[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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I have just found out about this amazing sounding and looking mod but Im not sure if I should start it now since you said version 1.5 is coming. Should I wait? Will 1.5 require a new game or does it have some significance changes in midgar that I will miss if I start now? Thanks.

Edit. BTW does the W-item glitch work in your mod? Im not going to use it anyway but it sure would be nice to not have an option tempting me of doing so..
There shouldn't be too many significant changes in the Midgar area between 1.4 and 1.5. A couple of the bosses might be different though, and the drops you get.

W-Item does still work, but it's gated behind a strong boss on Disc 2/3.
 
hi
will I get all achievements using this mod without problem?
excuse my english
 good day
 
Have to say I'm not the biggest fan of the Tyrant fight as it currently stands. I like the mechanic of an enemy beserking itself for a final push, like Rude sometimes does. Problem in this case is that he seems to do it after losing only a small percentage of his health, which means the rest of the fight is a repetitive slog once you've survived the initial onslaught.

Also, given that Sense doesn't work with the higher HP values in the mod, would you consider releasing something like a bestiary with 1.5?
 
hi
will I get all achievements using this mod without problem?
excuse my english
 good day
If using the stand-alone installer then you'll get the majority of the game's achievements; some might be missed due to script changes. If using 7H then achievements won't be available.

Have to say I'm not the biggest fan of the Tyrant fight as it currently stands. I like the mechanic of an enemy beserking itself for a final push, like Rude sometimes does. Problem in this case is that he seems to do it after losing only a small percentage of his health, which means the rest of the fight is a repetitive slog once you've survived the initial onslaught.

Also, given that Sense doesn't work with the higher HP values in the mod, would you consider releasing something like a bestiary with 1.5?
Yeah, I'll add boss HP, etc. to a document so it can be checked.
 
hey i really hope people are still on this thread. i've been playing recently and i think something is broken. specifically cloud's level 4 limit quest vs zack. i don't get the proper scene, zack isn't properly equipped, he doesn't drop omnislash when i win, and the only dialogue is from part of the original flashback where zack gets killed at midgar. any ideas? i'd really appreciate some help.
 
btw as far as i know.....i have 1.4, but i may have goofed something during installation, idk.
 
btw as far as i know.....i have 1.4, but i may have goofed something during installation, idk.
Well, can you tell us more details?

Are you using Steam? Or the older CD's? Something else? And did you install the mod using 7H, or did you use the exe you can download on the first page?

Those details in turn allow us to figure out what is going on, and how you can fix it. That said, when things screw up like what you're describing, there is an extra guy on the airship that was added to give players the items that didn't show up. He's next to the merchant in the black cloak, walking around.
 
Yeah, I'll add boss HP, etc. to a document so it can be checked.
Cheers buddy

Just for the sake of the challenge run I'm doing at the moment, are there any enemies in the game that drop Turbo Ethers/Elixirs, or have them as a steal? Doc says Trickplays, but I'm getting nothing but Porov Nuts...

Also, how does the calculation for steal vs rare steal vs v rare steal work? Is it luck based?
 
hey i really hope people are still on this thread. i've been playing recently and i think something is broken. specifically cloud's level 4 limit quest vs zack. i don't get the proper scene, zack isn't properly equipped, he doesn't drop omnislash when i win, and the only dialogue is from part of the original flashback where zack gets killed at midgar. any ideas? i'd really appreciate some help.
Make sure the flevel hotfix patch is applied then go speak to the NPC that's hanging around by the entrance to the Highwind's chocobo pen; he should check for conditions met and hand over omnislash. The problem was that the script line in the Zack event to drop the item was missing.

Cheers buddy

Just for the sake of the challenge run I'm doing at the moment, are there any enemies in the game that drop Turbo Ethers/Elixirs, or have them as a steal? Doc says Trickplays, but I'm getting nothing but Porov Nuts...

