[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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Just wrapped up disc 2. My ranks are higher than what they were on my last playthrough at this point (Cloud is currently max, everyone else is rank 6). The disc 2 end bosses were also shorter this time around. The length of the Turks and Hojo boss fights felt good, while Diamond Weapon and Proud Clod felt a little on the short side (especially the latter, it died before using a single Mako Cannon). Overall I'm enjoying the changes to the rank up system, the character stats feel much better than before. Though one pet peeve of mine is how far ahead Cloud is compared to everyone else. It makes sense since he's always in the party, but I wouldn't mind if his SP requirements were a little higher than the other party members.
My Tifa and Cloud hit max rank at the exact same time. Do you have Cloud do a majority of your actual killing?
 
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My Tifa and Cloud hit max rank at the exact same time. Do you have Cloud do a majority of your actually killing?
Not 100% sure, but he was the first to reach Limit Lv3 so I assume so. Party members can receive more SP if they land the killing blow?
 
Though one pet peeve of mine is how far ahead Cloud is compared to everyone else. It makes sense since he's always in the party, but I wouldn't mind if his SP requirements were a little higher than the other party members.
This is bothering me a bit, too. I did a bit of grinding to get to level 2 magic sooner and experiment with morphing, and this has resulted in Cloud being rank 5 while everyone else is rank 3 just as I've gotten to Nibelheim on disc 1.

Everyone is higher level than they really should be, but Cloud is so far ahead that he's outshining everyone else in every role. If I use Vincent and Cid when I get access to them so I can boost their ranks, Cloud will end up even further ahead.
 
This is bothering me a bit, too. I did a bit of grinding to get to level 2 magic sooner and experiment with morphing, and this has resulted in Cloud being rank 5 while everyone else is rank 3 just as I've gotten to Nibelheim on disc 1.

Everyone is higher level than they really should be, but Cloud is so far ahead that he's outshining everyone else in every role. If I use Vincent and Cid when I get access to them so I can boost their ranks, Cloud will end up even further ahead.
It could be. My Tifa hit Meteor Strike on Lv3 before anyone else did, so it could potentially be a factor, but it's something that Chief would know best, of course.

Edit: Whoops. Quoted the wrong post but yeah, I think personally that those who get the kill shot in might get somewhat of an edge in SP gain. Tifa and Cloud are my killers but Tifa moreso because she's always going before everyone in my party. :D
 
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Just wrapped up disc 2. My ranks are higher than what they were on my last playthrough at this point (Cloud is currently max, everyone else is rank 6). The disc 2 end bosses were also shorter this time around. The length of the Turks and Hojo boss fights felt good, while Diamond Weapon and Proud Clod felt a little on the short side (especially the latter, it died before using a single Mako Cannon). Overall I'm enjoying the changes to the rank up system, the character stats feel much better than before. Though one pet peeve of mine is how far ahead Cloud is compared to everyone else. It makes sense since he's always in the party, but I wouldn't mind if his SP requirements were a little higher than the other party members.
I could adjust Cloud's reqs slightly, given that's he usually present. There's a little fine-tuning needed on Clod; I think he'll be fine once the Armour problem with defence has been sorted out.

My Tifa and Cloud hit max rank at the exact same time. Do you have Cloud do a majority of your actual killing?
Not 100% sure, but he was the first to reach Limit Lv3 so I assume so. Party members can receive more SP if they land the killing blow?
Killing blow doesn't net a boost gain in SP; only being an active party member does.

This is bothering me a bit, too. I did a bit of grinding to get to level 2 magic sooner and experiment with morphing, and this has resulted in Cloud being rank 5 while everyone else is rank 3 just as I've gotten to Nibelheim on disc 1.

Everyone is higher level than they really should be, but Cloud is so far ahead that he's outshining everyone else in every role. If I use Vincent and Cid when I get access to them so I can boost their ranks, Cloud will end up even further ahead.
I could maybe try adjusting Cloud's EXP arc as well so he needs a bit more.

When will Junon Leagues be available agian?
I'm looking to get most of the work done before Christmas, so within the next few weeks.
 
