[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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Does anyone have any advice on how to maybe make getting steals in the final dungeon a bit easier?

I know they were made to be difficult to get, but I just feel like I'm missing something.  My Level 99 characters have tried stealing for ~20 min in a single fight and have literally gotten nothing.
 
I'm not using the New Threat Exe from the 7th heaven. I'm using the IRO. I put the NT April 22 IRO file in the 7th Heaven folder and then set it to New Threat through 7th heaven that way. Also.....is there a new character in NT? Because Ive noticed at the Save point when i go to the rank up menu theres a tenth slot below the others with ?????????
Yeah, but if the materia equip bonuses/penalties have been altered then that's an .EXE change. There's no .exe alterations that I can see in the makeshift IRO I've made, so it must be coming from something else. Is it MO maybe?

With Ziedrich when it says "Halves All Elements", is that supposed to include halving Restorative to stop it from being overpowered or is it an oversight? It also appears that having 2 seperate things that halve an element (E.G Ziedrich and Curse Ring both halving Restorative) doesn't nullify or quarter it but rather it remains at half.
It's intended to nullify every element, including Restorative. These don't stack either, because they're flags. If there's more than one flag though then they can combine (so if you have Absorb + Half, then I think you absorb it but it's reduced by 50% and same goes for Absorb + Weak, you absorb 2x the damage). Null and Half will override each other though based on which one is read first/last (not sure which).

Does anyone have any advice on how to maybe make getting steals in the final dungeon a bit easier?

I know they were made to be difficult to get, but I just feel like I'm missing something.  My Level 99 characters have tried stealing for ~20 min in a single fight and have literally gotten nothing.
So I ran it through the formula:

LV Difference = 40 + 44 (user level) - Target level (90)
= -6

LV Factor = (512 x LV Difference) / 100
=  5.06

Chance = (Item Chance x Lv Factor) / 256
= 0.625% chance for a common item :l

So that's not what I had in mind and it'll need to be greatly adjusted. However, with a Sneak Glove the Lv Difference is always set to 100, so the chance increases exponentially:

LV Factor = (512 x LV Difference) / 100
= 512

Chance = (Item Chance x Lv Factor) / 256
= 12.5%

So it's better to have the Sneak Glove equipped after all, at least for the time being. I'll need to gradually increase the steal chance for enemies going past Lv.44 in order to account for the increasing gap in Level so that it's more like 3-50% or so.
 
Yeah, but if the materia equip bonuses/penalties have been altered then that's an .EXE change. There's no .exe alterations that I can see in the makeshift IRO I've made, so it must be coming from something else. Is it MO maybe?

It's intended to nullify every element, including Restorative. These don't stack either, because they're flags. If there's more than one flag though then they can combine (so if you have Absorb + Half, then I think you absorb it but it's reduced by 50% and same goes for Absorb + Weak, you absorb 2x the damage). Null and Half will override each other though based on which one is read first/last (not sure which).

So I ran it through the formula:

LV Difference = 40 + 44 (user level) - Target level (90)
= -6

LV Factor = (512 x LV Difference) / 100
=  5.06

Chance = (Item Chance x Lv Factor) / 256
= 0.625% chance for a common item :l

So that's not what I had in mind and it'll need to be greatly adjusted. However, with a Sneak Glove the Lv Difference is always set to 100, so the chance increases exponentially:

LV Factor = (512 x LV Difference) / 100
= 512

Chance = (Item Chance x Lv Factor) / 256
= 12.5%

So it's better to have the Sneak Glove equipped after all, at least for the time being. I'll need to gradually increase the steal chance for enemies going past Lv.44 in order to account for the increasing gap in Level so that it's more like 3-50% or so.
Since we don't have access to Dark Cave yet I don't know this but what are the stats regarding Mystile? Is it like a Magical version of the Aegis Armlet or does it do something else? Also will the Micro Engine be added to the Lost and Found vendor?
 
Since we don't have access to Dark Cave yet I don't know this but what are the stats regarding Mystile? Is it like a Magical version of the Aegis Armlet or does it do something else? Also will the Micro Engine be added to the Lost and Found vendor?

Also Knights of the Round Summon has no name when you cast it, instead of Ultimate end it just reads [                  ] where the attack name goes while casting.
 
