[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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There was a change made to the HP arcs, but it sounds like they might be coming in too low on that Lv30-70 bracket from what I'm hearing. I could tweak it up a bit higher; the change would take effect as soon as the character levels up once. I'll have a patch for it soon once I've ran some tests.
 
There was a change made to the HP arcs, but it sounds like they might be coming in too low on that Lv30-70 bracket from what I'm hearing. I could tweak it up a bit higher; the change would take effect as soon as the character levels up once. I'll have a patch for it soon once I've ran some tests.
Without a patch, will my health start to go up quickly once I get above 70?
 
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From my tests, it seems that only Barret & Cait Sith will start to gain more HP. The others seem to peak at 3500-4000 even at Lv.99.
 
Just wanted to say thanks to ML, SA, and JP for the donations.

Edit: That's the new HP/MP values done. After patching, characters will update to the new arcs when they level up once (the game is quite robust when it comes to this sort of thing, thankfully). I'll put the patch up once I've made sure they're working.
 
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Alright, here's the patch: http://www.mediafire.com/download/n1ald6c47hsd335/NT_Mod_HotFix_Scene_-_24th_September_2015.zip

That's an adjustment of HP/MP values for all the characters, which will take effect once the character levels up once with the patch applied. They seemed a bit low once heavy Materia set-ups were involved so this should provide a bit more freedom for what can be equipped/used.
Before Materia penalties:

Cloud (level 66) - 3084 health
Tifa (level 70) - 2576 health
Red (level 62) - 3031 health

Cloud (level 67) - 3234 health
Tifa (level 71) - 2576 health
Red (level 63) - 3054 health

So Cloud gained a good amount, but Tifa didn't gain anything and Red's amount was pitiful.

I've double checked that the patch is applied; when I try to apply it again, it says it's already been done.
 
That's odd, the values should be for Lv.70:

Cloud: 5651-5343
Barret: 6413-6024
Tifa: 5586-5275
Aeris: 4990-4686
Red XIII: 5633-5315
Yuffie: 5005-4728
Cait Sith: 6143-5799
Vincent: 5067-4785
Cid: 5921-5560

I'll check the patcher.

Edit: The files seem to be correct, and the installer's put the right files in when I tested it out. That being said, the patchers have been a bit erratic for a couple of people recently. I'll PM you with a potential fix.
 
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After testing, it seems that leveling up doesn't adjust HP in the same way it does for other stats/EXP, etc. The only solution I can think of in that case is to apply the new scene patch and then use a save editor like Black Chocobo to level down/up each character by 1 in order to get their HP/MP onto the appropriate arc (the new ones use the default HP/MP arcs as a base up to Lv.70). Not ideal, but I don't think there's any other way short of a new game.

Edit: Except that plays havoc with the EXP arc. Not sure what to do; we might be stuck with the current HP/MP values for now until the next build. I'll need to pull the patch down too.
 
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Softlock during cutscene in dark cave after opening chest with sector 5 key in it. Any patch for this issue?
 
Which version of the mod is it; the regular installer or the 7H one? When did you download it?
 
Alright hahaha so 10 seconds later, found another issue. The second form of the following boss is not immune to petrify. Quad cast break stoned him, nothing happens. Soft lock haha
 
hey sega cheif

I was thinking you could add in a mini boss fight when someone gets the keycard in the chest at the sierra building

and how is the ultros adding into your mod coming along
 
Enjoying the mod a ton right now :). Noticed a slight oversight that I'm not sure is a known issue yet. During the DC sidequest where you get the micro engine. If you go into the model of midgar room after getting the micro engine and examine the model, it will ask you if you want to place the "midgar parts". If you say yes it removes the micro engine from your key items. Was this intended?
 
Alright hahaha so 10 seconds later, found another issue. The second form of the following boss is not immune to petrify. Quad cast break stoned him, nothing happens. Soft lock haha
Ah right, was it an actual soft-lock though? You see, that boss is unique because it has several 'invisible' versions of itself using different attacks/support abilities autonomous to the 'visible' main form. Did the ATB gauges freeze or were you still able to attack?

Enjoying the mod a ton right now :). Noticed a slight oversight that I'm not sure is a known issue yet. During the DC sidequest where you get the micro engine. If you go into the model of midgar room after getting the micro engine and examine the model, it will ask you if you want to place the "midgar parts". If you say yes it removes the micro engine from your key items. Was this intended?
That's an oversight. Some of the new key items replaced the old Midgar Parts ones but I clean forgot that the code for placing the 'parts' is still there. You might need to reload the save, I'm afraid; or I could add a special temporary handler to add the lost Key item(s) back to your inventory?
 
I did the same thing as well for the pulse ammo and micro engine. Lost them both and just saved after clearing dc... :/
 
In that case, I'll set up a special temporary NPC on the Highwind that can restore these Key Items. I'll see if I can't get that patch done tonight.
 
hey

i would like to request for a special boss to be added with you get the keycard in the chest in the sierra building please
 
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