I could adjust Cloud's reqs slightly, given that's he usually present. There's a little fine-tuning needed on Clod; I think he'll be fine once the Armour problem with defence has been sorted out.

Killing blow doesn't net a boost gain in SP; only being an active party member does.

I could maybe try adjusting Cloud's EXP arc as well so he needs a bit more.

I'm looking to get most of the work done before Christmas, so within the next few weeks.
Chief, I'm not discrediting what the other players have experienced with Cloud's SP gain, but I'm just stating what's happened to me, so if my Tifa and Cloud both hit every single rank up at the exact same time....what exactly happened? I personally don't feel like Cloud's outpushing the other members, and I've recently started yet another file and advanced quite a ways in it just to double check myself. In this recent one, Barret and Tifa were both keeping up with him, so.....I'm not really sure DX.
 
Hey Sega just dropping in to say nice work - been working through 1.4 for a while and I've loved every minute of it.

You asked for pacing feedback and the game was pretty well balanced through Jenova DECAY.  After that it feels like things started getting a lot easier for me.  Granted I walked into a couple fights properly configured out of sheer luck (right elements/status/etc) but Jenova WAR for example was a big step down in difficulty from the past fights just in terms of damage output.

Also....

Sounds like Snows have a bad AI script; I'll check that they're using the correct local vars.
Second this one (after getting wiped a couple times I had to load my party up with anti-berserk/confu to avoid the wipe).
 
Chief, I'm not discrediting what the other players have experienced with Cloud's SP gain, but I'm just stating what's happened to me, so if my Tifa and Cloud both hit every single rank up at the exact same time....what exactly happened? I personally don't feel like Cloud's outpushing the other members, and I've recently started yet another file and advanced quite a ways in it just to double check myself. In this recent one, Barret and Tifa were both keeping up with him, so.....I'm not really sure DX.
Barret and Tifa are mostly available throughout the game, and they both have extra SP coming from decisions that affect the Gold Saucer date, so I think both they and maybe Aeris have the best shot at keeping up with him for SP assuming they're used as active party members on a regular basis. It's characters who join later who're maybe going to be behind, or if players do what I do and keep mixing up their party compositions.

Hey Sega just dropping in to say nice work - been working through 1.4 for a while and I've loved every minute of it.

You asked for pacing feedback and the game was pretty well balanced through Jenova DECAY.  After that it feels like things started getting a lot easier for me.  Granted I walked into a couple fights properly configured out of sheer luck (right elements/status/etc) but Jenova WAR for example was a big step down in difficulty from the past fights just in terms of damage output.

Also....

Second this one (after getting wiped a couple times I had to load my party up with anti-berserk/confu to avoid the wipe).
WAR has had a complicated history with rebalances due to Berserk status, Peace Rings being missable, the pre-action mechanic using the two friendly enemies, and multiple attacks per turn. Maybe it's time to have an overhaul of it and try a different AI.

Snow's AI seemed okay when I checked it but just to be sure I replaced everything in it. I'll have new patches up soon.
 
Barret and Tifa are mostly available throughout the game, and they both have extra SP coming from decisions that affect the Gold Saucer date, so I think both they and maybe Aeris have the best shot at keeping up with him for SP assuming they're used as active party members on a regular basis. It's characters who join later who're maybe going to be behind, or if players do what I do and keep mixing up their party compositions.
Yeah that makes sense. I dunno I just feel like even if I throw Vincent or Cid into the mix he's still not glaringly overpowering the rest of the team. Just my two cents. :o
 
I was playing the mod around last March or so but had to quit due to being overly busy, but I was having a pretty great time with it. Given that it's been a while and that there's probably a list of balance changes and tweaks I think I'm going to give it another fresh go. During my last partial playthrough my only real complaint was that the SP system led to some very odd difficulty at certain points (Nibelheim in particular was really nasty, as was the Temple of the Ancients) and I was never sure if I need to be grinding, so for the most part I didn't. For the most part everything was tough but generally fair, aside from maybe the abundance of later-game confusion spam (which others have already mentioned).

