[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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IRO. im scared to use the main installer along with 7th heaven
Yeah, don't do that.

So it's maybe a problem in the IRO then; what other mods are in there?. Bad news is I can't test the IRO at the moment because my 1998 copy got fubarred by some driver update or other a while ago. Good news is that Alyza is about to update the catalog so NT 1.4 will be in that soon and hopefully be a little more stable.
 
dynamic cloud weapons
jessie mod
T A Fields
Field Model Objects
Animations
Battle model weapons
Battle model characters
Battle model enemies
battle textures
field model main
field model NPC
Field textures 1
FFVII NT 1.4 Apr 22
Gameplay tweaks
media-music
menu avatars and backdrops
all the minigames mods
spell textures
Reunion- Beacause and Menu Overhaul
World map texes character vehicles enemies
 
I'm guessing Gameplay Tweaks, Beacause, or Menu Overhaul might be responsible if they affect the kernel in any way (this includes Kernel text changes).
 
Tried several different changes. not one worked. hp plus still doesnt raise my HP
 
I can confirm this using main installer and curent patches.  Hp plus adds a 25% boost to hp but also has a -25% hp penalty when equipped.

Btw. Great job on this mod!
 
so its a simple fix. delete the -25 % HP for the materia and itll raise HP up by 25 % lol. Also..... how do we get Clouds in-ate if were only on disc 1 with no acccess to the highwind?
 
Oh nevermind I just installed the patch and it worked fine. May I ask, why did Cloud said something like "I feel like I'm forgetting something" when I was in Junon heading to the underwater reactor. I can't remember if this was something that was in the original game or is a New Threat thing. I haven't played ff7 in almost 10 years now so I can't really remember everything with 100% clarity.
 
You can't get it just yet because I haven't prepared the scripts. I've unfortunately deleted the original choco scripts and I can't copy-paste a new set from the default flevel (it won't carry across two flevels) so I need to do it all manually which'll take some time.
Thanks SC--I honestly just don't want to go through hours upon hours of chocobo breeding for the umpteenth time in my life.  I will definitely be uber appreciative when those scripts are fixed!

A quick question about endgame armor--those armlets that seem to be only rare steals in the final dungeon, are there other ways to get them?  I feel like I've been doing a good job exploring/clearing things out without getting chocobos, but I haven't found any of those armlets other than the Imperial Armlet (as that was a drop from a mandatory battle).

I feel ready to go an try and get a few of these if I have to (at least 1 of each so I can maybe finally take off the Crystal gear), since MP Absorb + Contain has increased the quality of endgame life so much.
 
dynamic cloud weapons
jessie mod
T A Fields
Field Model Objects
Animations
Battle model weapons
Battle model characters
Battle model enemies
battle textures
field model main
field model NPC
Field textures 1
FFVII NT 1.4 Apr 22
Gameplay tweaks
media-music
menu avatars and backdrops
all the minigames mods
spell textures
Reunion- Beacause and Menu Overhaul
World map texes character vehicles enemies
I'm guessing Gameplay Tweaks, Beacause, or Menu Overhaul might be responsible if they affect the kernel in any way (this includes Kernel text changes).
If we're talking about kernel changes only, then it can be two possibilities:

1) Beacause
2) Field Models - Red Werewolf / WereXIII

Also, when posting mod load order, use the Profile Details button in 7H that way we can actually see what options are turned on/off.
 
Sorry bout that. I have beacause off and i dont use Were13. I like the new Kela Advent Children one, heres the Profile Button log:

