S
Sega Chief
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They're needed at the moment but if you can wait until tonight I'll have a few extra issues fixed with updated hotfix patches (including a potential soft-lock involving a certain scorpion in a flower patch).
To clarify a couple of things:ETA is tonight; I've got the fix made, just need to generate the patches and upload them which takes time.
You need to kill him before he uses it altogether. Way it should work is, whenever you hit him it adds 1 to a counter up to 13. Then he uses deployment (but he needs to complete one attack cycle first) and resets the counter back to 0. 2nd time it goes past 13, he flies up and uses Overclock. Then the third time is Mammon Machine so you've got 39 attacks total to bring the guy down if you play it safe and don't attack very often during his attack phase. However, you can get more than 13 hits in before he finishes an attack cycle but this'll be risky. You can also deal damage freely with Counter Attacks too without raising the counter.
Let me know if he's behaving differently in the fight itself.
It was changed to Disc 3 only, but I'll roll the Game Moment check back so that it's as soon as you get the Highwind.I have a question about the Kalm Traveller too--is he supposed to only activate on "Disc 3"? I have a guidebook, but he just keeps talking about how he doesn't have much to worry about these days...
I'm also sending you a PM about the possible [SECRET] that changes the ending SC
-39 player actions that can trigger a counter-attack script.To clarify a couple of things:
- Is it 39 Hits or 39 Turns? Because if it's 39 Hits then Overclock putting haste on him is just a trap to get you to waste a turn.
- Does 4x Cut count as 4 Hits or 1 Hit?
- Do Limit Breaks count as 1 Hit or the Number of Hits they contain? (Catastrophe = 10 Hits)
- Does hitting Magitek Bit or Byte add to Netzechariah's counter?
- If I'm right Netzechariah has something in the region of around 780,000 HP, can you clarify this? (Testing in previous build)
- Does Mammon Machine do damage based off the ingame clock? (Noticed it doesn't quite do 9999)
The bastard is finally down. By my calculations he would have used Mammon Machine in about 2 more turns, needless to say without the explaination of his AI or knowing his Max HP I wouldn't have stood a chance. This is still with Rank 0 Characters so I had to take a couple of risks here and there.It was changed to Disc 3 only, but I'll roll the Game Moment check back so that it's as soon as you get the Highwind.
-39 player actions that can trigger a counter-attack script.
-4x-cut and other multi-hit abilities count as 1 action; the W-Materias however seem to be two separate actions.
-Hitting the adds doesn't add to the counter either.
-He has 820k HP.
-It is, the hits would have been 9999 but I went with the time formula instead because Mammon Machine is a reference to Chrono Trigger.
Pretty impressive doing that sourceless; nice work.The bastard is finally down. By my calculations he would have used Mammon Machine in about 2 more turns, needless to say without the explaination of his AI or knowing his Max HP I wouldn't have stood a chance. This is still with Rank 0 Characters so I had to take a couple of risks here and there.
Knights of the Round feels like one of those things that "If you're able to obtain it, you don't need it." But it's nice to have Ziedrich and the Magitek Ashes though. First off I've noticed that Ziedrich also halves Restorative making it a bit of a double-edged sword, but on the plus side Ziedrich + Curse Ring doesn't nullify Restorative but rather has it remain at half. Also what do Magitek Ashes actually do, I was secretly hoping from the "Fortifies the Party" description that it would temporarily buff my teams stats but rather it seems to give Peerless, Shield, Regen and maybe Resist?Pretty impressive doing that sourceless; nice work.
Edit: Patches updated.
You might be right, I was thinking of doing a Row-based Barrier (front) MBarrier (Back) instead but hesitated because MBarrier can be undesirable sometimes. The problem with Luck is that I'm not 100% convinced I can actually change the stat. The burst damage thing would be tricky to implement as well, as I don't have a way to have the game distinguish who is using the command in pre-action AI which was why Tifa's Sense boost thing could be triggered by anybody.Random opinion on innate changes;
*Cid getting Auto-Crits makes his stat choice from rank ups and gear (aka alot of luck) mostly obsolete.
I suggest that Cid gets luck and str over time that he loses when he uses an attack command. This way you can make sure that build him either as a burst damage dealer (where you dont deal that much dmg if you are too fast) or luck tank (if you let luck build up).
*As for Cloud, the starting +10 is fine since its not supposed to be "activated" properly. But the +30 for me is kinda Red XIII's territory. I suggest a few things 1) If possible Cloud could have limit fill from magic and attacks by a little amount or 2) the opposite of Yuffie (maybe) in the sense that he gains STR when using magic and MAG when using physical attacks. This brings a bit of "all-rounder" aspect to Cloud.