Also, how does the calculation for steal vs rare steal vs v rare steal work? Is it luck based?
I'm not too sure; everything's in upheaval at the moment. I'm going through 1.5 files at the moment to update all the documentation. I imagine that sort of thing would only be available from enemies that are accessible for short periods of time (like COMMANDO: 2nd in the mural room of Temple of the Ancients) and/or the Crater. You could try stronger enemies like Sea Worm and Tonadu but they probably drop Dragon Scales/Bird Wings. As for the steal chance, it's a similar set-up to the Vagyrisk Claw in default FF7; 2 'normal' steal checks have to fail then a 3rd low-chance check has to proc. The goal was to have only a few rare steals proc per playthrough and for them to be potentially run-changing (like armour, etc.) but it was disrupting people's first runs + they were more farmable than I realised.
 
so i mean....the NPC thing still worked, but even after updating with the patch and loading an older save, that whole thing still doesn't look like its supposed to. there's still no conversation with zack, in a pre-battle scene or during battle or after winning....as the scene is just zack being shot down and cloud crawling to him and the shinra guys talking. zack still has buster instead of ultima. at any rate i am glad you guys put that "lost and found" guy in there....just disappointed that i can't get the scene or anything to work correctly. but i do have omnislash at least.

i did have another question in regards to arena battles. i heard there was supposed to be some extra boss enemies in there beyond gilgamesh's special battle run and the silver, gold, platinum matches......but i don't see any way to get them. do they show up after i beat platinum (nemesis), or is there more issues with my game? having watched other play this mod i really liked it so i just want to experience it the way its supposed to be lol.

also my apologies. i used the jan 6th 2017 installer on page 1 and i think the ff7 version is the 2012 remake one....i don't believe its the steam version. lol
 
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so i mean....the NPC thing still worked, but even after updating with the patch and loading an older save, that whole thing still doesn't look like its supposed to. there's still no conversation with zack, in a pre-battle scene or during battle or after winning....as the scene is just zack being shot down and cloud crawling to him and the shinra guys talking. zack still has buster instead of ultima. at any rate i am glad you guys put that "lost and found" guy in there....just disappointed that i can't get the scene or anything to work correctly. but i do have omnislash at least.

i did have another question in regards to arena battles. i heard there was supposed to be some extra boss enemies in there beyond gilgamesh's special battle run and the silver, gold, platinum matches......but i don't see any way to get them. do they show up after i beat platinum (nemesis), or is there more issues with my game? having watched other play this mod i really liked it so i just want to experience it the way its supposed to be lol.

also my apologies. i used the jan 6th 2017 installer on page 1 and i think the ff7 version is the 2012 remake one....i don't believe its the steam version. lol
I'm trying to revert the scene back to the original one; what you see in 1.4 is just that one screen but I've reinstated the entire flashback for 1.5.

Special Battle has gilgamesh in it, the Extra Battle for Silver/Gold/Platinum are handled by another NPC hanging around in the area. Look for a male Gold Saucer attendant in Battle Square, he isn't behind a desk though; he's close to the middle of the room.

The patches/mod should work with the 2012 version as well.
 
I think it's definitely time to start working to a release date. I'm getting the materials prepared to go with the mod, and scouting for a new patcher that won't break on newer OS; but let's go with next Saturday.
 
I think it's definitely time to start working to a release date. I'm getting the materials prepared to go with the mod, and scouting for a new patcher that won't break on newer OS; but let's go with next Saturday.
I've been wanting to start Dragon's Dogma for quite a while now but I've been putting it on hold waiting for this. Seems like it was the right decision, although a long and torturous one at times ... Excited to see the release date getting close!
 
Hi Sega Chief, I started playing recently and I just ran into a weird bug.  Upon loading my file, all the "face button" equivalents--confirm, cancel, menu, and switch--wouldn't work.  I could still move around, though.  I fixed it by walking to a save point and getting the extended save point dialogue, so it might be related to opening the menu and saving while the help text is being displayed.
 
Hi folks, I tried to release a gameplay mod on the releases thread a few days ago but it's been locked to wait for moderator approval (damn you, due process). So figured I'd try and drum up some early interest in the meantime. Got a full(ish) list of what the mod does and it's features in this manual here: http://www.mediafire.com/download/dzbq6cqq2c27ard/FF7+NT+Manual.doc
Invalid or Deleted File.

