[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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Thanks for letting me know, I'll check it.

There should be a Debug NPC on the Highwind outside the chocobo pen that can hand over Omnislash (he's the one moving around doing squats). If he doesn't give you it, or doesn't appear, then let me know. Black Chocobo does work with NT but take care not to adjust character Levels or Materia as the values used will be messed up.
Thanks Sega, you are very responsive so please don't take my reports as being complaints, I am just trying to help you as much as possible because I think your project is awesome.

In the documentation it says that Jersey can be morphed into a turbo ether, but he only can be morphed into an ether so there is a bit of discrepancy there. Anyway I was able to get omnislash from the npc, I will just get the oversoul shard from battle square. Cheers
 
I'm not sure if it's because Tifa's Premium Heart (or just Tifa) is so strong, or Barret's Missing Score is underpowered or I don't understand how it works, but His damage is nowhere near Tifas. She has 166 Strength and he has 160, but she is doing 5k per hit with 4x cut, and he's only doing over 1k. The only way I can get it to be useful is if I fill Barrets Slots with All Materia's. But for a tank that's not very useful at all. The only really useful build I can see him with is 2 covers, 4 Counters, Restore + All, Double Cut, and then either another Counter or an All for more damage. Honestly Masamune so far is a much better choice over Missing Score. He doesn't match up to Tifa in damage, but he's doing 3k on 4x cut instead of 1k.

There appears to be a bug in the Dark Cave where if you go in with Tifa as your leader, it won't let you take her out of your party once she's rejoined.

Also, is there not supposed to be a working save point in the entirety of Shinra Tower? It's just super irritating to go through 3 save points without any of them working properly, fighting and FINALLY beating Curator, and then go through the last boss fights in Shinra Tower, getting killed cause status affect overload, and now all that progress is gone. I'm just going to jot that down as Dark Cave being super buggy as I've heard that it is so.  Not fighting Curator again though, knowing that I beat him is good enough for me.

The boss after the last boss of Shinra Tower (the one near the end during the countdown) also soft locked after using Quadra Ultima on him. It went off 3 times before he stopped moving and the game soft locked.

Hmm, I've also found something interesting. Not sure if it's been a thing as I've never had to deal with Resist so much in any other version of this game, but you can get through Resist to put a buff on if you start the battle with Resist (like with the Goldberry fight.) The set up I had when I found this out, was Sneak Attack Restore then Sneak Attack Barrier. Regen gets blocked, but Wall goes through perfectly fine (pretty sure Wall normally gets blocked by Resist.) So it seems like Resist only blocks one buff per characters turn before blocking another one, or something to that effect.

Also Also, I have to report a huge bug that has been prevalent through the entire game, and even more so in the Dark Cave. I think there is some sort of memory leak, cause while I was playing it last night, I looked at my clock, and somehow it was 4 hours since I started. I don't feel as if I was playing through Dark Cave that long, but suddenly it's 4 hours later and I'm a bit worried. If you could patch that that would be great.
I'll review Missing Score and do some tests with it. The soft-lock you got is an engine problem with the game when using Ultima + Quadra & Ultima + MP/HP Absorb on anything with multiple parts:

I've went through Dark Cave and fixed the long-standing issues in there, including the save points and some other things.

The Resist thing sounds interesting, not heard of that one before.

It's intended for time to go by faster while playing NT; this is so Carmine Weapon's Kcatta Emit Storm will result in an instant wipe when you fight him :3

Thanks Sega, you are very responsive so please don't take my reports as being complaints, I am just trying to help you as much as possible because I think your project is awesome.

In the documentation it says that Jersey can be morphed into a turbo ether, but he only can be morphed into an ether so there is a bit of discrepancy there. Anyway I was able to get omnislash from the npc, I will just get the oversoul shard from battle square. Cheers
There's a spreadsheet I'm planning to fully update for the new release that'll list all the drops, etc. Same with the other document that lists where important stuff is.
 
