[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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My 60fps mod can do it too. It should be fixed with latest Reunion. But I can't recall.
So it's maybe a general game thing.

That makes sense, since Vincent had inflicted the same statuses with his Limit Breaks on other enemies with no ill effect. The enemies in question were the grunts you fight right before boarding Shinra No. 26 to get the Huge Materia.
I'll check them out; were any other mods running with NT at the time?

This may just me being an idiot. I've gone into my 7th Heaven folder and haven't found any folders or anything I can connect back to New Threat.
It's in this one: http://www.mediafire.com/file/eqmhg2oyfm8iica/NT+1.4+Build+-+6th+January+2017.zip

There should be multiple folders inside, one of which is called Documentation; the other link is just for the IRO on its own to save people bandwith.
 
Just Before 1.4 hit I was doing a playthrough of gjoerulv's "Hardcore" mod so I decided to give it a rest ( I was pretty burned out after 60+ hours of plays).
You are telling me I HAVE (yeah have) to wait for 1.5 now. Oh god the torture. I cannot wait to try out the latest version, you are doing gods work.

Is the show still on for saturday ? please please please :)
 
Hello, I tried this mod and I have only one word to say, AWESOME.
But I wonder why I still don't have at CD3 HP Plus and why I got 2 Apocalypse (Cloud's Weapon) in the Ancient Forest ? :)
Anyway, really good job, I'm waiting for 1.5 !
 
Hello, I tried this mod and I have only one word to say, AWESOME.
But I wonder why I still don't have at CD3 HP Plus and why I got 2 Apocalypse (Cloud's Weapon) in the Ancient Forest ? :)
Anyway, really good job, I'm waiting for 1.5 !
HP Plus was removed for better balancing as far as I know.
The second apocalypse looks like a bug.

Waiting for 1.5 too....

Hypetrain is arriving ;)
 
HP Plus was removed for better balancing as far as I know.
The second apocalypse looks like a bug.

Waiting for 1.5 too....

Hypetrain is arriving ;)
HP Plus is around and claimable, you just have to work for it at the end of the game in the North Crater. :shrugs:

The Speed, Magic, and Luck Plus materias though are found in the Dark Cave sidequests.
 
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Just Before 1.4 hit I was doing a playthrough of gjoerulv's "Hardcore" mod so I decided to give it a rest ( I was pretty burned out after 60+ hours of plays).
You are telling me I HAVE (yeah have) to wait for 1.5 now. Oh god the torture. I cannot wait to try out the latest version, you are doing gods work.

Is the show still on for saturday ? please please please :)
Yeah, going to release on Saturday. I'm just making tweaks and arranging some of the model files to sort out compatibility with other mods.
 
Do you recommend any other mods to go with yours?

The only one I was really interested in was the translation mod "beecause ?" but I read some things about it not being compatibly.
 
I don't really use other mods, but I do highly recommend a tool called Ochu: https://www.ff7catalog.com/threads/9593/

The biggest feature of this tool is that it can adjust the frame-rate of the game; you may see (especially with graphical mods installed) a lot of slow-down even on decent PCs due to the way in which the port's framelimiter works. Ochu can get around this, setting a nice and smooth framerate or speeding up the game if you're doing some farming, etc. It also has other features like identifying the HP of current enemies. The quick-save function may cause problems though so use that sparingly, if at all; it's not like an emulator quicksave but rather it loads the field again which can break certain scenes.
 
Hello, i have been following this mod's development for quite a while (mostly on insane difficulty but it seems this place is much more active) and I wanted to ask a question before things get busy on the big 1.5 release.

I am new to ff7 pc modding and when 1.5 is released I would like to play this mod with some of the better graphics mods out there.

I know there are lots of different mod loaders and stuff. But I found this guide on steam that makes it very simple, just dragging and dropping some files into the data folder. https://steamcommunity.com/sharedfiles/filedetails/?id=647585409 And it looks quite nice, especially the battle backgrounds.

Would it work to just install new threat on top of that? Or if not what would be the best method to get graphics mods working with this?
 
Hello, i have been following this mod's development for quite a while (mostly on insane difficulty but it seems this place is much more active) and I wanted to ask a question before things get busy on the big 1.5 release.

I am new to ff7 pc modding and when 1.5 is released I would like to play this mod with some of the better graphics mods out there.

I know there are lots of different mod loaders and stuff. But I found this guide on steam that makes it very simple, just dragging and dropping some files into the data folder. https://steamcommunity.com/sharedfiles/filedetails/?id=647585409 And it looks quite nice, especially the battle backgrounds.

Would it work to just install new threat on top of that? Or if not what would be the best method to get graphics mods working with this?
Both mods will overwrite each other if it's done like that. The only way to do it without using the 7th Heaven mod loader is to get Luksy's ULPG tool and decompile the archives that store the model files.

So what you'd do is, you'd install NT and then take the battle.lgp (battle folder) and char.lgp (field folder) out of the game files and decompile them with ULGP: https://www.ff7catalog.com/threads/8580/

Then you'd take the battle.lgp and char.lgp from the advent/high quality graphic mods and decompile them as well. Copy-paste the decompiled files from them into the NT archives (this means only the character models and backgrounds get overwritten).

Then recompile the modified NT battle & char archives with ULGP again and place them back into the game folders. This way you don't lose NT-specific files like the new enemy models which would cause a crash when the game tries to load them and finds them missing.

If you're wanting to use the 7H mod loader though, then you can find that here: https://www.ff7catalog.com/threads/10634/
This basically works like the mod manager for Fallout/Elder Scroll games, in that it combines mod files to ensure compatibility.
 
so i loaded NT 1.4 and the menu overhaul at the same time in 7h and it seems to be working fine?

anybody used both that had problems?

hopefully 1.5 doesnt add any issues
 
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Damn I guess it didn't come out tonight. Here is hoping for tomorrow. Got my snacks ready to go and theres still a day left in the weekend.
 
You are a hero sega chief. That means I can start first thing in the morning.

I'll give you some feedback of my playthrough if any bugs arise :D
 
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