I was wondering something about Hyper Jump though. Full-disclosure: I've had a series of really bad experiences with it and I understand that Hyper Jump crashes are well documented at this point. I'm not sure if it's something that would be hardcoded in, but is it possible to swap Dragon and Hyper Jump's positions in Cid's limit menu? I ask because firing off Hyper Jumps and saving immediately before and after was kind of a pain in the butt when trying to use Cid and if I could just use Dragon instead to gain Hyper Jump it would be far less painful. Again, not sure if it's technically possible and I imagine it might conflict with how you want Cid to be used, but it's just an idea I wanted to throw out.

Couple basic questions:

1. How do I get the best use out of Vincent? I gave him a try my last game and thought he was far too situational to be useful and overall inferior to my other choices.

2. Gi Cave boss: what's his deal? I can never remember exactly what it is I have to do to beat it, so the fight winds up taking me an embarrassing amount of time.

As an aside:

WAR has had a complicated history with rebalances due to Berserk status, Peace Rings being missable, the pre-action mechanic using the two friendly enemies, and multiple attacks per turn. Maybe it's time to have an overhaul of it and try a different AI.
I actually never really minded WAR, in any of the various versions of the mod that I've played. I agree it's not overly challenging, but I don't think that's necessarily a bad thing, considering the player has got Tifa thrown into the party who may be ill-equipped to handle the fight. DEATH was pretty easy in Vanilla (even for Vanilla I mean) and probably for the same reason. I'm not suggesting that the AI should be untouched, but even though it's supposed to be a very epic encounter in the game, it's placed in such a spot that I wouldn't think would lend itself well to a very high difficulty.

Looking forward to my third (er fourth? maybe?) playthrough!
 
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I was playing the mod around last March or so but had to quit due to being overly busy, but I was having a pretty great time with it. Given that it's been a while and that there's probably a list of balance changes and tweaks I think I'm going to give it another fresh go. During my last partial playthrough my only real complaint was that the SP system led to some very odd difficulty at certain points (Nibelheim in particular was really nasty, as was the Temple of the Ancients) and I was never sure if I need to be grinding, so for the most part I didn't. For the most part everything was tough but generally fair, aside from maybe the abundance of later-game confusion spam (which others have already mentioned).

I was wondering something about Hyper Jump though. Full-disclosure: I've had a series of really bad experiences with it and I understand that Hyper Jump crashes are well documented at this point. I'm not sure if it's something that would be hardcoded in, but is it possible to swap Dragon and Hyper Jump's positions in Cid's limit menu? I ask because firing off Hyper Jumps and saving immediately after was kind of a pain in the butt when trying to use Cid and if I could just use Dragon instead to gain Hyper Jump it would be far less painful. Again, not sure if it's technically possible and I imagine it might conflict with how you want Cid to be used, but it's just an idea I wanted to throw out.

Couple basic questions:

1. How do I get the best use out of Vincent? I gave him a try my last game and thought he was far too situational to be useful and overall inferior to my other choices.

2. Gi Cave boss: what's his deal? I can never remember exactly what it is I have to do to beat it, so the fight winds up taking me an embarrassing amount of time.

As an aside:

I actually never really minded WAR, in any of the various versions of the mod that I've played. I agree it's not overly challenging, but I don't think that's necessarily a bad thing, considering the player has got Tifa thrown into the party who may be ill-equipped to handle the fight. DEATH was pretty easy in Vanilla (even for Vanilla I mean) and probably for the same reason. I'm not suggesting that the AI should be untouched, but even though it's supposed to be a very epic encounter in the game, it's placed in such a spot that I wouldn't think would lend itself well to a very high difficulty.

Looking forward to my third (er fourth? maybe?) playthrough!
That's a good idea with Hyper Jump; I'll swap them around for the next patch.

I think Vincent is best used as a caster, but if you give him added cut and combine that with a spell then he can tag on some extra safe damage from the back row (Shotgun would be a nice way of adding to multi-target spells as it also hits all targets). His MP regenerates so he's probably a good pick for longer fights; this regen effect actually goes beyond his MaxMP so if he's a physical damage-dealer and only carrying support spells, then you can have an extra pool of MP to use when the time comes later for healing, etc. Limits are still a weak point but I think I can change it so that priority is given to the elemental attack each form has rather than the physical one; might even it out slightly.