Out of curiousity, was the optional fight with the X-ATM Scorpion removed from the Corel Prison, or is there now some requirement needed for it to be able to happen? I ask as it has been some months since last I did a play-through, and there have been changes since then, and this detail stood out to me since it's apparently now missing.
 
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And that concludes the adventures, of Quasicloudo, and Ray-Tifa. Man that was so good. It brought back a lot of the feel I had when I beat the base game for the first time, and threw in some more as well. It really makes you think of strategies you never thought of before. At the end, the team that became the most useful was: (This spoiler is a break down of the build and main strategy I went with when fighting most of the bosses with a few tweaks here and there for specific bosses, if you don't want it don't click. WARNING: It is a wall of text.)


Tifa with Premium Heart and a Shinra Alpha or Zeidrich makes things a LOT easier. 4x cut with like 6 or 7 Counters, Restore + All, and a Bahamut ZERO (or KOTR) + Final Attack which plays well with her Grit ability. Then throw on an MP Plus so that her MP is maxed out for maximum damage. Have someone cast Dragon Force on her and she'll tear through most things like paper. Thanks to the Auto-Crits from Dragon Force, her basic attack from 4x Cut does more damage than all 7 parts of her Limit Break sometimes. And run if you hit her cause she'll come back with at least 3 or 4 Counters and follow it up with another 4x Cut combo. Even without Dragon Force she is definitely a force to be reckoned with. Only struggle is keeping her alive, but that's where the other two come in.

Super Tank Barret with either a Warrior Bangle to further bolster his stupid high defenses, or a Fourth Bracelet to reinforce his low magic defenses and a Ribbon. He's the one that'll stay alive, and without any negative status's, or any for that matter, but his defenses more than make up for that. Give him the Masamune so he can keep up with Powerhouse Tifa, then throw on Heal + All to make sure the rest of the team gets all fixed up if you are hit with some nasty status's. You could throw on a Restore + All, but I feel Enemy Skill is a much better replacement. White Wind will keep everyone generally at max health thanks to Barret's super high health. Then, throw on a Revive + All cause he'll normally be the last one standing after a group attack (unless it's a spell, then you better hope you have Wall up, and the other two healed to tank it and then bring Barret back lol). Add on two Covers so that he'll take every single target phyical attack, and then fill the rest of the empty slots with counters so he can hit them right back after the Cover and you got yourself a damn fine tank! Careful of his MP though, those Enemy Skills drain his low MP super fast so have some Ethers/Turbo Ethers at the ready.

Now, this next one is per choice if possible. I prefer to have my 3rd character be Aerith. Her high magic, and Final Limit break are a fantastic edition to the roster. Give her her Princess Guard for those 4 double slots, and a Zeidrich or Shinra Alpha for even more fun 4 double slot fun. Princess Guards ability to give shield seems amazing at first, buuuut, in most fight's it ends up being a negative since most boss's can attack through shield. You are better off having her use Cure to heal. Master Magic + MP Turbo with a Mega All thrown in somewhere is the greatest thing for her. Throw on Restore + Sneak Attack and Barrier + Sneak Attack for quick full buffs at the start of the battle so you'll be set. Don't want her to deal with many status effects but want her to keep good buffs? Throw on Hades + Added Effect on her Armor, and you have yourself a weak Ribbon. But what to do with those other three double slots? Hmm, oh I know, how does cheese sound to you? Throw on Planet + Quadra Magic, Planet + Mp Turbo, and Planet + Magic Counter, and BOOM instant Chedder. You could sub out Magic Counter for Mp Absorb for even better cheese, but at a risk of crashing thanks to an engine bug that I've recently found out about. I also liked subbing Planet + Magic Counter with a Summon + Quadra Magic for that extra damage in case I run out of Quadra Magic on Planet, or if I wanna start a fight with a BANG. After all that magic her health is looking a bit low, throw on that HP Plus you have, and she'll have HP that is a bit more than Tifa's

Unfortunately you can't leave Cloud out of everything. Sometimes you get stuck with him, and that's alright. Him and Aerith are easily tradable. His magic isn't as high as Aerith's, but it's good enough for what you need to do. Throw on an accessory that boosts his magic a bit if you feel it's just not doing enough.

