[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

  • Thread starter Thread starter Sega Chief
  • Start date Start date
Status
Not open for further replies.
In the Gold Saucer Battle Square on Disc 3. Is the Mystery Prize for 32000 BP always the same thing or can it be different things?


Upon spending 32000 BP I received the following:

Yellow Wave x3
Lucky Pill x3
Gospel Spark x3
Oversoul Shard x3

If it's a fixed reward then I may be spending a significant amount of time at the Battle Square (along with Chocobo Square to top up GP). I have a suitable strategy for obtaining BP and I am starting to get good at being able to select the handicap I want on the slots.

Side Note: During my time at the Battle Square, had a slight jaw drop moment as an enemy just happens to land on 7777 HP and wipe me instantly. I don't want to know what the odds of that happening are.
It used to be a random pick of four sets, but people weren't happy about trying to get the Dio Set so I just made that the only set.

DID THE CARGO SHIP. Didn't game over, but I had to basically cherry-tap Jenova-VECTOR to death with a hasted Yuffie and a slowed VECTOR.
Methinks I need to level. big time
Jenova's elemental weaknesses aren't immediately apparent, and one of them is often missed as an option because few people would actually notice it. It's a large enemy, so Earth works well while Wind is halved but the other thing is that all Jenova/Demon monsters are weak against Holy and for NT I put the Holy element onto Restore, Heal, and Revive (some others too) so you can get this element onto your attacks. Remember that Sense can spot elemental weaknesses for you.

Part of it may be how levelling works in this mod. When your character levels up only their HP/MP stats increase, your stats like Strength, Vitality, Magic, Spirit, Dexterity and Luck don't actually increase. You increase those by using the "Rank Up" Sega-Chief has placed into the game where you use Sources to boost your stats after gaining enough SP. SP is gained from defeating enemies as you progress through the game.

I've been playing the game without using the Rank Up system and it's forced me to think outside the box for certain battles. Keep in mind that Weapons/Armour/Accessories have been reworked to have more of an impact on your party members.
As far as higher levels go, you gain a damage boost for physical and magical attacks (until Lv.44 for balance reasons regarding the physical attack formula) along with higher HP/MP. Stats have to be raised using SP or equipment.
 
SC--A few graphical glitches for you during the Diamond Weapon fight:

Quake 3 seems to sometimes get its textures jacked up for some reason.  Every once in awhile, instead of the rock/earth look to it, its all a jumble of letters/numbers/shapes.  It seems to be specific to this battle, because I've never seem it happen before.

Also, after the battle, I think DW's shadow passes over the party, but in my case it was a blank white screen that went over instead.

Just thought I'd mention them if no one else had yet--nothing game breaking for sure, but they're there.
 
apologies if this has been answered somewhere, but are some bosses morphable? i know about one (or more?) battle square bosses being morphable, but as far as one-time events should i even try my luck?
 
I mean, activating it in the last Hojo fight would be cool. The whole party dies and the Cloud gets his innate + revs party. This might give you a cool way of "fixing" the Hojo fight. He may add reflect or something when everyone rezzes to force dispels and whatnot. Another way could be in new game + or something.
Another option is to have it unlock once the different clouds merge in his subconscious and he regains his memory. Easy i know but could make sence. This could be combined with cloud having a lesser passive from start until he awakens his "true" passive
 
SC--A few graphical glitches for you during the Diamond Weapon fight:

Quake 3 seems to sometimes get its textures jacked up for some reason.  Every once in awhile, instead of the rock/earth look to it, its all a jumble of letters/numbers/shapes.  It seems to be specific to this battle, because I've never seem it happen before.

Also, after the battle, I think DW's shadow passes over the party, but in my case it was a blank white screen that went over instead.

Just thought I'd mention them if no one else had yet--nothing game breaking for sure, but they're there.
Yeah, that happens with the default game too; not sure if it's PC-specific or Aali's Driver, but the game seems to have a problem when it loads certain spell effects (ones with transparencies?) more than once during a battle. Quake3 will grab textures from the menu it seems like, while Atomic Ray, Oil Shot, Ultima Beam, and maybe others will gradually fade out with each use and change in appearance.

