M
magictrufflez
Guest
SC--some things I've run across that you might want to take a look at at some point:
--In the "New Threats" menu endgame, the ""Midgar" option talks about Rocket Town. I think this might still be left over from Cids lvl 4 Limit being in the vending machine.
--In savepoints in the final dungeon, there's this weird thing that happens, where if you toggle random encounters, it doesn't put the middle box back in the extended save menu. Everything works fine, but for some reason this small graphical glitch does exist in at least the Hatchery savepoint (I think it does the same thing for the save menu on the other 2 paths as well).
--The Goldberry battle....sweet baby jesus. That was really, really ridiculous, but I eventually power-gamed them out of existence (Quadra Magic Bahamut Zero and Neo Bahamut from a 250 Mag hero plus 1 use of Catastrophe). However, one really weird thing that kept happening was that every time they would use the Golden Grudge that inflicts small, my character would grow gigantic first before being "shrunk" down to what was then normal size. It still had the exact same effect as intended, but it was a really confusing animation.
--I may have misread what you said about Master Materias, but are they still supposed to be available from materia blending? As of right now, I can get infinite Master Commands, and I have blended 1 Master Magic. I was under the impression that huge materia no longer did that, but was I wrong?
--Quadra Magic...officially kind of breaks the Summon Materia balance I think. I should have checked whether Summons can be "Quadra'ed" multiple times, but I can confirm you get at least 1 Quadra Summon, and then you still have a singular Summon afterwards as well. I'm not sure if this was meant to be left in, but it does change the Summoning Dynamic a bit. I personally don't mind this being in there, but I just wanted to point it out if you weren't aware of it yet.
I think there were some other small things too I forgot about, but if I run across them again or remember them, I'll let you know!
--In the "New Threats" menu endgame, the ""Midgar" option talks about Rocket Town. I think this might still be left over from Cids lvl 4 Limit being in the vending machine.
--In savepoints in the final dungeon, there's this weird thing that happens, where if you toggle random encounters, it doesn't put the middle box back in the extended save menu. Everything works fine, but for some reason this small graphical glitch does exist in at least the Hatchery savepoint (I think it does the same thing for the save menu on the other 2 paths as well).
--The Goldberry battle....sweet baby jesus. That was really, really ridiculous, but I eventually power-gamed them out of existence (Quadra Magic Bahamut Zero and Neo Bahamut from a 250 Mag hero plus 1 use of Catastrophe). However, one really weird thing that kept happening was that every time they would use the Golden Grudge that inflicts small, my character would grow gigantic first before being "shrunk" down to what was then normal size. It still had the exact same effect as intended, but it was a really confusing animation.
--I may have misread what you said about Master Materias, but are they still supposed to be available from materia blending? As of right now, I can get infinite Master Commands, and I have blended 1 Master Magic. I was under the impression that huge materia no longer did that, but was I wrong?
--Quadra Magic...officially kind of breaks the Summon Materia balance I think. I should have checked whether Summons can be "Quadra'ed" multiple times, but I can confirm you get at least 1 Quadra Summon, and then you still have a singular Summon afterwards as well. I'm not sure if this was meant to be left in, but it does change the Summoning Dynamic a bit. I personally don't mind this being in there, but I just wanted to point it out if you weren't aware of it yet.
I think there were some other small things too I forgot about, but if I run across them again or remember them, I'll let you know!