The key you provided for file access was invalid. This is usually caused because the file is no longer stored on MediaFire. This occurs when the file is removed by the originating user or MediaFire.

BTW, the reason I'm looking for this is that I was told there's a readme telling you where things were moved to in the Mod, and I can't seem to find where 7th Heaven would put that.

EDIT: I also encountered a bug just now. Don't know if it's from Vanilla or New Threat, but when I attack an enemy with Hades+Added Effect (they get Frogged, put to Sleep, and Confused so I'm not sure yet which effect is causing this), the game soft-locks and it seems to just sit on the enemy turn without anything happening.
 
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can't wait to see what's new in the update lol....though im almost done with the other one lol. just some grinding materia and the final push left. admittedly i am somewhat disappointed with what was once ruby and emerald weapon. i kinda.....broke them. badly. lol. i did somehow miraculously crush round island's materia boss before taking them on, thinking that they would be the ultimate challenge lol. so little health on those guys. i still get chills from seeing emerald underwater though. barret is so insanely tough at this point. even nemesis and round island dude can't break him down well enough. he's got deity-level toughness lol.
 
Hi Sega Chief, I started playing recently and I just ran into a weird bug.  Upon loading my file, all the "face button" equivalents--confirm, cancel, menu, and switch--wouldn't work.  I could still move around, though.  I fixed it by walking to a save point and getting the extended save point dialogue, so it might be related to opening the menu and saving while the help text is being displayed.
Which save point was this problem encountered on?

Invalid or Deleted File.

The key you provided for file access was invalid. This is usually caused because the file is no longer stored on MediaFire. This occurs when the file is removed by the originating user or MediaFire.

BTW, the reason I'm looking for this is that I was told there's a readme telling you where things were moved to in the Mod, and I can't seem to find where 7th Heaven would put that.

EDIT: I also encountered a bug just now. Don't know if it's from Vanilla or New Threat, but when I attack an enemy with Hades+Added Effect (they get Frogged, put to Sleep, and Confused so I'm not sure yet which effect is causing this), the game soft-locks and it seems to just sit on the enemy turn without anything happening.
That file is from when the mod first launched, so not surprised it's gone now; there's documentation in the main installer folders. Some isn't 100% accurate as 1.4 has had changes made to it over time but it should help a bit.

Certain enemies seem to cause a soft-lock when Frog is inflicted. The cause was found, but I can't remember what it was. Which enemies did you encounter this problem with?

can't wait to see what's new in the update lol....though im almost done with the other one lol. just some grinding materia and the final push left. admittedly i am somewhat disappointed with what was once ruby and emerald weapon. i kinda.....broke them. badly. lol. i did somehow miraculously crush round island's materia boss before taking them on, thinking that they would be the ultimate challenge lol. so little health on those guys. i still get chills from seeing emerald underwater though. barret is so insanely tough at this point. even nemesis and round island dude can't break him down well enough. he's got deity-level toughness lol.
I've overhauled Ruby and Emerald completely for 1.5; AI was rewritten, attacks, etc. and I've set them up as the game's super-bosses again so hopefully they should pose more challenge.
 
Certain enemies seem to cause a soft-lock when Frog is inflicted. The cause was found, but I can't remember what it was
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My 60fps mod can do it too. It should be fixed with latest Reunion. But I can't recall.
 
Which save point was this problem encountered on?

That file is from when the mod first launched, so not surprised it's gone now; there's documentation in the main installer folders. Some isn't 100% accurate as 1.4 has had changes made to it over time but it should help a bit.
This may just me being an idiot. I've gone into my 7th Heaven folder and haven't found any folders or anything I can connect back to New Threat.

Certain enemies seem to cause a soft-lock when Frog is inflicted. The cause was found, but I can't remember what it was. Which enemies did you encounter this problem with?
That makes sense, since Vincent had inflicted the same statuses with his Limit Breaks on other enemies with no ill effect. The enemies in question were the grunts you fight right before boarding Shinra No. 26 to get the Huge Materia.
 
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