030] Swirl sound_effect1[00001030] stop_sound[00001030] End of Swirl sound_effect1[00001109] Entering FRAME_QUIT SWIRL[00001109] Exitting FRAME_QUIT SWIRL[00001109] Entering MAIN[00001111] Exiting MAIN[00001111] [BATTLE] Entering FRAME_INITIALIZE[00001111] [BATTLE] Scene# 942[00001111] [BATTLE] Exitting FRAME_INITIALIZE[00001111] ERROR: unhandled exception
 
As for the two soft-locks, those are issues in the default game that can occur when using Quadded Ultima on enemies with multiple parts when you have another Ultima combined with other Materia: http://finalfantasy.wikia.com/wiki/Quadra_Magic_Ultima_Glitch

That being said, this shouldn't occur with MP turbo; it should only affect HP/MP Absorb.
yeah, you're right. I had absorb HP/MP equipped too. Didn't know there was this glitch / bug. thanks for pointing it
 
Can't figure out if this is a problem with the mod or with 7th Heaven.

It keeps crashing everytime I get into a battle at the Junon Airport following the Weapon attack. Tried finding the problem via APP.log, but I'm stumped. Perhaps you have an idea?

Code: [Select]
Code:
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b[00000000] INFO: Auto-detected version: FF7 1.02 US English[00000000] INFO: ATI Technologies Inc. AMD Radeon HD 7800 Series 4.4.13283 Compatibility Profile Context 14.501.1003.0[00000000] INFO: OpenGL 2.0 support detected[00000000] INFO: Found swap_control extension[00000000] INFO: Max texture size: 16384x16384[00000000] INFO: Original resolution 640x480, window size 3840x2160, output resolution 3840x2160, internal resolution 3840x2160[00000000] INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384[00000000] INFO: FFMpeg movie player plugin loaded[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.[00000000] INFO: VGMStream music plugin loaded[00000000] INFO: Loading external library Multi.dll[00000000] LOCK UNLOCK TEST [00000001] MATRIX INITIALIZE [00000001] INITIALIZE DD/D3D END [00000001] initializing sound...[00000001] creating dsound primary buffer[00000001] reading audio file[00000001] loading static sounds[00000001] sound initialized[00000001] set music volume: 127[00000001] set music volume: 127[00000001] Entering MAIN[00000001] Exiting MAIN[00000001] START OF CREDITS!!![00000001] INFO: E:\Games\FFVII\steamapps\common\FINAL FANTASY VII\data\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153[00000150] INFO: E:\Games\FFVII\steamapps\common\FINAL FANTASY VII\data\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.605000, frames: 219[00000366] set music volume: 127[00000462] set music volume trans: 127->0, step=60[00000527] END OF CREDITS!!![00000527] Entering MAIN[00000527] set music volume: 127[00000527] Exiting MAIN[00000527] START OF MENU SYSTEM!!![00000632] END OF MENU SYSTEM!!![00000632] Entering MAIN[00000636] Exiting MAIN[00000636] Field Start[00000693] GLITCH: missed palette write to external texture field/junair/junair_15[00000865] INFO: E:\Games\FFVII\steamapps\common\FINAL FANTASY VII\data\movies\junair_u.avi; h264/null 1280x896, 15.000000 FPS, duration: 4.267000, frames: 64[00001027] Field Quit[00001027] Entering MAIN[00001027] Exiting MAIN[00001027] Entering FRAME_INITIALIZE SWIRL[00001027] Exitting FRAME_INITIALIZE SWIRL[00001030] Swirl sound_effect1[00001030] stop_sound[00001030] End of Swirl sound_effect1[00001109] Entering FRAME_QUIT SWIRL[00001109] Exitting FRAME_QUIT SWIRL[00001109] Entering MAIN[00001111] Exiting MAIN[00001111] [BATTLE] Entering FRAME_INITIALIZE[00001111] [BATTLE] Scene# 942[00001111] [BATTLE] Exitting FRAME_INITIALIZE[00001111] ERROR: unhandled exception
It's a deleted battle scene that was left in the game's files in an earlier build; it was patched for the Main installer but the 7H one must be behind it. I'll look into making a patch with the latest set of files and sending it to Alyza for the catalog.

Also, thanks to 'HH' for the donation on the 22nd.
 
Just fought the Bomb King in the Materia Cave again to see if I could get Quadra Magic without softlocking.

Unfortunately, it softlocked again. However, I did discover a slight detail I was wrong about last time: trying to re-examine the stone wasn't what softlocked the game. It just straight-up softlocks after the battle, rendering you unable to move, menu, or anything. So I couldn't have tried re-examining it if I tried.

I'm assuming everything pre-battle went right; you examine the rock, get Quadra Magic, then the presence is noticed and suddenly you're in a battle.

Regardless, just simply wanted to update and inform you that I have tried it once more and it's still messed up. Only thing that might be different from others is that I installed v1.35 over v1.3 and continued my save file instead of starting over, but i'm sure other people did that aswell. So no clue what's up with that.

One last note: I'm using the Steam 2012 version of Final Fantasy 7, which I forgot to specify last time, incase that changes anything.

Looking forward to the upcoming v1.35 manual!
 
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