[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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am i not being vigilant enough or did midgar not have much of loots?

realizing i dont have any protect vests or any of the status preventing accessories i could swear you had in previous versions by the time you left midgar

also if anybody knows where you can first obtain a power wrist let me know so i dont miss it.
 
am i not being vigilant enough or did midgar not have much of loots?

realizing i dont have any protect vests or any of the status preventing accessories i could swear you had in previous versions by the time you left midgar

also if anybody knows where you can first obtain a power wrist let me know so i dont miss it.
It'll be due to the hundred gunner arrange fight not triggering properly; that drops a Protect Vest. As for the others like Power Wrist I think they're acquired later; Yin/Yang might have one (and an Earring).
 
Noticed mk2 download, so no hotfixes? I gotta download the whole mod again then?
 
I can upload hotfixes if bandwidth is an issue; I just replaced the installer because of how close it's been since initial release.
 
Nah that's fine but can I just slap this over my current install? or do I need to do it from scratch?
 
It'll be due to the hundred gunner arrange fight not triggering properly; that drops a Protect Vest. As for the others like Power Wrist I think they're acquired later; Yin/Yang might have one (and an Earring).
but im playing on normal. and i still didnt get a protect vest.

http://imgur.com/a/AiOe3

gunner fight loots
 
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Nah that's fine but can I just slap this over my current install? or do I need to do it from scratch?
You can put it over the current install like it was a hotfix patch.

but im playing on normal. and i still didnt get a protect vest.

http://imgur.com/a/AiOe3

gunner fight loots
Must be because the fight is in two parts; I assumed all three items would drop but looks like I was wrong.
 
Can confirm just did the "protect vest" fight and it didn't drop for me either (normal)

Edit:

Also had this happen on rufus fight, no mega-elixer drop but a holy torch from the add.
(I wanted the shotgun steal so I reload the fight and I got mega-elixer when I did NOT kill the add and just killed rufus).
 
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I encountered something yesterday Sega Chief. The rocket launchers that you encounter around the Sector 5 reactor, they use energy rocket that has a chance to inflict darkness.
When I attempted to cure with echo-drops, the item always misses. Is this intentional for 'arrange'? Or is this a bug? Wasn't really sure.

P.S. Also...
That pincer Plasma Buster fight! Genius! Totally caught me off guard! Nice work  8-)
 
Sega Chief, this is supposed to the last version of NT, correct? Are you still planning on trying your hand at making FFVIII less of a broken mess?
 
All right, that's 1.5 up. If I've missed anything fundamental with the installer, or if you run into errors early on, then let me know so I can rectify it ASAP.
I guess now I find out how easy/difficult it is to update this with 7th Heaven.

EDIT to above: I see that the Gameplay mods section in 7H is still described as last updating February. I suppose that means I can't update to 1.5?
Re-EDIT: The version I have installed says it's newer than the one in the 7H Catalog. Huh.

Rather than finding multiple quotes I'll describe here: I previously mentioned an issue with turning the guards in Rocket Town into frogs soft-locking the game. I've since had a problem with another enemy in the Ancient Forest, I believe named Diablo. I disabled all of the graphical mods that I had assumed wouldn't affect gameplay code...and it resolved the problem. So it seems that the problem either does not lie with New Threat, or lies with the interplay between two or more mods. For my own part, I will probably just refrain from using frog-related offense until I've beaten the game, but afterward I may try each combination to see if I can narrow down the source of the problem.
 
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Can confirm just did the "protect vest" fight and it didn't drop for me either (normal)

Edit:

Also had this happen on rufus fight, no mega-elixer drop but a holy torch from the add.
(I wanted the shotgun steal so I reload the fight and I got mega-elixer when I did NOT kill the add and just killed rufus).
If you steal an item, it prevents the enemy's drop from being calculated after battle. Here's their items (if this is different in the item list database then apologies):

Rufus
Megalixir (100% Drop)
Shinra Beta: Steal, base 16 chance
Shotgun: Steal, base 8 chance

Light Nation
Holy Torch (100% Drop)
Vaccine: Steal, base 32 chance

Steal formulas take player level vs enemy level into account, it'll be tougher to steal on Arrange than on Normal due to this as Arrange enemies have a level boost.

