[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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Since adding the NT char.lgp to the Catalog, it is now recommended its load order be above all the Field Models categories. I forgot to make that note change in the written tutorial.
I didn't know the load order had changed because of that :x


This is the new main installer: http://www.mediafire.com/file/1jxc2bic9n1dfat/NT_1.4_Build_-_5th_January_2017.zip

It's got the following:
-) Ancient Forest encounter fixes + last screen chest now properly placed
-) Lost & Found NPC now visible and can be talked to; currently has a script to add Omnislash to the inventory if Cloud's Lv.4 Limit sidequest is done but no Omnislash is in the inventory and to reset Cid's Lv.4 Limit sidequest.
-) Mini/Frog disabled on Grand Horn, Sneaky Step, and Heg enemies until I've figured out why specifically Added Effect + Transform causes a softlock with these (if you find other enemies that cause this issue, let me know)
-) Junon Leagues 3rd Bracket added + 2nd Round implemented. Prizes were shuffled about (Fighter League gives Brawler League items, and Brawler League now gives a Megalixir, 3x Elixir, 100,000gil, and 10x Turbo Ether; will probably change as this seems a tad underwhelming when I write it down...)
-) Aeris Lv.4 Limit sidequest had a script problem fixed to account for changes to this field.
-) Heal Materia had the Water element added to it so it can be combined with Elemental for this effect; it means Leviathan is no longer the only Water Materia in the game.
-) Don't know if this was mentioned before, but Ancient Weapons now have two linked slots (no growth) to allow for Elemental to be used in them; should help with Morphing, though it also props them up for regular damage against other weapons.

7H IRO is made but I still need to upload it; I ran out of space on Mediafire so I need to do some spring-cleaning first :l
 
This is prolly not the place to ask, if its not then feel free to delete this post.

Sega Chief, what gave you the inspiration to work on this game and mod it? I'm asking cuz this is the game that made me into a gamer honestly.
 
Hello, and thank you for the inclusion of resetting Cid's quest. It has worked so far, but after installing the Jan 5th file, my game freezes when entering scripted battles (after text) or battles with different music. I can't say which is the cause or if either has anything to do with it.  I tried some world battles and some in the north crater and they went fine. All junon league battles, and the walmarket battle during Cid's quest gave me an ff7_en.exe error. They freeze shortly after the screen starts to load the status/action menu. I'm going to check the battle arena soon and I'll get back with that.
Regular battle arena worked fine
Special battle and the 3 boss battles all froze
Red materia cave boss froze
Ruby and Emerald weapons were fine
 
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Hello, and thank you for the inclusion of resetting Cid's quest. It has worked so far, but after installing the Jan 5th file, my game freezes when entering scripted battles (after text) or battles with different music. I can't say which is the cause or if either has anything to do with it.  I tried some world battles and some in the north crater and they went fine. All junon league battles, and the walmarket battle during Cid's quest gave me an ff7_en.exe error. They freeze shortly after the screen starts to load the status/action menu. I'm going to check the battle arena soon and I'll get back with that.
Regular battle arena worked fine
Special battle and the 3 boss battles all froze
Red materia cave boss froze
Ruby and Emerald weapons were fine
Either the scene/kernel is out of whack or I've included the wrong battle.lgp. I'll check and then change the main installer in any case; I probably got files mixed up before generating the patch.

This is prolly not the place to ask, if its not then feel free to delete this post.

Sega Chief, what gave you the inspiration to work on this game and mod it? I'm asking cuz this is the game that made me into a gamer honestly.
I've always had a fascination with palette-swaps for some reason, probably because old games used to recycle enemy models/sprites with a different palette set. The NT mod was originally only going to be that, bosses with a different colour, name, and move-set.

Edit: It was the wrong battle.lgp, likely a default one. Replaced it and updated the Main Installer; 7H IRO is up now as well.
 
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Hey guys, long time follower here. First off, my hat's off to all of you that have been working on this game. Between the gameplay tweaks, and the graphical tweaks, you guys have given me a failsafe to the upcoming official remake. I'm not much of a programmer or anything like that, but I know my way around a computer and what mods I have installed have been pretty straightforward as far as getting them to work. A big congratulations and thank you for all your hard work. Seriously. You've all earned it.

Secondly, I have a few questions that I'm not sure were answered, as I cannot find them. I started off with the Reunion mod, which was pretty cool except it didn't really add to the difficulty of the game. That's when I stumbled upon your NT mod. Personally, I like your mod better in what it does to the game's mechanics. I really like the Save Point options, and the new spells and so forth. Recently, I tried to have both mods active at the same time but it seems it doesn't really work that way. Maybe I'm doing something wrong, I don't know. Basically, what happens is the mods overwrite each other. If I install NT first, Reunion overwrites it completely, and vice versa. What I'm trying to do is take the character models that came with Reunion and put them into the NT mod. Not by editing files or replacing files, but through the installer. I deselected all boxes on the Reunion installer and only tried to install the character models, but it didn't work the way I thought it would. It didn't do anything, really. What can I do to get the updated models to work with the NT mod? I'm not using a mod loader like 7th Heaven or Bootleg or anything; when I tried that last time, the game didn't read any save files, even though they are there.

