[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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That's the new installer + IRO links up; the new patch requires updates to the battle.lgp and some other core files so the hotfix patches were removed. Hopefully we won't need them again for a while, but keep an eye on the thread in case issues arise.
 
Now unless I've forgotten something (,_,) the new files should be ready for upload. In the imminent patches, we've got:

-) Cid's LV.4 Limit Sidequest re-done
-) Tifa's Lv.4 Limit sidequest re-done
-) Junon Leagues reinstated (3 opponents, 6 fights per bracket, 2 brackets currently)

-) Enemy item lists revised & a spreadsheet made by SirBlackMage lists every enemy's drops, morphs, steals, etc.
-) Numerous bug fixes
-) Vincent's Ultimate Weapon has been set up as Ignore Defence with a high crit%, dropped the Yoshiyuki effect from it
-) Revisions to Dark Cave bosses, particularly Amalgam
-) You can now reach the round guy

Following this patch, Arrange Mode and optional Aeris is going to be the next objective. Cloud's Lv.4 Limit event is also being worked on to reinstate the original flashback to work alongside Junon Leagues; at the moment, only the Midgal portion of it plays while I work out the scripts. The battle now has Game Over disabled and will warp the player back to the Shinra Basement if they need to back out of it.
Yo Chief does this include the Steal fixes for all the Northern Crater enemies? Like can we actually steal from them now? ;p
 
Yeah, should be able to.

Edit: I'm going to quickly replace the Installer + IRO to get rid of some issues:
-) 7th Heaven doesn't drop
-) Meteor Cup is still accessible (no script so it causes a softlock and needs to be removed)
 
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Hmm. Just tried to do Tifa's sidequest, but when I get to her boss fight in the Reactor, the battle transition occurs and then the game freezes. Not sure what's going on. I'm using the IRO version, if it helps.

EDIT: Here is what the crash log says.

[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: NVIDIA Corporation GeForce GT 640/PCIe/SSE2 4.5.0 NVIDIA 375.70
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 1680x1050, output resolution 1680x1050, internal resolution 3840x2160
[00000000] INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 4096
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] set music volume: 127
[00000001] set music volume: 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] INFO: C:\FF7 Original\data\movies\eidoslogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 11.333333, frames: 170
[00000028] set music volume trans: 127->0, step=60
[00000093] END OF CREDITS!!!
[00000093] Entering MAIN
[00000093] set music volume: 127
[00000093] Exiting MAIN
[00000093] START OF MENU SYSTEM!!!
[00000251] END OF MENU SYSTEM!!!
[00000251] Entering MAIN
[00000255] Exiting MAIN
[00000255] Field Start
[00001905] Field Quit
[00001905] Entering MAIN
[00001905] Exiting MAIN
[00001905] Entering FRAME_INITIALIZE SWIRL
[00001905] Exitting FRAME_INITIALIZE SWIRL
[00001908] Swirl sound_effect1
[00001908] stop_sound
[00001908] End of Swirl sound_effect1
[00001987] Entering FRAME_QUIT SWIRL
[00001987] Exitting FRAME_QUIT SWIRL
[00001987] Entering MAIN
[00001989] Exiting MAIN
[00001989] [BATTLE] Entering FRAME_INITIALIZE
[00001989] [BATTLE] Scene# 312
[00001989] [BATTLE] Exitting FRAME_INITIALIZE
[00001990] : [00001990] : [00001990] : [00001990] WM_CLOSE
[00001990] : unhandled exception
 
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Yeah, I think I caught this one before upload fortunately. The battle model was missing from the IRO, but I've added it in and the new IRO just went up.
 
Content complete yet?
More or less; Arrange Mode is the last significant addition to be made to the game. There's a feature here or there to be made, like optional Aeris and another bracket for Junon Leagues, but NT's development is almost over.
 
I don't know if this is a glitch or what, but when I went to rank up for the first time, I could only Rank up Tifa and Cloud? Is everyone supposed to get the same amount of SP or is everyone different? I went to a save point to check my SP, and every member had different numbers. :/ This kinda sucks as Cloud and Tifa are d pretty much definitively better than everyone else stat wise and will remain that way for a good portion of the game.
 