The white fade thing is a problem that's carried over from the 1998 flevel; I built NT on the original game's files, not sure if FF7 Steam had been released yet. Been meaning to get round to importing a Steam field for that screen (there's also a similar problem that occurs on the screen just after falling post-Jenova Synthesis battle).

apologies if this has been answered somewhere, but are some bosses morphable? i know about one (or more?) battle square bosses being morphable, but as far as one-time events should i even try my luck?
Some bosses are morphable, but it's mostly the repeatable ones and not the story ones.

Another option is to have it unlock once the different clouds merge in his subconscious and he regains his memory. Easy i know but could make sence. This could be combined with cloud having a lesser passive from start until he awakens his "true" passive
Seems good to me. Might do that.
 
Decided to give Netzechariah a proper attempt and it was going well up until the point where Mammon Machine just absolutely wrecked my party. Do I have to somehow survive Mammon Machine, stop it from happening or kill it before Mammon Machine can be used?

Also is Deployment used upon reaching a certain HP Threshold or is it based on number of turns?
 
there is a black robo scorpion sitting on aeris flowers on church when you first time visit it
 lol xd it dissapears when camera changes to reno scene. this thing is following me !  :D im using lattest version new game and steam version of game.
 
HOW
HOW DID YOU BEAT HIM
I can't do it. I've tried so many times, nothing I do is working, and the one time I DID beat him, he just Illuya Waved me and I died!
A few things. First I was around level 25 by the time I got there. Not sure if that means I'm overleveled or what but my guys were all pushing 1000 HP.  I had Barrett with a long range gun and elemental choco mog paired on his weapon. He was my main attacker. Tifa was a combo of damage maker and magic User. She either spammed bolt or used a four hit limit to deal some serious damage. Cloud was mostly magic support. He would use Haste to speed us all up, and then constantly heal and add the barriers as well as be the one to break the bubbles  around the main attackers with my 2nd Bolt materia. That's basically all he is good for because neither his normal attacks or limits can hit Illuyaskas and also his attack magic doesn't seem as strong as Tifa's. He also used sense so you can get a sense of how close to death Illuyaskas is. Keep your 2 type of barriers up. Once he's down to about 1000 HP, ease up a turn. Go into defend mode and give Tifa a hyper to give her fury. Once she gets her limit break, use tranquilizer on her re-up your barriers cure your fighters and let her blast Illuyaskas with her limit to end the battle!!!
 
Last edited:
Can someone post the rank 1 (or zero? dont know) stats for each character please?
I might change the stats of my characters, i chose the first rank option for everyone but i guess i want to try other combinations.
 
Can someone post the rank 1 (or zero? dont know) stats for each character please?
I might change the stats of my characters, i chose the first rank option for everyone but i guess i want to try other combinations.
in order: str - vit - mag - spr - dex - lck
Cloud: 33 - 28 - 27 - 32 - 16 - 14
Barret: 36 - 48 - 9 - 37 - 8 - 12
Tifa: 46 - 12 - 23 - 18 - 42 - 9
aeris: 22 - 11 - 42 - 32 - 13 - 25
Red XIII: 31 - 24 - 32 - 23 - 28 - 12
yuffie: 37 - 8 - 38 - 11 - 44 - 12
Cait sith: 16 - 36 - 13 - 36 - 11 - 33
vincent: 21 - 40 - 42 - 24 - 11 - 14
Cid: 42 - 36 - 8 - 12 - 9 - 43

Its also found in one of the documents when you download the mod :)
 
Last edited:
Can someone post the rank 1 (or zero? dont know) stats for each character please?
I might change the stats of my characters, i chose the first rank option for everyone but i guess i want to try other combinations.
I have made an excel file for all char with indepth Rank up options, as well as the stats that weapons (+ ultimate weapons) provide, so that i can decide everything before i play Arrange mode for realz. If its possible to send it on here (or via google doc), i can do it if you like?.
 