Aside from getting the 2 to work with each other, I haven't come across any issues with your mod whatsoever. You've done a fantastic job.

And I apologize if this isn't the right place to post this question, or if a similar question was already asked and answered.
 
Hey guys, long time follower here. First off, my hat's off to all of you that have been working on this game. Between the gameplay tweaks, and the graphical tweaks, you guys have given me a failsafe to the upcoming official remake. I'm not much of a programmer or anything like that, but I know my way around a computer and what mods I have installed have been pretty straightforward as far as getting them to work. A big congratulations and thank you for all your hard work. Seriously. You've all earned it.

Secondly, I have a few questions that I'm not sure were answered, as I cannot find them. I started off with the Reunion mod, which was pretty cool except it didn't really add to the difficulty of the game. That's when I stumbled upon your NT mod. Personally, I like your mod better in what it does to the game's mechanics. I really like the Save Point options, and the new spells and so forth. Recently, I tried to have both mods active at the same time but it seems it doesn't really work that way. Maybe I'm doing something wrong, I don't know. Basically, what happens is the mods overwrite each other. If I install NT first, Reunion overwrites it completely, and vice versa. What I'm trying to do is take the character models that came with Reunion and put them into the NT mod. Not by editing files or replacing files, but through the installer. I deselected all boxes on the Reunion installer and only tried to install the character models, but it didn't work the way I thought it would. It didn't do anything, really. What can I do to get the updated models to work with the NT mod? I'm not using a mod loader like 7th Heaven or Bootleg or anything; when I tried that last time, the game didn't read any save files, even though they are there.

Aside from getting the 2 to work with each other, I haven't come across any issues with your mod whatsoever. You've done a fantastic job.

And I apologize if this isn't the right place to post this question, or if a similar question was already asked and answered.
The issue is that the char.lgp, where models are stored, is being overwritten whole-sale rather than having files inserted into it by both installers.

The character models used in Reunion are Kalderasha's Chaos7 ones (maybe it uses a mix with different ones, I don't know). 7th Heaven reads save files from a different folder called Save inside the FF7 folder (Steam stores save files elsewhere, in MyDocuments I think). Good news is though that the save file format is the same so you can drag-drop steam save files straight into the 7H save folder and they should work (but be wary of doing this the other way around; FF7 Steam's launcher deletes save files it doesn't recognise on start-up).

Alternatively, you'd have to mix the .lgp archives manually. This would need Luksy's ULGP tool to a) unpack the char.lgp of an NT installation and a char.lgp from a Reunion Installation, b) copy-paste the Reunion char.lgp files (all of them) into the NT char.lgp archive, c) repack the NT char.lgp and put it back into the game folders.

If using updated battle models as well, then it's the same deal but with the battle.lgp instead but ONLY copy Reunion files from RT** onwards.
 
Hey Sega Chief, looks like there is an issue with Blackjacks attack animation in the junon leagues match. I only tried fighting him twice but both times the game soft freezes when the card should be coming onto screen, or his initial attack. I'm only guessing its a card attack from the camera angle change. I don't have time to try casting anything before he attacks but I can still move throughout the menu and try to run away.
 
Hey Sega Chief, looks like there is an issue with Blackjacks attack animation in the junon leagues match. I only tried fighting him twice but both times the game soft freezes when the card should be coming onto screen, or his initial attack. I'm only guessing its a card attack from the camera angle change. I don't have time to try casting anything before he attacks but I can still move throughout the menu and try to run away.
That's annoying, I changed it last-minute to the one Death Joker uses to produce a card but I guess the enemy used a different variant of that enemy as a base with different animation indexes; just my luck :l

I'll throw a scene patch up just now.

Edit: http://www.mediafire.com/file/51xx2zo2vsssd8q/NT_Mod_HotFix_Scene_-_6th_January_2017.zip

If only the other files/patches were only 700kb too ;-;
 
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Well it seems you unbroke the junon league. Thanks for the quick replies and updates too. But as I am currently starting the Dark Cave quest, I have gotten stuck at a dog that turns white but won't disappear off the pipe blocking me from going further after finding Tifa. This spot had worked when I "checked out the side quest" while waiting for the omnislash/highwind quests to be updated.

Sorry to keep finding stuff to be fixed -.-
 
Well it seems you unbroke the junon league. Thanks for the quick replies and updates too. But as I am currently starting the Dark Cave quest, I have gotten stuck at a dog that turns white but won't disappear off the pipe blocking me from going further after finding Tifa. This spot had worked when I "checked out the side quest" while waiting for the omnislash/highwind quests to be updated.

Sorry to keep finding stuff to be fixed -.-
Must be the contact range; I set it higher for each actor group in those fields but I guess I didn't add the same script for the dog as the other ones (it had it at one point, but must have been removed). Rather than make a flevel patch for one line of script, I'll just re-do the installer + IRO :I
 
The issue is that the char.lgp, where models are stored, is being overwritten whole-sale rather than having files inserted into it by both installers.