Since we don't have access to Dark Cave yet I don't know this but what are the stats regarding Mystile? Is it like a Magical version of the Aegis Armlet or does it do something else? Also will the Micro Engine be added to the Lost and Found vendor?
It's heavy on both forms of evasion, but has no defensive stats on it I think. Micro Engine will probably drop inside Dark Cave. The KOTR thing seems to be a problem that's popped up during kernel editing; I've had issues in the past where text became corrupted after saving, or somehow grabbed text from previously opened kernels; KOTR's attack was renamed to Crusader, somehow, and in-game displays no text. I've tried changing it but to no avail. I'm counting myself lucky that the kernel still works at all.
 
Regarding the Gold Saucer Special Battle... I'm guessing "It's Hop-less to Resist is a typo"? Either way there's only one thing to say about our final opponent:

What... The... Hell?

I wouldn't have it any other way but that was still surreal.
 
Well like i said earlier i took out the menu overhaul and reunion and beacause. still no change. its not too big a deal if its only mine i reckon. Not really sure what caused the -25%HP on it but ah well. So if i dont use the main installer how will i be able to apply the patches for the scene and flevel? Do I have to wait til the IRO in the file gets updated to April 29th or later?
 
At what point of the game should you take on Lucrecia? She's tearing me up with Cloud at lvl 72 and the rest of the party at 65ish
 
So I ran it through the formula:

LV Difference = 40 + 44 (user level) - Target level (90)
= -6

LV Factor = (512 x LV Difference) / 100
=  5.06

Chance = (Item Chance x Lv Factor) / 256
= 0.625% chance for a common item :l

So that's not what I had in mind and it'll need to be greatly adjusted. However, with a Sneak Glove the Lv Difference is always set to 100, so the chance increases exponentially:

LV Factor = (512 x LV Difference) / 100
= 512

Chance = (Item Chance x Lv Factor) / 256
= 12.5%

So it's better to have the Sneak Glove equipped after all, at least for the time being. I'll need to gradually increase the steal chance for enemies going past Lv.44 in order to account for the increasing gap in Level so that it's more like 3-50% or so.
Thanks SC--when I did my own rough calculations based on the formula, I was getting somewhere in the ballpark of ~25-30% for my level 99 characters, which made the repeated failures, even for common items, somewhat suspect to me.

I'll go back to trying to get the steals with the sneak glove and see if that gives me any results!
 
Regarding the Gold Saucer Special Battle... I'm guessing "It's Hop-less to Resist is a typo"? Either way there's only one thing to say about our final opponent:

What... The... Hell?

I wouldn't have it any other way but that was still surreal.
It's special.

Well like i said earlier i took out the menu overhaul and reunion and beacause. still no change. its not too big a deal if its only mine i reckon. Not really sure what caused the -25%HP on it but ah well. So if i dont use the main installer how will i be able to apply the patches for the scene and flevel? Do I have to wait til the IRO in the file gets updated to April 29th or later?
Yeah, the IRO is updated within the Main Installer. I'll try and get that done tonight.

At what point of the game should you take on Lucrecia? She's tearing me up with Cloud at lvl 72 and the rest of the party at 65ish
I guess it depends on what equipment is available, but I'd wait until Disc 3 and get some of the stronger pieces together. I think she uses Manipulate status, which you can defend against using some accessories (Hypnocrown and Guardian Ring, I think) and is weak to Holy.
 
Also the Fort Condor NPC is still not teleporting me to and from Fort Condor. Ive had to run from Junon to Fort Condor and back alone twice to do the 2 battles so far.
 
Also the Fort Condor NPC is still not teleporting me to and from Fort Condor. Ive had to run from Junon to Fort Condor and back alone twice to do the 2 battles so far.
I'll get it fixed (eventually).

I'm in the process of repairing my FF7 1998 install so I can get to using 7H again. I noticed after the Game Converter install that there's now several .EXE files in there, one for MO and a few others for what I'm assuming to be other mods like Sephiroth Story (SS?). Is it possible that your 7H game is loading one of these .EXEs instead of the default one? That'd explain why the Materia equip effect is different even though the mods themselves aren't enabled. I think.

Anyways, going to finish this up and then I'll start on getting a patch together.
 
i have mine set in 7th heaven to use the MO.exe the one for menu overhaul. i tried just using the normal ff7.exe but everything in the menu looked messed up and the hp plus still had a 25 percent penalty.
 
