R
Rasca
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So, Cloud's innate stacks then?When they hit the caps, they should stop rising.
You can just start doing stuff until both stats cap? Wow
So, Cloud's innate stacks then?When they hit the caps, they should stop rising.
Don't think that's the case. It probably works as Yuffie or Barret's. You have one or the other active. At least Cloud has been doin respectable, but no crazy damage for me.So, Cloud's innate stacks then?
You can just start doing stuff until both stats cap? Wow![]()
If that's the case, it would be a bit underwelming.Don't think that's the case. It probably works as Yuffie or Barret's. You have one or the other active. At least Cloud has been doin respectable, but no crazy damage for me.![]()
Red's boosts are quite slow; the battle would need to last a while before you saw the full benefit.If that's the case, it would be a bit underwelming.
Red XIII can get a 50 points boost to BOTH attack and magic, for a total of 100 if I'm not mistaken, (or for a total of 50 between the two?).
If Cloud boosts don't stack, that means he can have at most a 25 boost to one stat. That's, at most, half of what Red XIII gets. Granted, I haven't recruited him yet, so I don't know how long it takes for him to reach those boosts. Maybe it takes so long he never does, I don't know, but even then, he still has his bonus from the beginning, right? Cloud's innate is a very late game unlock, so it would be a bit disappointing if it cannot be at least as powerful as the other ones...
Oh, btw, how does one apply the hotfixes when using the iro version? I don't think I will need them for a while considering the last fixes only apply to CD3. I bet the iro itself will be updated a couple of times before I reach that considering my free time, but still, would like to know.
You get 5 sources for each stat at each rank up automatically. As for the NPC he will always be there and won't do anything unless you used to him to teleport back from some other location. Later on he appears in various places to teleport you to and from from Fort CondorI believe I've found an error with the rank system. When I chose to raise all of Cloud's stats by 5 I got 10 of each source instead. When it came to Barret, I chose to raise Str & Luck by 10, plus Dex by 5, yet I got 15 sources of the first two stats, 10 of dex and 5 of the remaining stats. So unless ranking up grants 5 of each source just by itself, I think the number of sources is correct.
Also, the guy at the entrance of Fort Condor that greets you until you climb up doesn't talk at all. I just got past him like he wasn't there.
Is this 7H or Steam?Heya Chief!
It's been a while since I've poked around on here! I just recently got the newest version of the mod, and I can't seem to get any music to play!All the other audio is working fine, just no tunes. Any ideas, homie?
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Oh, duh, totally forgot to mention it right off the bat. (after 2 am when you've been birthday drinking xD) So it's the Steam version, apparently the game defaulted to turning the audio in config to 0, so that's sorted but I haven't gotten too far into the new version yet.Is this 7H or Steam?
I just ran into another bug. While on the desert I used lvl5 on the Land Worm. After that, while on its turn, she just stayed there, doing nothing, and killing the game dead.
You using any field background mods like Oz's set? NT's script for those fields is the same as the default game so it's likely a problem caused by another mod or the like. The background can also be messed up by opening/closing the menu, or after a battle; you can reset it by leaving the screen and then returning if that happens.I'm stuck, just reached the tornado labyrinth and have to go through it when it get calmer, but it never does ! It just simply never let me a chance to pass. Is there any things i can do except de-activates mods please ?
Was meaning to answer this in earlier reply after I'd checked the script but forgot; it's got a dodgy script that needs fixed.I just ran into another bug. While on the desert I used lvl5 on the Land Worm. After that, while on its turn, she just stayed there, doing nothing, and killing the game dead.
I'd have questions if someone beat that thing on their first visit.Heya Chief, your old buddy here again, enjoying the new version of NT so far, but sadly I haven't been able to play it as much as I did 1.3 because of my new job but hey, gotta make that Gil (money ;p).
Just a quick question, the Carry Armor you put in front of the Midgar model room on floor 65 of the Shinra Bldg., is it possible to fight that thing or is it strictly saved for the return later on at the end of Disc 2?
Was meaning to answer this in earlier reply after I'd checked the script but forgot; it's got a dodgy script that needs fixed.
I'd have questions if someone beat that thing on their first visit.