With this set up, I was able to take down Pinnacle without an MP Turbo'd KOTR + Great Gospel, and without switching party's. Tifa straight brute forced through the healing doing 9999 per 4x Cut hit while Cloud Quad Ultima'd the head down whenever it came up. I was about to start setting up to switch to another party when Pinnacle used Stigma hitting everyone. Next thing you know, Barret Countering 3 times doing about 3k each, Cloud countering with Ultima doing about the same, then Tifa Countering about 5 or 6 times doing 9999, then following it up with 4x Cut right to the jaw of Pinnacle knocking him right out! So good. 


I can't wait till 1.5 and to try out all the new stuff you've got planned. I'll be looking forward to it!
 
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I kind of know what I want for 1.5.

First, for one of the magic materias, such as the Sleep/Silence materia, to be given the "Wind" element, so I'm not stuck using the summon materias for giving weapons/armor that element when and where needed.

Second, for Sega Chief to use some of the leftover 14 "DON'T USE" items (#10 through #23) that are currently un-used for Relics and Armor, along with maybe an item that 'causes' fights to happen when used. That sort of thing.

Third, for the guard you have to bribe to get into Junon to actually ask for a 'serious' bribe. A thousand Gil at the minimum, with the prices getting higher from there.
 
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Out of curiousity, was the optional fight with the X-ATM Scorpion removed from the Corel Prison, or is there now some requirement needed for it to be able to happen? I ask as it has been some months since last I did a play-through, and there have been changes since then, and this detail stood out to me since it's apparently now missing.
You bump into it on Mt. Nibel now instead, or will do at least.

unknown.png


And that concludes the adventures, of Quasicloudo, and Ray-Tifa. Man that was so good. It brought back a lot of the feel I had when I beat the base game for the first time, and threw in some more as well. It really makes you think of strategies you never thought of before. At the end, the team that became the most useful was: (This spoiler is a break down of the build and main strategy I went with when fighting most of the bosses with a few tweaks here and there for specific bosses, if you don't want it don't click. WARNING: It is a wall of text.)


Tifa with Premium Heart and a Shinra Alpha or Zeidrich makes things a LOT easier. 4x cut with like 6 or 7 Counters, Restore + All, and a Bahamut ZERO (or KOTR) + Final Attack which plays well with her Grit ability. Then throw on an MP Plus so that her MP is maxed out for maximum damage. Have someone cast Dragon Force on her and she'll tear through most things like paper. Thanks to the Auto-Crits from Dragon Force, her basic attack from 4x Cut does more damage than all 7 parts of her Limit Break sometimes. And run if you hit her cause she'll come back with at least 3 or 4 Counters and follow it up with another 4x Cut combo. Even without Dragon Force she is definitely a force to be reckoned with. Only struggle is keeping her alive, but that's where the other two come in.

Super Tank Barret with either a Warrior Bangle to further bolster his stupid high defenses, or a Fourth Bracelet to reinforce his low magic defenses and a Ribbon. He's the one that'll stay alive, and without any negative status's, or any for that matter, but his defenses more than make up for that. Give him the Masamune so he can keep up with Powerhouse Tifa, then throw on Heal + All to make sure the rest of the team gets all fixed up if you are hit with some nasty status's. You could throw on a Restore + All, but I feel Enemy Skill is a much better replacement. White Wind will keep everyone generally at max health thanks to Barret's super high health. Then, throw on a Revive + All cause he'll normally be the last one standing after a group attack (unless it's a spell, then you better hope you have Wall up, and the other two healed to tank it and then bring Barret back lol). Add on two Covers so that he'll take every single target phyical attack, and then fill the rest of the empty slots with counters so he can hit them right back after the Cover and you got yourself a damn fine tank! Careful of his MP though, those Enemy Skills drain his low MP super fast so have some Ethers/Turbo Ethers at the ready.

