M
ManInBlack
Guest
I think I saw that, but since it wasn't from Sega Chief I think I took it as a "maybe, but may also break later". I've gone ahead and done that same list though, so thank you.
First, The Dark Cave aspects only become 'open' once you've reached the bottom of the Northern Crater (the point where you can turn back, but any further down and its' the end boss battles). Enough people have asked that it probably does need better explained in the ReadMe's. :shrugs:Hello,
First, congratulations for your job. So cool to replay ff7 after all this years and discover a "new" game))
I have a question concern the dark cave. In your text file, you say that we have to talk to Dio in his museum and then go to the Sleeping Forest. I'm on CD3 and i don't see Dio. Maybe i've talk to him at the re-opening Gold Saucer (i don't remember), but when i go the the Sleeping Forest, there is nobody.
Did i miss the good moment to talk to him and "activate" the Dark Cave sidequest or it's normall and i have to wait ? What can I do to have acces to this sidequest ?
(sorry for my poor english).
Unfortunately that's not something he put in normally. Scan can only scan up to a certain amount of HP, any more and they will be unscanable. The bosses have a TON of HP so they are generally unscanable. Weaknesses have been made easier to figure out though.- Would have liked to be able to scan more enemies
Yeah that's because after doing the Dark Cave you are set to disc 1. I'm not sure what I did to set it back to disk 3, but you can do something to put it back and you'll get the normal cutscenes.Bugs
- I have already mentioned a few (which is fine I still fully appreciate the work that went into this!)
- When I did the final descent (after completing the dark cave which I think has something to do with it) I always got the cutscenes from disc 1 (in order) while I was able to control cloud. For example at the first screen where you jump from island to island I had the lookout to the shinra hq and zoom in to sector 1, while cloud was overlaid on the cutscene and I was able to move around.
Ok, I know what I have to do.First, The Dark Cave aspects only become 'open' once you've reached the bottom of the Northern Crater (the point where you can turn back, but any further down and its' the end boss battles). Enough people have asked that it probably does need better explained in the ReadMe's. :shrugs:
This is not possible because of engine limitations. Increasing it would be a hassle. HP max scan is 65535 when extended. The only solution is for Sega Chief to minimize all HP and attacks by 10x power and so on.Hates:
- Would have liked to be able to scan more enemies
HP is a number. It's not good game design to just dump HP on enemies.- Sorry I didn't like the low HP limit... I felt like once I hit that limit I was not growing as much and I didnt get the same sense I always had at the end of the game of being almighty. If anything I would have preferred to be more than 9999 but have attacks inflict more damage, even if it linearly scales with hp. It gives more immersion and more of a satisfying feeling
You will have the option of turning Random Encounters on and off in most places later on (save for the World Map and a few areas). Just so you know. :shrugs:Hi Sega Chief! I just started playing NT tonight and am loving it. I'm only up to right before Air Buster, so maybe I just haven't had enough experience with the mod yet. Anyway, some comments:
- There's been some mentions of a "fast mode" and I would love that. The difficulty is sometimes manageable, but it gets tedious when it takes two entire rounds of physical attacks just to kill one enemy. Perhaps certain materia combinations will alleviate this later in the game, but I don't want to be shoehorned into HAVING to use slots on specific materia just to be viable. I guess to me a random encounter should probably be less than a minute and a boss battle more like 5-8, except for major ones. I hope I don't soound like I'm whining, though. :/
- I love a lot of the stuff I've seen. I hate that I spoiled myself on the rank up system and I can't wait to unlock it. We fought a Shinra chocobo and died laughing.
No other comments. This is great stuff!![]()
One, stats and equipment actually have more impact and use here, even some of the starting equipment. So don't ignore things like "Iron Bangles" (it is one of the best defensive items for a good chunk of the early game).Do you have any tips for any people new to the mod? I feel very underpowered.
