[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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Thanks for letting me know, I'm wondering what's causing that; I don't know if this is happening to everyone, a few people seem to have cleared everything in the mod so there's a couple of possibilities. You used the latest 1.35 installer right? The one dated August 17th?

Edit: I might have it. I checked the scripts against default fields, there's some differences I missed. Those are probably the cause.
 
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I've updated the ReadMe, which is available on the front page. It now contains info about Rank Up options and Innates under the Character headings. There's also an Flevel hotfix patch up for the Materia Cave issue; next, I'd better work on a 7H patch.
 
Oh, Hextlauncher. I think that's the cleanest way forward for .exe modifications but it's getting people to use it.
 
Posting to report that the softlock is no longer present, and i've successfully obtained Quadra Magic materia!  :-D

The patch is much appreciated, by the way; definitely helped out.

Also, on a side note: quick question about Ho-Chu in the Ancient Forest. How exactly are you meant to morph it when it goes berserk with all those status effects and heals after every hit? Does it require raising your Strength really high via equipment (and the Morph penalty-ignoring weapons ofcourse) and utilizing Auto-Crits? Or am I missing something and should re-evaluate my approach?

Thanks in advance~
 
Oh, Hextlauncher. I think that's the cleanest way forward for .exe modifications but it's getting people to use it.
Well, with the Reunion mod installed it will be there anyway. But the main reason for this is to use the exe patch with an iro mod.
 
Posting to report that the softlock is no longer present, and i've successfully obtained Quadra Magic materia!  :-D

The patch is much appreciated, by the way; definitely helped out.

Also, on a side note: quick question about Ho-Chu in the Ancient Forest. How exactly are you meant to morph it when it goes berserk with all those status effects and heals after every hit? Does it require raising your Strength really high via equipment (and the Morph penalty-ignoring weapons ofcourse) and utilizing Auto-Crits? Or am I missing something and should re-evaluate my approach?

Thanks in advance~
Good to hear that the caves are working properly now.

You're thinking about it the wrong way with Ho-Chu; you don't necessarily want to try and fight through all his status effects + HP restoration, you want to prevent it from ever happening in the first place. If you use Berserk on him early on then he'll only be able to use Whip Sting and you won't see Oytugh Soul, etc. A War Drum item can do the honors if you don't have the Berserk spell unlocked; otherwise, combining Mystify Materia with Added Effect in a character's weapon will confer Berserk even if this spell isn't unlocked on the paired Materia yet.
 
hey sega chief

i have a request for your mod

can you add in more boss battles with rufus please

because you get to only battle rufus once and i want to battle him more than once now please
 
While we're requesting, there should DEFINITELY be a fight where  you can fight as Reeve versus Scarlet and Heidegger, when he's getting thrown in jail. Make a whole new player character (what do you mean, "there's a limit"?), model, and enemies, Chief - I expect nothing less!!
Also playable secret Palmer character, and driveable ShinRa truck on the world map.
 
But Reeve is just a businessman; best he'd be able to do is have a slap match with Scarlet.

Secret Palmer playable character sounds enticing though.
 
a slap match with Scarlet
I vote for this!

Maybe 'Slap-that-B*tch' as a new minigame.

Maybe a jail outbreak of Reeve would be more possible. Another Cait Sith could help him with that.
 
Another Reeve scene or two might help the story a little bit. I'll add it to my to-do list.
 
I have this idea along time, but how about a replacement character for Aerith in the later game.
The idea is to use a rescued Sephiroth copy witch is posses by two spirits of the planet (I call him Zorreth/Sorreth) as a guardian for Cloud. This will serve AC a little bit...

I have to do something different, but I could make that new character.
 
It would be good for the story to get more insight into Reeve, and see exactly how autonomous Cait is (contentious! I like to think he has his own personality when he's not being directly controlled, as his voice goes all goofy).
And a businessman could be pretty effective with "coin", heh, heh, heh...
 
Good to hear that the caves are working properly now.

You're thinking about it the wrong way with Ho-Chu; you don't necessarily want to try and fight through all his status effects + HP restoration, you want to prevent it from ever happening in the first place. If you use Berserk on him early on then he'll only be able to use Whip Sting and you won't see Oytugh Soul, etc. A War Drum item can do the honors if you don't have the Berserk spell unlocked; otherwise, combining Mystify Materia with Added Effect in a character's weapon will confer Berserk even if this spell isn't unlocked on the paired Materia yet.
Oh, yeah...kinda disappointed in myself for not thinking of that. Much appreciated, Chief~

By the way, are the Disc 2 Refights meant to have the normal Field Battle music? Any way to give each fight the intended music? JENOVA's theme is too good to not play during those fights lol.
 
I have this idea along time, but how about a replacement character for Aerith in the later game.
The idea is to use a rescued Sephiroth copy witch is posses by two spirits of the planet (I call him Zorreth/Sorreth) as a guardian for Cloud. This will serve AC a little bit...

I have to do something different, but I could make that new character.
Could be an interesting optional addition for the 7H version; I'm working on making the Aeris thing optional at the moment so we'll see where we are when that's done. I've a lot of scripts to check and add handlers for but they're mostly straightforward; just the Crater that'll be a pain again.

It would be good for the story to get more insight into Reeve, and see exactly how autonomous Cait is (contentious! I like to think he has his own personality when he's not being directly controlled, as his voice goes all goofy).
And a businessman could be pretty effective with "coin", heh, heh, heh...
I suppose he would have coin wouldn't he? And as head of Urban Development, he'd have Landscaper as his Limit :p

Oh, yeah...kinda disappointed in myself for not thinking of that. Much appreciated, Chief~

By the way, are the Disc 2 Refights meant to have the normal Field Battle music? Any way to give each fight the intended music? JENOVA's theme is too good to not play during those fights lol.
I didn't actually realise they had no boss music; I usually play with the music off. I'll get that corrected for the next patch. I'd better replace that Jenova 1.0.5 as well, it's been hanging around for too long.
 
Bug report.
I decided to try out Junon leagues with Tifa. During wave 2, I checked standing for the first time, then hit [SWITCH], and the standings screen went away, not nothing came up to replace it. I waited for awhile, and Tifa continued to punch the air but nothing happened. I pressed all the buttons in various orders, and eventually just reset.
Also, I got Kynos to play NT again, he hasn't gotten past the Guard Scorpion yet.
 
Maybe it's a clash; by pressing Switch while the standings screen was up, perhaps it tried to load another window but got jammed. The JL is a bit flimsy script-wise; I'll need to revise it and maybe try a different structure for it.

Also, this is terrible news. Playing it again, you say? Couldn't get past Guard Scorpion? It'll probably turn people in his stream away from the mod :l

Edit: Just watched the segment, it was as awful as I thought it would be.
 
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In hindsight it was probably not a good idea to get him to play it when he hadn't slept for like 30 hours, but he said he'll give it another try later this week. A lot of people did ask for the mod page, so I linked them this thread.
Also, are there any ribbons in this mod? I haven't found any in the usual places.
EDIT:
New bug report
I got into the elevator battle at the start of the underwater reactor sequence, and the screen stayed black once the battle was initiated. The music was playing, but there was no visual for several minutes, so I reset.
 
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