For Gi Nattak, the two lanterns need to die first as they'll heal the boss too much. Wind element attacks like Choco/Mog can deal major damage, so that with something like a Limit or another summon (Shiva for Slow will be very useful) can give you a good start into the battle; you basically want to burst them down before dealing with the boss itself.
 
Thanks for the tips. I'll see if I can't give Vincent a more fair shake this time around.
 
The Hyper Jump bug is fixed with Aali's latest driver. Though, the Steam version is still broken.
 
The Hyper Jump bug is fixed with Aali's latest driver. Though, the Steam version is still broken.
Is this a new update or has it been about for a while?

Edit: Got some good news; I think I found the problem with Ziegfried. There's a var switch that turns this encounter off when Cloud rests up in Under Junon after the Bottomswell fight. I think this is what was deactivating the encounter. I'll add a reactivation script somewhere for people who have been unable to find this fight due to this var switch.
 
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Chief are the Carob/Zeio Nuts in the same spots or did they get moved around as well? I'll look at the text docs as well I just figured I'd ask here in case I can't find them.
 
I've ran into a bit of a snag: after answering Don Corneo's question and getting thrown into the sewers, Tifa and Aeris land, but Cloud hasn't come down yet. I can see the bottom of his little brown shoe just barely at the top of the screen but it doesn't look like he's coming down anytime soon.
 
I've ran into a bit of a snag: after answering Don Corneo's question and getting thrown into the sewers, Tifa and Aeris land, but Cloud hasn't come down yet. I can see the bottom of his little brown shoe just barely at the top of the screen but it doesn't look like he's coming down anytime soon.
http://www.mediafire.com/file/rfjfvb384j77ox3/NT_Mod_HotFix_flevel_22nd_October_2016.zip

This fixes that. :D

EDIT: Do this one too after the first one. :) http://www.mediafire.com/file/1clp5nspa75nrq0/NT_Mod_HotFix_Scene_-_24th_November_2016.zip
 
Hey Sega Chief, the problem I had with fort condor seems to have fixed itself weirdly enough and I've continued all the way to the bottom of the northern crater without any further problems, amazing mod.

Just a few quick questions I have.
1. How do I get Tifa's level 4 limit? I played the piano in Nibelheim as Tifa and it told me to find Vargas in the Junon Leage, but my understanding is the Junon Leagues aren't in this version yet and when I go to Junon, there is nothing new there.
2. Is the letter to soldier sidequest still in game? Its in the documentation but again, when I went back to Junon, nothing new to do.
3. Where do I find the Shinra Alpha armor?
4. Where do I find the Mystile armor?
I checked the "where is the " documentation but neither were listed
and finally 5.

I played the piano in Nibelheim Mansion back on disc one and got the "something escaped" message, but I cant for the find anything else related to it. Have I missed something there? any clues?


many thanks again for this great mod.
 
Hey Sega Chief, the problem I had with fort condor seems to have fixed itself weirdly enough and I've continued all the way to the bottom of the northern crater without any further problems, amazing mod.

Just a few quick questions I have.
1. How do I get Tifa's level 4 limit? I played the piano in Nibelheim as Tifa and it told me to find Vargas in the Junon Leage, but my understanding is the Junon Leagues aren't in this version yet and when I go to Junon, there is nothing new there.
2. Is the letter to soldier sidequest still in game? Its in the documentation but again, when I went back to Junon, nothing new to do.
3. Where do I find the Shinra Alpha armor?
4. Where do I find the Mystile armor?
I checked the "where is the " documentation but neither were listed
and finally 5.

I played the piano in Nibelheim Mansion back on disc one and got the "something escaped" message, but I cant for the find anything else related to it. Have I missed something there? any clues?


many thanks again for this great mod.
Tifa's Lv.4 Limit is unavailable at the moment but I'm scripting up a replacement which will result in a patch when it's done (separating it from Leagues and going with Nibel Reactor again but different script). Mystile is dropped by a boss in the Dark Cave sidequest (100% chance) and Shinra Alpha is dropped as part of Cloud's Lv.4 Limit quest.

People are finding the piano finally :3
 
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