And 3) Cloud could get a "charge" each time he gets hit by a magic/physical attack. Magic increases his Mag and SPR by +X and Physical increases STR and VIT by the same amount, making him still gain something as a caste/physical dmg dealer no matter what benefit he gets.
You can't get it just yet because I haven't prepared the scripts. I've unfortunately deleted the original choco scripts and I can't copy-paste a new set from the default flevel (it won't carry across two flevels) so I need to do it all manually which'll take some time.OK, I seem to have run into a problem. How am I supposed to collect the Gold Chocobo from getting the Guidebook to the Kalm Traveler? He jsut sits at the staircase telling me his scripts aren't ready (I'm on "Disc 3" now, so that's not the problem). Is there supposed to be some way to get the Shinra guys out of my airship stable I'm totally missing?
Also, the Hidden element--doesn't any purple materia paired with an elemental materia give me some level of resistance to it? I've brawled with Ultimate Weapon a few times, and this doesn't seem to be doing anything to mitigate the damage he's doing with his hidden element attacks--am I doing something wrong?
I actually like this alot ( in regards to the limitations ofc).Edit: So I made the changes suggested (Reactive Guard for Cid and Mimesis for Cloud), and space-wise it was within bytes of being too much. Maybe that's a sign.
So the way they'll work is:
-) When Cid is in the front row and he takes damage, he gains Barrier. If he's in the back row, he gains MBarrier.
-) After a story point, Cloud will gain +25 to Strength or Magic based on the last player command used. If Attack/Limit/Deathblow, etc. are used then he gains Strength. If it was Magic, etc. then he gains Magic. He can't have both boosts at the same time.
One thing forgot to mention for Red, the total boost he can get now is +50 instead of +30; that change was made when 1.4 first released I think.
Speaking of Hidden + Elemental. I tried putting HP Plus + Elemental (Mastered) in a characters armour and it didn't let them absorb Hidden. Is this just specific to HP Plus or do all Purple Materia fail to grant Hidden Elemental?You can't get it just yet because I haven't prepared the scripts. I've unfortunately deleted the original choco scripts and I can't copy-paste a new set from the default flevel (it won't carry across two flevels) so I need to do it all manually which'll take some time.
Ultimate Weapon doesn't use the Hidden element anymore, Weapons are Holy-element monsters in NT and are weak to Hidden. I think his beam is probably non-elemental.
I'm not sure about Resist vs. a flag-induced status; I think it might work regardless, which would be pretty cool, but I've not tested that.I actually like this alot ( in regards to the limitations ofc).
Cid being a dmg dealer already has the dmg needed from weapons and stats, thus giving him barrier when he needs to be in the front row makes it perfect for safe dmg dealing, and Mbarrier when u want to build him as a tank! Just one thought, does barrier go through Resists if its applied before Cid gets hit?
As for Cloud it might work really well, since he could be amplify whatever strat you are using. Alot of casters? Well he gets stronger cause of it, alot of physical? Same there. And if it changes depending on previous action, order of commands make a bigger difference for achieving better results.
Also kinda fits with the story a bit, he "identifies" himself with other people , thus gaining "their" benefits. So anyway well done Sega, I (atleast) am satisfied with the innates atm :-D.
Edit: When i think about it, this innate (Clouds new one) might need slight buff if its possible to add more stats being affected. Since adding more then 25 Str/Mag might make it to strong when it comes to pure dmg, adding 25 Str and Vit when physical command is used and 25 Mag and Spr for magics might make it quite good in terms of balance but not pushing any aspect to much in one direction.
Ofc only if its possible to add more lines for the stat gains in the code. Just a thought.
It might be that Independent Materia don't work with Support? I read a long time ago that purple Materia does give an elemental combination for Hidden, but maybe that source was wrong. Do any of the other purple Materia work with Elemental? It seems from JOUTLAW's post that something's up with HP Plus-Speaking of Hidden + Elemental. I tried putting HP Plus + Elemental (Mastered) in a characters armour and it didn't let them absorb Hidden. Is this just specific to HP Plus or do all Purple Materia fail to grant Hidden Elemental?
It should raise HP by 25%, like MP Plus does. If this isn't the case then I'll need to look at it right away. Been having trouble with Purple Materia effects since 1.4 went out.also what exactly does HP plus do in this mod? it didnt raise their HP when i put one on a character.
Is it still showing the wrong text? You'll have gotten the intended reward, but for whatever reason the text being shown seems to always be the one for Meteor Invitational. If it was Brawler you completed, then you'll have gotten:is the Junon League bugged? It says I got final heaven and 1 million (puts pinky close to mouth) gil but its not showing in my inventory, did I do something wrong?
You can now ;D ;DI can't copy-paste a new set from the default flevel (it won't carry across two flevels)