Now, this next one is per choice if possible. I prefer to have my 3rd character be Aerith. Her high magic, and Final Limit break are a fantastic edition to the roster. Give her her Princess Guard for those 4 double slots, and a Zeidrich or Shinra Alpha for even more fun 4 double slot fun. Princess Guards ability to give shield seems amazing at first, buuuut, in most fight's it ends up being a negative since most boss's can attack through shield. You are better off having her use Cure to heal. Master Magic + MP Turbo with a Mega All thrown in somewhere is the greatest thing for her. Throw on Restore + Sneak Attack and Barrier + Sneak Attack for quick full buffs at the start of the battle so you'll be set. Don't want her to deal with many status effects but want her to keep good buffs? Throw on Hades + Added Effect on her Armor, and you have yourself a weak Ribbon. But what to do with those other three double slots? Hmm, oh I know, how does cheese sound to you? Throw on Planet + Quadra Magic, Planet + Mp Turbo, and Planet + Magic Counter, and BOOM instant Chedder. You could sub out Magic Counter for Mp Absorb for even better cheese, but at a risk of crashing thanks to an engine bug that I've recently found out about. I also liked subbing Planet + Magic Counter with a Summon + Quadra Magic for that extra damage in case I run out of Quadra Magic on Planet, or if I wanna start a fight with a BANG. After all that magic her health is looking a bit low, throw on that HP Plus you have, and she'll have HP that is a bit more than Tifa's

Unfortunately you can't leave Cloud out of everything. Sometimes you get stuck with him, and that's alright. Him and Aerith are easily tradable. His magic isn't as high as Aerith's, but it's good enough for what you need to do. Throw on an accessory that boosts his magic a bit if you feel it's just not doing enough.

With this set up, I was able to take down Pinnacle without an MP Turbo'd KOTR + Great Gospel, and without switching party's. Tifa straight brute forced through the healing doing 9999 per 4x Cut hit while Cloud Quad Ultima'd the head down whenever it came up. I was about to start setting up to switch to another party when Pinnacle used Stigma hitting everyone. Next thing you know, Barret Countering 3 times doing about 3k each, Cloud countering with Ultima doing about the same, then Tifa Countering about 5 or 6 times doing 9999, then following it up with 4x Cut right to the jaw of Pinnacle knocking him right out! So good. 


I can't wait till 1.5 and to try out all the new stuff you've got planned. I'll be looking forward to it!
Congrats! Hopefully I can tempt you away to some of the other characters for the next run, I made some adjustments.

I kind of know what I want for 1.5.

First, for one of the magic materias, such as the Sleep/Silence materia, to be given the "Wind" element, so I'm not stuck using the summon materias for giving weapons/armor that element when and where needed.

Second, for Sega Chief to use some of the leftover 14 "DON'T USE" items (#10 through #23) that are currently un-used for Relics and Armor, along with maybe an item that 'causes' fights to happen when used. That sort of thing.

Third, for the guard you have to bribe to get into Junon to actually ask for a 'serious' bribe. A thousand Gil at the minimum, with the prices getting higher from there.
Asking for a higher elevator cost is probably the oddest request so far. I'll adjust the price.
 
