S
Skirmish
Guest
Does this mean the Master Materia fight issue will be fixed? That fight crashes my PC and because the Kalm Traveler prioritises Earth Harp over the Desert Rose I can't do the fight for Pandora's Box. If you're going to make the Gold Chocobo that easy to access then I guess it should have terrible racing stats like in Vanilla, making people easily access the Materia Caves isn't an issue because of each respective Boss Fight in there. Will Guide Book still give you access to the Dragon Force Enemy Skill? Granted it isn't the defence booster I know and love but you turned it into a different kind of useful.Clim as piercing sounds good. What I've done in the past is made All Creation inflict a myriad of status ailments and reduce enemy stats (but only slightly, about 10% or so) while Cosmo Memory was turned into a buff spell.
I'm overhauling the Kalm Traveler script; he'll be giving the Gold Chocobo for a Guidebook (so it's relatively easy to access) and the two enemy skills for the other two items. I've also tracked down the Ziegfried problem; scenes in the game were using a different trigger to disable the mystery ninja encounter.
Going to try my luck against Netzechariah now you've fixed the soft lock issue (and probably die a painful death). Out of curiosity is Knights of the Round a Hidden Elemental Summon like in previous NT builds or is it Non-Elemental again? I've also heard it received a significant accuracy drop and that strikes can actually miss.