Code: [Select]
Code:
Miscellaneous - Dynamic Cloud Weapons ID: 5d6a46f7-b0b0-43b1-88cb-f54de763c5b1 Version: 2.0 CloudSword = 1 Sword = 1 Dynamic = 1 HQW = 0Miscellaneous - Jessie Mod ID: 1e2e93b2-5e26-4364-9b00-d316c618813b Version: 2.0 jessie = 1Field Models - Objects ID: 7f1274cf-3bf8-4ae6-a722-d2f374c902fc Version: 2.0 huge_materia = 1 materia = 2 potions = 2 save_point = 3FF7 NT v1.4 22nd April ID: 7c5dc39d-548c-4094-8fdd-1a3458c15b3b Version: 1.4 gameplay = 1Miscellaneous - Team Avalanche Fields ID: 72152e09-7b5c-4942-8465-afa154e20b08 Version: 2.0 field_ta = 1Animations ID: 653bb2b6-3999-4bb0-bc21-2ae299bb7b87 Version: 2.1 f_animation = 1 w_animation = 1 60fps = 0 fba = 0 fbn = 0 fed = 0 fs = 0Battle Models - Weapons ID: fe92e17c-f60d-4cf5-9c79-889f93d1edcb Version: 2.0 weapons_aerith = 3 weapons_caitsith = 1 weapons_cloud = 3 weapons_sephiroth = 1 weapons_yuffie = 1Battle Models - Characters ID: 1917178d-5ef1-42e2-9c5c-58045588b3f4 Version: 2.0 models_aerith = 2 models_barret = 5 models_caitsith = 1 models_cid = 2 models_cloud = 7 models_redxiii = 2 models_sephiroth = 1 models_tifa = 2 models_vincent = 3 models_yuffie = 2Battle Models - Enemies ID: 267ef1d2-599c-4f4d-860c-b838f402c587 Version: 2.1 models_diamond = 1 models_frogs = 2 models_scorpion = 1 models_jenova = 1 models_joker = 1 models_life_form = 1 models_motorball = 1 models_ruby = 2 models_soldiers = 1 models_sweeper = 1Battle Textures ID: ad83c8b5-249d-41f9-84a4-cd35200da6af Version: 2.0 battle_bg = 2Field Models - Main Characters ID: efe1b0ec-6ce3-43f7-9659-f1bc9d36f60c Version: 2.0 models_aerith = 6 models_barret = 3 models_caitsith = 1 models_cid = 4 models_cloud = 0 models_redxiii = 2 models_sephiroth = 1 models_tifa = 3 models_vincent = 4 models_yuffie = 3Field Models - Non-Player Characters ID: d329bc05-3dc0-4f35-94aa-632986f47194 Version: 2.3 models_base = 1 models_biggs = 2 models_jessie = 2 models_wedge = 2Field Textures - Part 1 ID: 5ee78f47-6a2d-4981-8be5-c9afa763b965 Version: 2.0 field_bg = 1Field Textures - Part 2 ID: 63c6df8c-971a-47f0-aac5-da4290f36058 Version: 2.0 field_bg = 0Gameplay - Difficulty and Story ID: af709876-588e-4865-84e3-0ac0bd662fb2 Version: 2.1 gameplay = 0Gameplay - Tweaks and Cheats ID: 3dbdfa3b-d97f-4cfc-9db8-223dbe0152bc Version: 2.1 ar = 1 cf = 1 dm = 0 isl = 1 i = 0 li = 0 lcs = 0 lt = 1 nrb = 0 spa = 0 sc = 0 sbo = 1Media - Music and Sound ID: 2bdd4a94-4b06-46ca-af0a-37b9dfef25aa Version: 2.0 music = 9 sound = 1Menu - Avatars and Backdrops ID: aec06415-0f12-410b-ac43-f4e89e363729 Version: 2.1 avatars_aerith = 1 avatars_barret = 1 avatars_cait_sith = 1 avatars_chocobo = 1 avatars_cid = 1 avatars_cloud = 1 avatars_cloud_young = 2 avatars_red_xiii = 5 avatars_sephiroth = 1 avatars_tifa = 0 avatars_vincent = 1 avatars_yuffie = 1 game_over = 1 prelude = 1 start_menu = 2Minigames - Chocobo Race ID: ee718ab3-0aa5-43b2-b7bc-82c69fcd19d0 Version: 2.0 avatars = 2 chocobo = 1 cid = 1 cloud = 1 jockey_1 = 1 jockey_2 = 1 textures = 1 tifa = 1Minigames - Coaster ID: 46efb6be-a9ab-4a24-b705-7603aca31519 Version: 2.0 coaster = 1Minigames - Fort Condor ID: 45b14862-3d58-41dc-a9d8-bd1f878ccf38 Version: 2.0 fort_condor = 1Minigames - Motorbike Chase ID: 0e17da17-403b-4c59-ba05-69985c432368 Version: 2.0 models = 1 textures = 1Minigames - Wonder Square ID: e3c2e300-ce83-4ca4-8806-f6df1963b07f Version: 2.0 wonder = 1Spell Textures ID: b97373a2-aa9f-40e3-9a3d-aeaa846391d4 Version: 2.1 magic = 1 coin = 22 limit = 10The Reunion - Beacause and Menu Overhaul ID: 3ee8d570-ac8b-471e-ad3f-53de21248652 Version: 2.1 beacause = 0 menu = 1 break = 1 hand = 0 nbb = 1 ncb = 0World Models - Characters ID: a5b9a2f3-c9e3-4cbb-947a-1489ebeeb921 Version: 2.0 world_models = 1World Models - Enemies ID: 0d0cc481-4cc3-4e7e-9529-fa7077b38615 Version: 2.0 diamond = 1 emerald = 1 ruby = 1 ultima = 1World Models - Vehicles ID: 0e056cf4-7b37-49e1-aa9e-c57bc73db954 Version: 2.0 buggy = 1 chocobo = 1 highwind = 1 submarine = 1 tiny_bronco = 1World Textures ID: 35e0906d-7da4-4da2-b10d-87149d291a38 Version: 2.0 world_bg = 2
 
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I can confirm this using main installer and curent patches.  Hp plus adds a 25% boost to hp but also has a -25% hp penalty when equipped.