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Crap, I just went through the Dark Cave sidequest and the Curator still wasn't there :( Any idea of what could be causing that?
 
Chief does the Hero's Medal do anything different this time around?
Has the same function as before.

I don't know if this is a glitch or what, but when I went to rank up for the first time, I could only Rank up Tifa and Cloud? Is everyone supposed to get the same amount of SP or is everyone different? I went to a save point to check my SP, and every member had different numbers. :/ This kinda sucks as Cloud and Tifa are d pretty much definitively better than everyone else stat wise and will remain that way for a good portion of the game.
Everyone is different; it works a little like EXP. Active party members get more, inactive members get about half. I also built the date scene into this so when you choose dialogue options that favour certain party members they're getting bonus SP from it.

Crap, I just went through the Dark Cave sidequest and the Curator still wasn't there :( Any idea of what could be causing that?
Probably the variable determining if he appears or not has been set to On somehow. I can reset it for you if you like with a one-off flevel patch?
 
Probably the variable determining if he appears or not has been set to On somehow. I can reset it for you if you like with a one-off flevel patch?
That would be amazing! I'm in the process of replying the entire mod just to get to fight him, but a quick fix would be much appreciated :)
 
It seems that the 100% steals I set up in the Crater are not, in fact, 100% but -12% due to that level difference. A Sneak Glove will (probably) remedy that, and the items themselves are mostly consumables not equipment like before, but it does present a bit of a conundrum :l
 
3. I could enhance Vincent's Limits by maybe adding auto-buffs that refresh in his AI while in Limit form, and have it favour the elemental attack instead of the physical hit. As for Cait, his LV1-1 ignores defence which can be a big boon, though Transform is more there for laughs. The Mog seemed too strong for a LV1 Limit, Lucky Girl/Auto-Crits is a very strong effect, and I think Toy Soldier would just be a weaker version of Dice (Toy Box and Summon are also pretty weak + not sure if they work properly).

When the .EXE edit is made, I could enhance the Toy Box damage so that you're always getting good damage coming out of it even if you don't match up a combination but I think that might be the extent of what I can do with it.
I like the idea of buffing Vincent's and Cait Sith's limit breaks. Is possible to make it so that everyone in the party gains experience instead of just Cait Sith when he uses transform?
 
I like the idea of buffing Vincent's and Cait Sith's limit breaks. Is possible to make it so that everyone in the party gains experience instead of just Cait Sith when he uses transform?
I wouldn't know how to do it mechanically; if there's a way to make him, uh, unmerge when all enemies have been killed with an AI script then that could do it but I dunno if that functionality exists.
 
God damn it.


That Sense materia instead of W-Item in the Sector 8 Underground was damn evil.


EDIT: Am I supposed to fight ..
This Hojo boss every time I pass over this save point? It seems like a bug but not sure if intented. I can fight him over and over for lots of AP and EXP. I almost died first time though cause it was right after the Valiant Clod fight and I was low on HP/MP
 
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Hello Chief, everyone,
First of all thanks for this awesome mod. I started playing a few days ago and i enjoyed it way too much  :mrgreen:

But... but but but
Right after the scene where Don drops Aeris, Tifa and Cloud in the sewer (to be more precise, after the cutscene with Shinra), my game gets locked:



Tifa and Aeris drops in the sewer, but Cloud never comes... the game keeps running, the animations too (water n music) but the game answers to no controls, and the two ladies don't move at all.

Have you ever encountered this bug ?
I'm a little bit frustrated here :)

I've installed your mod one week ago, on my french FF7 steam version of the game.

Thanks in advance, and merry xmas guys !

EDIT : Nevermind ! Hotfixes ! You rock...
 
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What does happen if cait sith dies in that form?
It's a game over as far as I know.

God damn it.


That Sense materia instead of W-Item in the Sector 8 Underground was damn evil.


EDIT: Am I supposed to fight ..
This Hojo boss every time I pass over this save point? It seems like a bug but not sure if intented. I can fight him over and over for lots of AP and EXP. I almost died first time though cause it was right after the Valiant Clod fight and I was low on HP/MP
It's something that was left over from testing. If you download the new Main Installer/7H IRO and apply it to your game then this bug (and some others) should be resolved. Otherwise happy exp/ap farming D:
 
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