Wow..... ok odd. I deactivated everything and i think ive found the source of the issue. the MO.exe itself seems to change the materia effects. Running it off of Bec.exe or FFVII.exe seems to fix the problem. My HP rose from almost 1300 to almost 1700. I wonder if that will make the Fort Condor NPC teleport work now too.....
 
I'm having an issue with the field music. I decided to test it out (must have saved after), didn't like it so I changed it back....But it didn't work. Tried restarting, disabling the mod, saving a new game and loading it after re-enabling it, doesn't want to change back to battle. Only way to fix it is load up my other save file from before I changed it. But that save was from so many hours ago, I really don't want to have to play through all of that again.

Any fixes for this issue?
 
Decided to give JENOVA JUNO a go and it looks like killing either JENOVA LUPER or LANUV either before the main body or at the same time as the arms seems to soft-lock the game. There are many things I can overcome but soft locks just aren't one of them.
 
I'm having an issue with the field music. I decided to test it out (must have saved after), didn't like it so I changed it back....But it didn't work. Tried restarting, disabling the mod, saving a new game and loading it after re-enabling it, doesn't want to change back to battle. Only way to fix it is load up my other save file from before I changed it. But that save was from so many hours ago, I really don't want to have to play through all of that again.

Any fixes for this issue?
i had that pop up once. when it happened, i changed it to "normal" at the save menu and then ran 2 screens away, that changed it back for me....
 
I'm having an issue with the field music. I decided to test it out (must have saved after), didn't like it so I changed it back....But it didn't work. Tried restarting, disabling the mod, saving a new game and loading it after re-enabling it, doesn't want to change back to battle. Only way to fix it is load up my other save file from before I changed it. But that save was from so many hours ago, I really don't want to have to play through all of that again.

Any fixes for this issue?
I think the way it works is that it doesn't update until you've entered a new screen.

Decided to give JENOVA JUNO a go and it looks like killing either JENOVA LUPER or LANUV either before the main body or at the same time as the arms seems to soft-lock the game. There are many things I can overcome but soft locks just aren't one of them.
Did you use Quadded Ultima with HP or MP Absorb by any chance? http://finalfantasy.wikia.com/wiki/Quadra_Magic_Ultima_glitch
Despite what the Wiki says, it does occur against Jenova Synthesis (and anything else with multiple parts).

If that wasn't used, then I'll have a look at the AI and see what's going on.
 
I think the way it works is that it doesn't update until you've entered a new screen.

Did you use Quadded Ultima with HP or MP Absorb by any chance? http://finalfantasy.wikia.com/wiki/Quadra_Magic_Ultima_glitch
Despite what the Wiki says, it does occur against Jenova Synthesis (and anything else with multiple parts).

If that wasn't used, then I'll have a look at the AI and see what's going on.
Actually I was Miming Shinra Bombs for consistent unsplit damage to all enemies. Didn't have HP or MP Absorb equipped at all and didn't use Ultima. I think the game seems to be a bit iffy about LUPER and LANUV dying first which for some people probably wouldn't happen as they like to buff themselves with Peerless.

When LANUV and LUPER die before the main body they don't actually vanish like most other enemies but they teleport to somewhere else on the battlefield, often ending up in midair.

There's also a typo just before you venture down into the final part of the game, namely "They're coming out in f".
 
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Actually I was Miming Shinra Bombs for consistent unsplit damage to all enemies. Didn't have HP or MP Absorb equipped at all and didn't use Ultima. I think the game seems to be a bit iffy about LUPER and LANUV dying first which for some people probably wouldn't happen as they like to buff themselves with Peerless.

When LANUV and LUPER die before the main body they don't actually vanish like most other enemies but they teleport to somewhere else on the battlefield, often ending up in midair.

There's also a typo just before you venture down into the final part of the game, namely "They're coming out in f".
Hmm, not sure; I was watching a stream recently where Lanuv and Luper died first unless I'm remembering it incorrectly. I imagine it's tied to the arms in some way though, that's where the problem is likely coming from. As for the typo, it might be due to a long name causing the text to run on but I don't think there's any mention of a long name in that particular line. I'll have a quick look at it.

In slightly better news, I figured out why the Fort Condor Teleport NPC was tripping up for some people so that'll hopefully be up and running once it's patched.
 
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