You bump into it on Mt. Nibel now instead, or will do at least.
Ahh, I thought maybe I had accidentally messed up somewhere while playing, or a glitch had happened. Good to know that wasn't the case. ;D

Asking for a higher elevator cost is probably the oddest request so far. I'll adjust the price.
Thank you. :D
 
Congrats! Hopefully I can tempt you away to some of the other characters for the next run, I made some adjustments.
Oh most definitely. I've already seen how well Cait Sith, and Yuffie do on my first run. I'll definitely be trying out Cid, Red XIII and Vincent at some point.  However you'll have to make some pretty good adjustments for me to take Aerith out of my group, at least for early game. Her healing staves are too good to pass up. Also question about those, does the healing on them scale off her magic or strength? Cause I've been tempted to make a strength build on her just because of those staves. Them with a Lvl 1 Slash-all is so good. And hey, even if it levels to Flash, now she can insta-kill things so it's K.
 
Oh most definitely. I've already seen how well Cait Sith, and Yuffie do on my first run. I'll definitely be trying out Cid, Red XIII and Vincent at some point.  However you'll have to make some pretty good adjustments for me to take Aerith out of my group, at least for early game. Her healing staves are too good to pass up. Also question about those, does the healing on them scale off her magic or strength? Cause I've been tempted to make a strength build on her just because of those staves. Them with a Lvl 1 Slash-all is so good. And hey, even if it levels to Flash, now she can insta-kill things so it's K.
I use the "Mega-All" materia with Aerith when I get hold of it. As she is also a strong magic user, it's quite useful for her in either role, and the Mega All doesn't need to be linked to any other materia in order for it to do its work.

As for her healing staves, they're physical attacks, so Strength does benefit her there with that.
 
I have joined the party!

I may create a thread to record as a personal blog in the general discussion forum but here are my preliminary thoughts ( I am only about to fight Guard Scorpion so I don't have much to say, except that  I am very excited to see what you have in store for me.

I have noticed that the early levels go by MUCH quicker in this game.... I remember it was a task to get to level 11 before fighting guard scorpion (most people were around Level 13 arriving at shinra entrance.) I am about to be level 11 and I only grinded <_--- that doesnt sound right.... for about 10 minutes... I am not sure what to expect from the mod yet so I am just preparing a little bit until I get a good feel of which direction this game is going in terms of difficulty.

last time i played Final Fantasy VII modded was nightmare but i barely touched that mod because I had some issues using it in conjunction with bootleg (and I didnt know about 7th heaven or perhaps it was before 7th heaven was introduced, i don't recall.) and before that was GJoraluvs hardcore mod which I ended up cheating at some point because there was a huge difficulty spike out of nowhere and I was not prepared for it (i was not looking for too much of a challenge back than.)

this time I'm good either way... a small difficulty rise, a medium one, or even an insane difficulty rise.... I am just going with the flow and enjoying the ride.


EDIT: HEH, as soon as my characters reached level 11  I saw a huge spike in experience required for next level...... so my guess is these huge rises are saying you have grinded enough for this part of the game. please proceed to the next area/dungeon/boss

EDIT2: Okay so Level 11 to 12 required 1.1k experience , but level 12 to 13 requires  only 500 exp.. is this correct or is there a problem?
 
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EDIT: HEH, as soon as my characters reached level 11  I saw a huge spike in experience required for next level...... so my guess is these huge rises are saying you have grinded enough for this part of the game. please proceed to the next area/dungeon/boss

EDIT2: Okay so Level 11 to 12 required 1.1k experience , but level 12 to 13 requires  only 500 exp.. is this correct or is there a problem?
That is correct. The game has sharp level requirements at certain levels. Mostly for ensuring that characters are the appropriate levels for the areas they are fighting in, as the amount of time it takes to pass those spiked level requirements are usually the same amount of time it takes to get through various areas.

Also, as a new player, I felt I should tell you that the game makes use of common, uncommon, and rare steals with some of the creatures in the game. If you want a list for that sort of thing, the main zip file includes various documents talking about what those things are and where you can find them.

Also, make sure you have also applied the two extra 'fixes' on the first page. The "Scene.bin HotFix" & "HotFix Flevel" downloads. They address various mistakes and bugs that can be found in the game that wasn't corrected in the main installer (most of us posting in this thread are doing the bug reports for Sega Chief so he can fix those things once he knows where the problems are).
 
