[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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Hello, so i'm new to the modding scene and absolutely loving this whole new feel to the game as i've played since the games core release its a breath of fresh air!
however i have just reached the cave after midgar zolom and after talking with elena and rude for some reason i'm getting "unexpected error" when i leave the cave. is there a reason for this and a fix please? i have attempted twice without success which it is very offputting sadly.
would need a little more information: such as what mods your running/options (if running any field mods disable them) savefile uploaded might be useful as well.
 
EDIT: never mind i'm an idiot lol. i thought that the one on the front page would look similar to the 1.5 one.
i was wrong lol

so i'm now on NT 2.0 and i can NOT for the life of me find any sort of guide that resembles this one for 1.5 https://docs.google.com/spreadsheet...niaG_OEhN8XqlAH2Srv3iHjLc/edit#gid=1941162602
is there a 2.0 version of it somewhere that i'm just too blind to see?
all i found was a drop guide or whatever on on the front of this mod page :(
nowhere near as informative.
any help would be appreciated :) thanks!
There isn't a 2.0 version of the spreadsheet Karsh put together for 1.5.

It sounds like you found the enemy drops spreadsheet but not the DL for the folder containing the 2.0 docs; it's above it:

TcWrmK8.png


Hello, so i'm new to the modding scene and absolutely loving this whole new feel to the game as i've played since the games core release its a breath of fresh air!
however i have just reached the cave after midgar zolom and after talking with elena and rude for some reason i'm getting "unexpected error" when i leave the cave. is there a reason for this and a fix please? i have attempted twice without success which it is very offputting sadly.
This issue was reported way back but I was never able to replicate it; my best guess is that there's some condition that needs to be met to cause it. Save file would be handy and a list of any mods or setup information, or the applog.txt that 7th heaven outputs (FFNX also has one if using that); it can be found either by clicking the bottom of the 7th heaven mod loader (will open the applog.txt file) or the FFNX.log file in the game's installation directory.
 
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Hello, I have been playing the mod and I've enjoyed it quite well so far. However, I am encountering what seems to be a glitch right at the end of disc 2, after the Hojo fight. Upon clearing the battle and viewing the scenes after, one of the cutscenes seems to completely softlock the game. The scene where Tifa and Cloud wake up for the second time at the northern crater begins and then immediately gets stuck at the first text box. Cloud begins to say her name and the name gets cut off by the text box and the game is just stuck like that. To note, Tifa's name is set to (Erm...WOW) and only (Erm...WO) is displayed by the box and the game is just frozen in this state.

I have tried reinstalling/repatching the game several times and the issue still occurs. I have also checked that the patcher is running on admin mode as well. Everything else up to that point has showed signs of working perfectly fine, only this has caused problems for me, as I cannot access the rest of the game past the Hojo Fight.

I am playing on game patcher version (steam) and I have never installed any other mods for FF7.

Any help would be greatly appreciated.

As of today I fixed the issue, no longer need help with it, still unsure what caused the problem exactly.
file
 
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Hey all :-D,

I've been trying the NT 2.0995 from a fresh start, in hard mode. Really enjoying the new story events.

So far, i got to the Midgar Sewers (around lvl 15) and the only difference I noticed from Hard Mode beeing On is the 0 Gil (which to honest, I would rather have some gil, maybe half would do).

The regular enemies seem to have the same level and stats (I didn't double check any boss yet). Tested the enemies on the midgar sewers and the beginning sequence.

Is this expected?

Thanks  :wink:
 
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There isn't a 2.0 version of the spreadsheet Karsh put together for 1.5.

