S
Sega Chief
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I didn't know the load order had changed because of that :xSince adding the NT char.lgp to the Catalog, it is now recommended its load order be above all the Field Models categories. I forgot to make that note change in the written tutorial.
This is the new main installer: http://www.mediafire.com/file/1jxc2bic9n1dfat/NT_1.4_Build_-_5th_January_2017.zip
It's got the following:
-) Ancient Forest encounter fixes + last screen chest now properly placed
-) Lost & Found NPC now visible and can be talked to; currently has a script to add Omnislash to the inventory if Cloud's Lv.4 Limit sidequest is done but no Omnislash is in the inventory and to reset Cid's Lv.4 Limit sidequest.
-) Mini/Frog disabled on Grand Horn, Sneaky Step, and Heg enemies until I've figured out why specifically Added Effect + Transform causes a softlock with these (if you find other enemies that cause this issue, let me know)
-) Junon Leagues 3rd Bracket added + 2nd Round implemented. Prizes were shuffled about (Fighter League gives Brawler League items, and Brawler League now gives a Megalixir, 3x Elixir, 100,000gil, and 10x Turbo Ether; will probably change as this seems a tad underwhelming when I write it down...)
-) Aeris Lv.4 Limit sidequest had a script problem fixed to account for changes to this field.
-) Heal Materia had the Water element added to it so it can be combined with Elemental for this effect; it means Leviathan is no longer the only Water Materia in the game.
-) Don't know if this was mentioned before, but Ancient Weapons now have two linked slots (no growth) to allow for Elemental to be used in them; should help with Morphing, though it also props them up for regular damage against other weapons.
7H IRO is made but I still need to upload it; I ran out of space on Mediafire so I need to do some spring-cleaning first :l