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That is correct. The game has sharp level requirements at certain levels. Mostly for ensuring that characters are the appropriate levels for the areas they are fighting in, as the amount of time it takes to pass those spiked level requirements are usually the same amount of time it takes to get through various areas.

Also, as a new player, I felt I should tell you that the game makes use of common, uncommon, and rare steals with some of the creatures in the game. If you want a list for that sort of thing, the main zip file includes various documents talking about what those things are and where you can find them.

Also, make sure you have also applied the two extra 'fixes' on the first page. The "Scene.bin HotFix" & "HotFix Flevel" downloads. They address various mistakes and bugs that can be found in the game that wasn't corrected in the main installer (most of us posting in this thread are doing the bug reports for Sega Chief so he can fix those things once he knows where the problems are).

I was under the impression the IRO version (April 2017) already came with these hotfixes applied or am I wrong?

I use 7th heaven mod loader (which doesnt have the greatest compatibility but I am not using any of because/reunion  changes nor am I using any gameplay tweaks except for PHS/SAVE anywhere because sometimes I  am in a rush and have to stop playing on a moments notice and while I can leave the game running .. I prefer not to take any chances if my computer restarts (updates or randomly for some reason, or if there is a power outage)

the only bug I have encountered so far is guard hounds being spriteless (Reactor # 1 before you enter the main area, basically before you reach the area where barret joins your party.)


@ SEGA CHIEF

If you want feedback on a Personal &  Detailed level.

https://www.ff7catalog.com/posts/225778/

I do not know how long I will keep this journal as I may eventually get bored of doing it when all I want to do is play the game but for now I'm having a good time and its pretty descriptive and detailed so you might enjoy taking a look at it.
 
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Hi all, I just joined up today. After putting 50 hours into the FFVII Hardcore mod, which was brilliant to begin with but simply becomes ridiculous (is it even doable without other mods?), I decided to try the New Threat mod. Overall, I am somewhat impressed, although the whole Guard Scorpion/escape thing felt like a deliberate troll rather than an interesting challenge - this will probably be a nightmare on the "new game+" difficulty. I do like the re-ordered materia (we FINALLY get another attack which damages MP!), and the difficulty does feel appropriately balanced after the annoying Sector 1 escape. And the re-ordered battles with new enemies are pretty nicely done!

I do feel that I'm missing something. One of the features is to level characters up in a customised way. But my characters are all around level 16, and apart from HP and MP, their stats are all the same as at level 8. In fact, I think Cloud's stats are getting worse. The closest I've seen to a "custom build" character is to give them an utterly crappy piece of armour which boosts either strength or magic. And apparently there are no Source items in the game either.

So... what's going on? Where is this amazing character customisation? The sector 7 pillar has just collapsed, so I'm assuming there is a shop or character or ability which becomes available soon?

Oh, and also: do we really have to answer four security questions each time we make a post? Really?
 
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I do feel that I'm missing something. One of the features is to level characters up in a customised way. But my characters are all around level 16, and apart from HP and MP, their stats are all the same as at level 8. In fact, I think Cloud's stats are getting worse. The closest I've seen to a "custom build" character is to give them an utterly crappy piece of armour which boosts either strength or magic. And apparently there are no Source items in the game either.

So... what's going on? Where is this amazing character customisation? The sector 7 pillar has just collapsed, so I'm assuming there is a shop or character or ability which becomes available soon?
The character customization doesn't come up until Mythril Cave after you get out of Midgar. That is where you will get Source items. You won't find them anywhere else in game.

Oh, and also: do we really have to answer four security questions each time we make a post? Really?
I think that is only there for your first couple of posts. Post a few more times and it should go away, it's mainly to prevent bot spam and lazy trolls.
 
