S
Sethiiroth
Guest
I see, looks like it's time to play the waiting game. Any ballpark idea when 1.4 will be on its way?
Also, on this, does it matter if I apply this, if I've already got the latest version of the mod?Alright, here's the patch: http://www.mediafire.com/download/n1ald6c47hsd335/NT_Mod_HotFix_Scene_-_24th_September_2015.zip
That's an adjustment of HP/MP values for all the characters, which will take effect once the character levels up once with the patch applied. They seemed a bit low once heavy Materia set-ups were involved so this should provide a bit more freedom for what can be equipped/used.
The spreadsheet still has some things that need correcting; there's a lot of stuff that's been slowly changed here and there over the months and I haven't kept a record of it all (the Peace Ring in the Costa basement, for instance, was a complete surprise to me but I can vaguely remember why I might have done that). I'll update it with the info you provided.Hey there, new girl here! Made an account JUST to comment on this mod! So you should feel special!
Anyway, I'm right at Mt. Corel right now, and I'm having quite a bit of fun so far, but I've got a few questions.
First of all, you said in the Readme that enemies have 2 steals at 32 chance, and one steal after those at 8 chance. That's simple enough. My question though is, you do realize that once characters get above...say...58 levels higher than the enemy, they'll always get the first steal with that setup, right? Or did you change the steal formula somewhat? Cause you said, in the Readme, that when the LvlFactor is 40, those numbers give a 25% chance at each common steal, and a 6% chance at the rare steal if both common steals fail. That would imply that the chance is out of 100 rather than 63 in this mod.
So, my question is, is the Steal formula changed slightly, or not?
Also, it seems like the Item List is still not 100% updated. I downloaded it just this week, so I have the latest version, but I already found things switched around a bit from what it says. Like, I found a Peace Ring instead of a Fire Ring in the Costa Del Sol Villa basement, and the materia in the Mythril Mines is a Pre-Emptive Materia, not a Gil Plus Materia (not that I might having an early Pre-Emptive Materia, but still...). Am I the one with a weird version? Or is the spreadsheet not quite up to date?
Also, on this, does it matter if I apply this, if I've already got the latest version of the mod?
I think it might be, but I'm not sure if the actual MaxHP value can be updated on the command menu itself. I had an experimental enemy attack that actively reduced MaxHP and while it did this successfully, the actual value on the MaxHP appeared unchanged (which I thought would be too confusing with such a critical stat, so I made it affect MP instead).Is it possible to add an HP penalty if a character gets K.O.? The penalty should off course be curable with a rest in an Inn or by the use of a tent.
Okay, thank you! Yeah, on the steal thing, I guess that's alright. As long as you knew what you were doingThe spreadsheet still has some things that need correcting; there's a lot of stuff that's been slowly changed here and there over the months and I haven't kept a record of it all (the Peace Ring in the Costa basement, for instance, was a complete surprise to me but I can vaguely remember why I might have done that). I'll update it with the info you provided.
As for the steal chance, I had it in mind when I set it up; it's based on the Vagyrisk Claw problem in the original game. If you encounter those enemies at too high a level, the 'rare' Claw became impossible to steal. With NT, I've made the rare steal easier to get if you're at a lower level so as to encourage players to keep moving through the game, but everything that can be 'rare' stolen is available later in the game anyway (nothing's missable, outside of the player actively rejecting an item in the Battle Results screen which shouldn't really ever happen); they were basically just intended to only appear maybe once or twice per playthrough to potentially change how things go early on. People have purposefully farmed rare steals (with success) but I wouldn't recommend it.
You can apply that patch, but it likely won't raise your character's MaxHP to the intended levels. Use it by all means, though; it should make a difference if you're still on Disc 1.