You need to use something that inflicts "Silence" in order to make him 'unsilence' himself (and lose the buildup to that particular attack).Just started an account so I could lend some feedback. Also, I need help.
Firstly, let me just say that I've had a blast so far. The new dialogue has made me laugh on numerous occasions and the added difficulty has been great so far. The SP system is interesting, and the new bosses are fun.
Now that that's out of the way;
Bug: I think there's an issue in North Cave on disc three when the party splits into two groups -- particularly with Aerith. When I first got to that section, I sent everyone else in different directions, but I had Cloud, Aerith and Vincent (my main party) go left and then down. Now, I ended up leaving the cave and coming back because f*** that boss, and did the exact same route as before, only this time when it asked me who I wanted to add to the party, Aerith wasn't available. Not only that, but when I went left again and got to the second split, she wasn't standing there, and when the others went in the specified direction, the scene pretty much froze with Cloud, Yuffie and Vincent pretty much just standing there doing nothing. I had to reset and send both myself and Aerith down the right path in order to proceed.
Help:And this is where me needing help comes in. Honestly if I'd have known what boss was waiting for me down the right path, I might not have saved right before it, because it's impossible to backtrack from there. I can get past the initial wave of status effects from Abyss, but after a while it uses a move called Neurotxic Breath, which doesn't seem to do any damage or status effects, but seems to inflict "game over" regardless. I've tried everything I can think of to get past it -- resist, shield, peerless, nothing seems to work.
Vincent and Aerith are my strongest magic users, but they still can't seem to do enough damage to kill it before it uses it. And Cloud's physical attacks are just laughably bad even when fully invested at this point, so there's just no point in physically attacking it. If there's a simple solution to beating this thing then I need it, because I'm stuck there until I can beat the boss.
Be prepared to make many many more convoluted strategy's just to have them fail farther than your could believe. It gets rediculous, BUT once you do get that strat down that beats him it's SO gratifying.I'll try that, thanks.
Honestly it was a little demoralizing at first after thinking up this convoluted strategy only to have to insta-kill me halfway through, but now I'm hell-bent on making that thing dead.
Amusingly enough I was able to quickly and easily beat one of the Materia Cave bosses (the Cactuar one) on my first try due to sheer dumb luck. If you want some quick notes the Materia cave bosses, here you go.Yeah I got past Abyss using the silence trick, after about fifteen or so more tries. And I already see what you're saying as far as other bosses go. The difficulty spike went from 10 to 10,000 in the blink of an eye.
Quite frankly, more than a few of them are next to impossible -- the materia cave monsters for instance. A few of the level 4 limit quest monsters are nightmarishly difficult as well. The only ones I've managed to do so far are Berret's, Aerith's, Vincent's & Rex XIII. I gave up on Cloud's after I exhausted every materia and equipment setup that I could think of. I'll try Yuffie's & Cid's next.
All the equipment that would help requires me to morph things that can kill me easily, like Iron Man, so that's a no go.
I'm thinking of just killing Sephiroth and calling it day, but in all likelihood I'll never make it past Bizzarro.
Yeah a lot of the bosses just take some thinking outside of the box, or some MAJOR cheese. Here's what I remember doing for the bosses:Yeah I got past Abyss using the silence trick, after about fifteen or so more tries. And I already see what you're saying as far as other bosses go. The difficulty spike went from 10 to 10,000 in the blink of an eye.
Quite frankly, more than a few of them are next to impossible -- the materia cave monsters for instance. A few of the level 4 limit quest monsters are nightmarishly difficult as well. The only ones I've managed to do so far are Berret's, Aerith's, Vincent's & Rex XIII. I gave up on Cloud's after I exhausted every materia and equipment setup that I could think of. I'll try Yuffie's & Cid's next.
All the equipment that would help requires me to morph things that can kill me easily, like Iron Man, so that's a no go.
I'm thinking of just killing Sephiroth and calling it day, but in all likelihood I'll never make it past Bizzarro.