Can confirm just did the "protect vest" fight and it didn't drop for me either (normal)
Edit:
Also had this happen on rufus fight, no mega-elixer drop but a holy torch from the add.
(I wanted the shotgun steal so I reload the fight and I got mega-elixer when I did NOT kill the add and just killed rufus).
If you steal an item, it prevents the enemy's drop from being calculated after battle. Here's their items (if this is different in the item list database then apologies):
Rufus
Megalixir (100% Drop)
Shinra Beta: Steal, base 16 chance
Shotgun: Steal, base 8 chance
Light Nation
Holy Torch (100% Drop)
Vaccine: Steal, base 32 chance
Steal formulas take player level vs enemy level into account, it'll be tougher to steal on Arrange than on Normal due to this as Arrange enemies have a level boost.
I encountered something yesterday Sega Chief. The rocket launchers that you encounter around the Sector 5 reactor, they use energy rocket that has a chance to inflict darkness.
When I attempted to cure with echo-drops, the item always misses. Is this intentional for 'arrange'? Or is this a bug? Wasn't really sure.
I checked the kernel, and Echo Drops only have the Silence box tagged and not Darkness as well. I missed it when I re-did the kernel from scratch, I guess. I'll put a hotfix patch up to correct it.
Sega Chief, this is supposed to the last version of NT, correct? Are you still planning on trying your hand at making FFVIII less of a broken mess?
FF8 NT is the next project, yeah. I've been picking at it on and off while FF7 NT was being wrapped up, now I'm ready to start working on it properly and start getting an alpha build together for testing/feedback.
I guess now I find out how easy/difficult it is to update this with 7th Heaven.
EDIT to above: I see that the Gameplay mods section in 7H is still described as last updating February. I suppose that means I can't update to 1.5?
Re-EDIT: The version I have installed says it's newer than the one in the 7H Catalog. Huh.
Rather than finding multiple quotes I'll describe here: I previously mentioned an issue with turning the guards in Rocket Town into frogs soft-locking the game. I've since had a problem with another enemy in the Ancient Forest, I believe named Diablo. I disabled all of the graphical mods that I had assumed wouldn't affect gameplay code...and it resolved the problem. So it seems that the problem either does not lie with New Threat, or lies with the interplay between two or more mods. For my own part, I will probably just refrain from using frog-related offense until I've beaten the game, but afterward I may try each combination to see if I can narrow down the source of the problem.
The catalog IRO is handled by Elyza, and is updated separately. I'll get in touch with her after the bugs have been corrected, so for now I'd recommend using the IRO I've put up on this thread.
So the Frog thing is to do with other mods? I wonder what's causing it.
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Edit: Uploaded a scene hotfix patch for two issues, should only be 700KB in size.