Btw. Great job on this mod!
Ah, this might be the .EXE thing. I'm not 100% sure on the story, but in 7th Heaven there's some sort of hybrid .EXE of Menu Overhaul + an older NT .EXE that gets used when you combine the two mods (I think?) which changes materia equip effects being applied. Problem is, I've changed the brackets used for the 1.4 build; I dropped the 1.3 .EXE so I can build a new one that's a better fit with 1.4, but I think it's still being used for 7H NT + MO?

Alyza, if this is the case, is it possible to drop the merged .EXE from 7H and instead just use the MO one for now? The NT .exe was always optional, and it's not a good fit with the current build anymore.

so its a simple fix. delete the -25 % HP for the materia and itll raise HP up by 25 % lol. Also..... how do we get Clouds in-ate if were only on disc 1 with no access to the highwind?
It's out of my hands; I can't edit catalog files. The IRO I package NT with is different from the 7H Catalog one Alyza makes. As for the innate, I had to downsize it to being only available from Disc 2 onwards (when Cloud is recruited back into the party) because of the limited kernel space.

Oh nevermind I just installed the patch and it worked fine. May I ask, why did Cloud said something like "I feel like I'm forgetting something" when I was in Junon heading to the underwater reactor. I can't remember if this was something that was in the original game or is a New Threat thing. I haven't played ff7 in almost 10 years now so I can't really remember everything with 100% clarity.
It's a vanilla scene, and supposed to hint at the removal of the Junon Cannon (which is being transported to Midgar). It's missing from the skyline behind him when he says it.

Thanks SC--I honestly just don't want to go through hours upon hours of chocobo breeding for the umpteenth time in my life.  I will definitely be uber appreciative when those scripts are fixed!

A quick question about endgame armor--those armlets that seem to be only rare steals in the final dungeon, are there other ways to get them?  I feel like I've been doing a good job exploring/clearing things out without getting chocobos, but I haven't found any of those armlets other than the Imperial Armlet (as that was a drop from a mandatory battle).

I feel ready to go an try and get a few of these if I have to (at least 1 of each so I can maybe finally take off the Crystal gear), since MP Absorb + Contain has increased the quality of endgame life so much.
I'm not sure about their locations, they were placed last-minute with a checklist to try and make everything available. If you're going for them, then avoid using Sneak Glove as this may hamper your chances (the first two 'common' steals have to fail in order to get a shot at the Rare steal).

If we're talking about kernel changes only, then it can be two possibilities:

1) Beacause
2) Field Models - Red Werewolf / WereXIII

Also, when posting mod load order, use the Profile Details button in 7H that way we can actually see what options are turned on/off.
I think it's actually an .EXE change; the HP Plus isn't broken, it's just got a Materia penalty on it that was originally intended only for MP Plus in an older version of the mod.
 
I need to remove the ff7_nt.exe from the install guide. I don't know if JLOUTLAW is using it though.

That aside, he's using the IRO that is in your OP...not the one from the Catalog. I don't know what's up :|
 
I'm not using the New Threat Exe from the 7th heaven. I'm using the IRO. I put the NT April 22 IRO file in the 7th Heaven folder and then set it to New Threat through 7th heaven that way. Also.....is there a new character in NT? Because Ive noticed at the Save point when i go to the rank up menu theres a tenth slot below the others with ?????????
 
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I'm not using the New Threat Exe from the 7th heaven. I'm using the IRO. I put the NT April 22 IRO file in the 7th Heaven folder and then set it to New Threat through 7th heaven that way. Also.....is there a new character in NT? Because Ive noticed at the Save point when i go to the rank up menu theres a tenth slot below the others with ?????????
I don't think a 10th character would be possible, given that Sephiroth shares the same character slot as Vincent and Cait Sith shares the same character slot as Young Cloud I don't think having any more than 9 would be viable.
 
With Ziedrich when it says "Halves All Elements", is that supposed to include halving Restorative to stop it from being overpowered or is it an oversight? It also appears that having 2 seperate things that halve an element (E.G Ziedrich and Curse Ring both halving Restorative) doesn't nullify or quarter it but rather it remains at half.
 
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