The character models used in Reunion are Kalderasha's Chaos7 ones (maybe it uses a mix with different ones, I don't know). 7th Heaven reads save files from a different folder called Save inside the FF7 folder (Steam stores save files elsewhere, in MyDocuments I think). Good news is though that the save file format is the same so you can drag-drop steam save files straight into the 7H save folder and they should work (but be wary of doing this the other way around; FF7 Steam's launcher deletes save files it doesn't recognise on start-up).

Alternatively, you'd have to mix the .lgp archives manually. This would need Luksy's ULGP tool to a) unpack the char.lgp of an NT installation and a char.lgp from a Reunion Installation, b) copy-paste the Reunion char.lgp files (all of them) into the NT char.lgp archive, c) repack the NT char.lgp and put it back into the game folders.

If using updated battle models as well, then it's the same deal but with the battle.lgp instead but ONLY copy Reunion files from RT** onwards.
I guess I should have also mentioned I am using the '98 release, not the steam edition. Sorry for that. I've found the steam release to be much more complicated to mod. 7th Heaven just didn't recognize the other saves that were there in the same folder. I started a new game, and saved it to a fresh slot. If I ran the game outside of 7th Heaven, all saves were there. But, if I ran the game through 7th Heaven, it would only recognize the one save that began with 7th Heaven.

So if I were to install Reunion, then copy the char.lgp and battle.lgp, then install NT, is it as simple as inserting those two files after the NT install?

To be honest, I'm a little scared to manually mess with the lgp files. Last time I unpacked an .lgp file, I immediately got overwhelmed by everything.
 
I guess I should have also mentioned I am using the '98 release, not the steam edition. Sorry for that. I've found the steam release to be much more complicated to mod. 7th Heaven just didn't recognize the other saves that were there in the same folder. I started a new game, and saved it to a fresh slot. If I ran the game outside of 7th Heaven, all saves were there. But, if I ran the game through 7th Heaven, it would only recognize the one save that began with 7th Heaven.

So if I were to install Reunion, then copy the char.lgp and battle.lgp, then install NT, is it as simple as inserting those two files after the NT install?

To be honest, I'm a little scared to manually mess with the lgp files. Last time I unpacked an .lgp file, I immediately got overwhelmed by everything.
It won't unfortunately, you need to unpack and then mix the .lgp archives; copy-replacing them as-is will cause a crash when NT needs to load assets from the reunion char.lgp or battle.lgp.

Here's an idea on what's happened with the save files on your 7H; long time back, when I tried to run FF7 1998 without being an admin (or it might have been when I tried to run it as admin, not sure) it would access a hidden set of files (including a save folder) instead of the one shown. On Win7; if you go to the FF7 directory and click on Organize then 'Folder and Search Options', you can choose to show Hidden files/folders in the View tab. That might turn up this separate save folder 7H seems to be accessing.

Edit: Installer + IRO updated
 
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It won't unfortunately, you need to unpack and then mix the .lgp archives; copy-replacing them as-is will cause a crash when NT needs to load assets from the reunion char.lgp or battle.lgp.

Edit: Installer + IRO updated
I tried it just before you replied out of curiosity. What assets would cause it to crash? Like, how can I get it to crash? It hasn't crashed yet; I'm still in Wall Market, and I ran to get in a fight to test it out. So far, it's working okay. I believe you though, you know what your doing well more than I do.
 
Hi !
Welcome back here and be motivate to start a new party with your updated mod :)
I search for a long time but can't find a read me that recap  changes that you done for the game, where can i find it (i want to know for example what change you done for characters like limit changes, stats changes etc.. to planify my future team :)

Thx a lot and happy that you continue to upgrade your mod, you done an amazing work you know, hope that square see your mod and contact you !
 
So I ran into one of the crashes you mentioned. It happened after I rejoined Barret at the top of the plate support. After setting up the equipment, it would crash. So I followed your advice, swallowed my anxiety and went ahead with the ULGP tool. The tool itself was incredibly easy to use! Last time I tried, I used Highwind I believe, or something like that. And I had no idea what I was doing. But, thanks to your directions and the amazingly easy to use ULGP tool, it's working great! I finally have the game looking just the way I want, and your new features are awesome! Can't wait to get through the entire story and all the extra content you've implemented! Thanks for all the help!!
 
Is it safe to destroy the Carry Armors arms? I know in vanilla destroying the arms would make that cheese head spam the crap out of Lapis laser
 
Is it safe to destroy the Carry Armors arms? I know in vanilla destroying the arms would make that cheese head spam the crap out of Lapis laser
If I recall correctly you cannot damage the body without destroying the arms and he is pretty quick to grab someone, so leaving one person who isn't grabbed is probably a bad idea. I think I abused shield along with haste after destroying arms to nuke the body to stop his laser from doing damage. unless that was curator...if shield doesn't work just wall and regen
 
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