I was under the impression the IRO version (April 2017) already came with these hotfixes applied or am I wrong?
Usually you can tell which one is the 'most recent' by its date, but the "Scene.bin HotFix" & "HotFix Flevel" downloads deal with fixing very different things in the game (hence why one of them is over a 100 MB, and one of them is less than a single megabyte).

When the "Main" installer has a date that is more recent than the two fixes, that's when the various 'fixes' have been integrated into the main installer and you don't need to deal with the Scene.bin or Flevel fix updates.

As I've never dealt with the IRO version, and the date you have given is more recent than the links provided in the first page, you probably are ok, but anytime the listed dates change with the patches (I.E. they become more recent, and are more 'new' then the main installer), you might want to install the patches anyways as new bugs were found/reported/patched. :shrugs:
 
is there a list of morph\steal items for this mod somewhere I can find.. I know it may be kind of cheating but I prefer to know this kind of thing so as to not waste time testing morph/steal a thousand times ( especially for the rares) .. it's too tedious for me and I would rather know beforehand, it's something I've always researched in games to know where the good steals/morphs are... 

I tried using proud clod but it only shows the vanilla morphs and steals , not the New Threat Ones.
 
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is there a list of morph\steal items for this mod somewhere I can find.. I know it may be kind of cheating but I prefer to know this kind of thing so as to not waste time testing morph/steal a thousand times ( especially for the rares) .. it's too tedious for me and I would rather know beforehand, it's something I've always researched in games to know where the good steals/morphs are... 

I tried using proud clod but it only shows the vanilla morphs and steals , not the New Threat Ones.
As I've never dealt with IRO and don't know if it came with the text documents, I'll give you instructions for how to grab those text documents from the main installer instead. In the download link for zip file for the main installer on the first page, included in the zip file are the sort of documents you asked for, along with other various details. So download that (it's on average around 150MB~), unzip it, and then open up the folders for those text files.
 
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As I've never dealt with IRO and don't know if it came with the text documents, I'll give you instructions for how to grab those text documents from the main installer instead. In the download link for zip file for the main installer on the first page, included in the zip file are the sort of documents you asked for, along with other various details. So download that (it's on average around 150MB~), unzip it, and then open up the folders for those text files.

Thank You! I had the IRO file so i was wondering why a readme wasnt included including those documents..
 
Ok, so I got to the ATM Scorpion fight in the Nibel mountains. Spotted problems right away, which I am now reporting.

First, the "Area" for the battle is showing the Corel Prison, and NOT the Nibelhiem Mountains.

Second, the text with Barret talking about "That damn thing showing up again" (though with more "$%#&^!") appeared even though Barret was not in my party (this earlier aspect made sense when the fight was in the Corel Prison where Barret was a 'locked' party member and sure to be in the fight, but it doesn't work here). That said, changing the name from "Barret" to "Cloud" would fix 'most' of the issues with that there (as Cloud is the party leader at that point with the fight being moved to the Mountains), and would be annoyed at it showing up as much as Barret would be.

Third, the Shinra mooks who show up on the map near the ATM Scorpion do not show up in the battle itself.

Fourth, you may need to raise the ATM's level and stats, as with it being the "Prison" battle moved elsewhere at the moment, the fight does not take long at all, and is not very difficult/challenging. :shrugs:


Edit; Also, on a seperate note, when I went and did Yuffie's scenario with the stolen materia and all that, I got a chance to grab all the pub fliers and then talk to the bar owner. One of the items he handed over however is notable due to it being spelled as "X-Mine". Not "S-Mine", but "X". Probably a misspelling (or the name of a much earlier item that was changed and the name of the item handed over by the turtle's paradise pub owner not being changed with it), so I had to say something so you know about that Sega.

Second Edit; When I got Cid, the text for his Innate ability showed something very different from what is listed in the "Readme" text file. Also, the "Readme" talks about how the Fort Condor materia shop has had its contents changed earlier in-game, but I'm on disk one, and that has not actually happened.