It sounds like you found the enemy drops spreadsheet but not the DL for the folder containing the 2.0 docs; it's above it:

TcWrmK8.png


This issue was reported way back but I was never able to replicate it; my best guess is that there's some condition that needs to be met to cause it. Save file would be handy and a list of any mods or setup information, or the applog.txt that 7th heaven outputs (FFNX also has one if using that); it can be found either by clicking the bottom of the 7th heaven mod loader (will open the applog.txt file) or the FFNX.log file in the game's installation directory.
I Fixed the issue by not going to the map above where the chat dialog opens with Elena and rude. instead i left the cave and it worked smoothly, tried on 3 tries in a row to see if it was a fluke which it was not, all 3 tries worked great. i tried with my old save file by entering the cave above where Rude and Elena talk with cloud etc. and then left cave which it just black screens. so for anyone who may encounter this problem after encountering Rude and Elena you want to leave the cave completely and then save then re-enter and go into the cave you went past if you would like to grind/loot items from there. 1 being a 1/35 soldier thingy which i'm wondering perhaps that is the bug that causes the blackscreen?
 
Hey all :-D,

I've been trying the NT 2.0995 from a fresh start, in hard mode. Really enjoying the new story events.

So far, i got to the Midgar Sewers (around lvl 15) and the only difference I noticed from Hard Mode beeing On is the 0 Gil (which to honest, I would rather have some gil, maybe half would do).

The regular enemies seem to have the same level and stats (I didn't double check any boss yet). Tested the enemies on the midgar sewers and the beginning sequence.

Is this expected?

Thanks  :wink:
Steal steal steal!  :P when you reach Shinra HQ farm stealing Hardege from soldiers i made myself a hefty 10k Gil by time i reached Karm doing this :)
 
Hi!

I started a new game with NT 2.0995, hard mode, and Game mode B.

But I`ve been experiencing something weird. Tifa joins Cloud in Reactor 1 in the beginning of the game, that`s normal, OK, the problem comes when Barret joins your party a little later in the reactor. Tifa then completely dissapears from the group, and when I reach the place where you set the bomb, a XTM-A appears, like I`ve been playing Mode A all along...

That didn`t happen to me before. In NT 2.0991 Mode B plays normal.

I don`t know what is causing this...
 
Hi!

I started a new game with NT 2.0995, hard mode, and Game mode B.

But I`ve been experiencing something weird. Tifa joins Cloud in Reactor 1 in the beginning of the game, that`s normal, OK, the problem comes when Barret joins your party a little later in the reactor. Tifa then completely dissapears from the group, and when I reach the place where you set the bomb, a XTM-A appears, like I`ve been playing Mode A all along...

That didn`t happen to me before. In NT 2.0991 Mode B plays normal.

I don`t know what is causing this...

can confirm for that area typeB in 2.0995 should play out the same was as prior versions of the mod. if your running any other mods maybe one of those effecting it weirdly. a list of any active mods and if using 7th heaven verbose debug log may assist.  there are a couple of methods which should check to ensure game is 'patched' correctly. such as fire+all on cloud at start of game alongside checking if reactorbomb is contained within your inventory.
 
Thanks for your answer...

I disabled the Remusic v1.5 mod and works perfectly, thanks!
 
Steal steal steal!  :P when you reach Shinra HQ farm stealing Hardege from soldiers i made myself a hefty 10k Gil by time i reached Karm doing this :)
Does hard mode have stronger enemies for you? Because in my case, the enemies are identical in levels, stats, etc.

It's not mods, as playing only with NT enabled has the same problem.

Thanks for the tip on the Gil though.
 
Does hard mode have stronger enemies for you? Because in my case, the enemies are identical in levels, stats, etc.

It's not mods, as playing only with NT enabled has the same problem.

Thanks for the tip on the Gil though.
i play Type B mode?

to me i guess the mobs feel stronger idk really tbh. regardless stealing is very important as you'll constantly need gil over time to keep protecting fort condor lol.
another option after  going through the cave past midgar zolom you'll be able to steal razor ring weps for yuffie from those harrier bird things. good source of 750 gil each, best bet is use yuffie or just take her accessory for another character and steal.
 
I play type B too, but the enemies (a least up to midgar sewers - Don corneo) are exactly the same as normal.

I turned the hard mode on and off, reinstalled the game, started a new game, same issue.
 
Hey there, I've been playing FF VII NT for a long time. I just reached CD 3 in hard mode, No SP upgrade and Type B. So far so good and I went into Rocket Town
to talk to the old man to obtain a lance for Cid
but I come across what it seems to be a purple materia near the former rocket location but I can't pick it up for some reason. I can't find a way to put a screenshot here to show it though  :(
 
I play type B too, but the enemies (a least up to midgar sewers - Don corneo) are exactly the same as normal.