I encountered something yesterday Sega Chief. The rocket launchers that you encounter around the Sector 5 reactor, they use energy rocket that has a chance to inflict darkness.
When I attempted to cure with echo-drops, the item always misses. Is this intentional for 'arrange'? Or is this a bug? Wasn't really sure.
I checked the kernel, and Echo Drops only have the Silence box tagged and not Darkness as well. I missed it when I re-did the kernel from scratch, I guess. I'll put a hotfix patch up to correct it.

Sega Chief, this is supposed to the last version of NT, correct? Are you still planning on trying your hand at making FFVIII less of a broken mess?
FF8 NT is the next project, yeah. I've been picking at it on and off while FF7 NT was being wrapped up, now I'm ready to start working on it properly and start getting an alpha build together for testing/feedback.

I guess now I find out how easy/difficult it is to update this with 7th Heaven.

EDIT to above: I see that the Gameplay mods section in 7H is still described as last updating February. I suppose that means I can't update to 1.5?
Re-EDIT: The version I have installed says it's newer than the one in the 7H Catalog. Huh.

Rather than finding multiple quotes I'll describe here: I previously mentioned an issue with turning the guards in Rocket Town into frogs soft-locking the game. I've since had a problem with another enemy in the Ancient Forest, I believe named Diablo. I disabled all of the graphical mods that I had assumed wouldn't affect gameplay code...and it resolved the problem. So it seems that the problem either does not lie with New Threat, or lies with the interplay between two or more mods. For my own part, I will probably just refrain from using frog-related offense until I've beaten the game, but afterward I may try each combination to see if I can narrow down the source of the problem.
The catalog IRO is handled by Elyza, and is updated separately. I'll get in touch with her after the bugs have been corrected, so for now I'd recommend using the IRO I've put up on this thread.

So the Frog thing is to do with other mods? I wonder what's causing it.

***
Edit: Uploaded a scene hotfix patch for two issues, should only be 700KB in size.
 
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Ok, encountered two oddities in Wall Market and Honey Bee Inn. In the wall Market, there are two guys standing outside near the Gym. I talked with them, and the text went from the initial things they say when you first show up, to the text changes that happen after the Sector 7 plate falls. This happened well before Second 7 was flattened though.

Second issue is while I was asking the Honey Bee Inn worker to add the makeup, I was able to ask her to apply it three times before she actually applied it. The dialogue options reset after I had hit "Ok".
 
Alright, I've got 1.5 installed. Seeing as how I did the Ancient Forest two nights ago, I have to ask if the man at the end says anything now? (I don't remember if he did in vanilla.)
 
Can confirm just did the "protect vest" fight and it didn't drop for me either (normal)

Edit:

Also had this happen on rufus fight, no mega-elixer drop but a holy torch from the add.
(I wanted the shotgun steal so I reload the fight and I got mega-elixer when I did NOT kill the add and just killed rufus).
Ugh so sorry sega chief. I was totally aware that the dropped item does not drop when you steal.
I was up really late playing your mod and was not thinking straight. Thanks for setting it straight tho.
 
is the hero drink 2 the best parade prize?

also there's another fort condor battle just after the rufus send off but it doesnt give the message for it
 
Damn i hope Second Wind innate is a typo, not a fan  :-\ :-\ :-\
The general premise of it will be a BIG help in battles where the enemy has a lot of HP or things get drawn out for whatever reasons. That said, it's true usefulness will not likely pop up until much later in the game, where-as the usefulness of other character's inates are pretty much set from the second you get them.

So a big help late-game, and kind of helpful with things when a fight gets dragged out for whatever reason.

The prior versions of New Threat didn't even give Cloud an inate ability until after you had claimed him from that resort town (the one that sinks into the lifestream) in disc 2. :shrugs:
 
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