Third Edit; Speaking of issues with "Innate", Vincent does not gain MP as is stated in either the readme or the game. I'm not sure if his "Innate Ability" is actually doing anything at all to be honest. I'll test out Cid and Cait Sith in a few hours.

Also, in the Temple of the Ancients, you're gonna have to mess with Tseng's text box when he tells the party he doesn't need their help, as the text-box breaks with its current size.

Fourth Edit; Cait Sith has Vincent's MP regen, which means that if this is 'right', then the in-game and readme descriptions for Cait Sith (and Vincent's) Innate Ability need changed and updated. Cid's "Reactive Guard" Innate Ability has shown itself to work like the 'in-game' description says it should, but the readme text file for Cid will need updated here with that (as it doesn't show what Cid's Innate has been changed to at all).

Fifth Edit; Sepiroth's line of "Listen Well," before then going on about the ancients in the Temple of the Ancients is unreadable. The text box is far too small for the text being displayed there. The first "Wake Up" line is somewhat too small as well, though not unreadable like the "Listen well" bit.
 
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Ok, so I got to the ATM Scorpion fight in the Nibel mountains. Spotted problems right away, which I am now reporting.

First, the "Area" for the battle is showing the Corel Prison, and NOT the Nibelhiem Mountains.

Second, the text with Barret talking about "That damn thing showing up again" (though with more "$%#&^!") appeared even though Barret was not in my party (this earlier aspect made sense when the fight was in the Corel Prison where Barret was a 'locked' party member and sure to be in the fight, but it doesn't work here). That said, changing the name from "Barret" to "Cloud" would fix 'most' of the issues with that there (as Cloud is the party leader at that point with the fight being moved to the Mountains), and would be annoyed at it showing up as much as Barret would be.

Third, the Shinra mooks who show up on the map near the ATM Scorpion do not show up in the battle itself.

Fourth, you may need to raise the ATM's level and stats, as with it being the "Prison" battle moved elsewhere at the moment, the fight does not take long at all, and is not very difficult/challenging. :shrugs:


Edit; Also, on a seperate note, when I went and did Yuffie's scenario with the stolen materia and all that, I got a chance to grab all the pub fliers and then talk to the bar owner. One of the items he handed over however is notable due to it being spelled as "X-Mine". Not "S-Mine", but "X". Probably a misspelling (or the name of a much earlier item that was changed and the name of the item handed over by the turtle's paradise pub owner not being changed with it), so I had to say something so you know about that Sega.

Second Edit; When I got Cid, the text for his Innate ability showed something very different from what is listed in the "Readme" text file. Also, the "Readme" talks about how the Fort Condor materia shop has had its contents changed earlier in-game, but I'm on disk one, and that has not actually happened.

Third Edit; Speaking of issues with "Innate", Vincent does not gain MP as is stated in either the readme or the game. I'm not sure if his "Innate Ability" is actually doing anything at all to be honest. I'll test out Cid and Cait Sith in a few hours.

Also, in the Temple of the Ancients, you're gonna have to mess with Tseng's text box when he tells the party he doesn't need their help, as the text-box breaks with its current size.

Fourth Edit; Cait Sith has Vincent's MP regen, which means that if this is 'right', then the in-game and readme descriptions for Cait Sith (and Vincent's) Innate Ability need changed and updated. Cid's "Reactive Guard" Innate Ability has shown itself to work like the 'in-game' description says it should, but the readme text file for Cid will need updated here with that (as it doesn't show what Cid's Innate has been changed to at all).

Fifth Edit; Sepiroth's line of "Listen Well," before then going on about the ancients in the Temple of the Ancients is unreadable. The text box is far too small for the text being displayed there. The first "Wake Up" line is somewhat too small as well, though not unreadable like the "Listen well" bit.
I've caught these for 1.5; Vincent/Cait's innates were swapped, but the text wasn't updated in 1.4.
 
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