I have made an excel file for all char with indepth Rank up options, as well as the stats that weapons (+ ultimate weapons) provide, so that i can decide everything before i play Arrange mode for realz. If its possible to send it on here (or via google doc), i can do it if you like?.
would be great with the info about weapons :)
 
Thank you for the info :)
I checked the documents but i guess i checked too fast :p
Well i guess you could upload them to some DL page like Mega, Mediafire etc
 
That's pretty cool; much more detailed than that notepad file I pitched together.
 
Do you have an ETA for when the Kalm Traveler is going to be fixed? Still can't hand in my Desert Rose/Earth Harp and I would really like to see Pandora's Box without having to watch re-runs of Sleepy Hollow Season 3.

With the Netzechariah fight, he does a move called Mammon Machine which means the absolute devastation of my party. What do I need to do to prevent this:

- Kill him before he uses Mammon Machine
- Somehow Survive him using Mammon Machine
- Stop him from casting Mammon Machine by alternate means

I figure it's one of the following but I'm not entirely sure what. I can't maintain my damage output with Tifa once he Ascends and despite being a Physical Attack, Mammon Machine completely bypasses Shield so surviving it that way is also out of the question.

Side Note: First time fighting it I misread it as "Mammoth Machine", leading to the thought of "You and I must have different definitions of Mammoth...".
 
Another option is to have it unlock once the different clouds merge in his subconscious and he regains his memory. Easy i know but could make sence. This could be combined with cloud having a lesser passive from start until he awakens his "true" passive
I really really like this idea actually, it makes sense in a story based way.
 
I really really like this idea actually, it makes sense in a story based way.
I can already think of the perfect place to include it.
When Cloud gives his speech to the entire party about what really happened to him 5 years ago. After they all agree, "there ain't no gettin' off of this train we on!" When he does that silly stretch animation would be perfect! lol
 
Do you have an ETA for when the Kalm Traveler is going to be fixed? Still can't hand in my Desert Rose/Earth Harp and I would really like to see Pandora's Box without having to watch re-runs of Sleepy Hollow Season 3.

With the Netzechariah fight, he does a move called Mammon Machine which means the absolute devastation of my party. What do I need to do to prevent this:

- Kill him before he uses Mammon Machine
- Somehow Survive him using Mammon Machine
- Stop him from casting Mammon Machine by alternate means

I figure it's one of the following but I'm not entirely sure what. I can't maintain my damage output with Tifa once he Ascends and despite being a Physical Attack, Mammon Machine completely bypasses Shield so surviving it that way is also out of the question.

Side Note: First time fighting it I misread it as "Mammoth Machine", leading to the thought of "You and I must have different definitions of Mammoth...".
ETA is tonight; I've got the fix made, just need to generate the patches and upload them which takes time.

You need to kill him before he uses it altogether. Way it should work is, whenever you hit him it adds 1 to a counter up to 13. Then he uses deployment (but he needs to complete one attack cycle first) and resets the counter back to 0. 2nd time it goes past 13, he flies up and uses Overclock. Then the third time is Mammon Machine so you've got 39 attacks total to bring the guy down if you play it safe and don't attack very often during his attack phase. However, you can get more than 13 hits in before he finishes an attack cycle but this'll be risky. You can also deal damage freely with Counter Attacks too without raising the counter.

Let me know if he's behaving differently in the fight itself.

I can already think of the perfect place to include it.
When Cloud gives his speech to the entire party about what really happened to him 5 years ago. After they all agree, "there ain't no gettin' off of this train we on!" When he does that silly stretch animation would be perfect! lol
Oddly enough, that's the exact moment I was thinking of having it pop with the innate explanation.
 
Last edited:
Hey Sega, I just want to make sure of something. Since I'm downloading this mod for the first time, I don't have to install the hotfixes as well?
 
Status
Not open for further replies.
Back
Top