I turned the hard mode on and off, reinstalled the game, started a new game, same issue.
 
It'll be more noticeable later on; the calculation used for level for instance is /6, then * 7 (around 15-16% increase) with the game always rounding values down. So for lower level enemies this parameter likely won't visibly change. One way to check would be to find a Devil Ride enemy outside of Midgar (the red motorbike enemy) and use Sense on it; should be Lv.20 on normal, Lv.23 on hard. Other parameters like strength, etc. get adjusted too but these are trickier to check directly due to damage variance.

Hey there, I've been playing FF VII NT for a long time. I just reached CD 3 in hard mode, No SP upgrade and Type B. So far so good and I went into Rocket Town
to talk to the old man to obtain a lance for Cid
but I come across what it seems to be a purple materia near the former rocket location but I can't pick it up for some reason. I can't find a way to put a screenshot here to show it though  :(
That's the location for long range if it was missed earlier by the rocket itself, will check it out.
 
Thank you for your answer !

I'm taking this opportunity to signal a consistent crash when I'm about to
fight Safer Cait Sith at the Temple of the Ancients
. I'm afraid due to that bug that I can't
fight Safer Sephiroth as well since it uses the same background iirc
.

The crash message just says Game Crashed :( and to visit the FAQ of the FFNx driver

EDIT : Had to disable all mods expect NT mod to proceed further, playing with 7th Heaven Mod Manager.
 
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It'll be more noticeable later on; the calculation used for level for instance is /6, then * 7 (around 15-16% increase) with the game always rounding values down. So for lower level enemies this parameter likely won't visibly change. One way to check would be to find a Devil Ride enemy outside of Midgar (the red motorbike enemy) and use Sense on it; should be Lv.20 on normal, Lv.23 on hard. Other parameters like strength, etc. get adjusted too but these are trickier to check directly due to damage variance.

That's the location for long range if it was missed earlier by the rocket itself, will check it out.
Thanks for pointing that out, I will definately try it once i exit midgar! ;)
 
Thank you for your answer !

I'm taking this opportunity to signal a consistent crash when I'm about to
fight Safer Cait Sith at the Temple of the Ancients
. I'm afraid due to that bug that I can't
fight Safer Sephiroth as well since it uses the same background iirc
.

The crash message just says Game Crashed :( and to visit the FAQ of the FFNx driver

EDIT : Had to disable all mods expect NT mod to proceed further, playing with 7th Heaven Mod Manager.
What other mods did you have on?

***

[NT 2.0 - Combat Only version]
A while back someone requested a combat-only version of the mod, which I've put together; it's all the battle rebalancing but paired with a default flevel (field script, dialogue, etc). But there's one thing to figure out and that's whether or not to modify the flevel slightly to include the Hard Mode/No-Exp options and the Source System which was used when balancing the enemies.

On the one hand, if the flevel is left unmodified then this means it can be combined with any dialogue/flevel-altering mods with less fuss as it uses the same encounter structure as the default scene.bin (I made some tweaks where needed so it'd conform to it, like re-adding the Mystery Ninja encounters and things like that). On the other, balancing might be tougher on the player without access to the Source System and won't be able to leverage the hard mode or no-exp options.

What I could try to do is set it up so that hard mode is toggled through the IRO rather than in-game, and tweak the character stat growth + equipment bonuses to compensate the lack of sources. Does that sound like a good plan?

***
I think someone else also asked for a 2.0 equivalent to the 'Vanilla Combat' variant of the 1.5 build as well (which would be the customised field scripting but using vanilla battles & balancing; the opposite to the above); I'm not sure how much work that'd involve yet, but the encounter table is (mostly) intact unlike the 1.5 build where that all needed to be restored so if it's a quick turnaround then I may get that together soon too.
 
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***

[NT 2.0 - Combat Only version]
whether or not to modify the flevel slightly to include the Hard Mode/No-Exp options and the Source System which was used when balancing the enemies.

On the one hand, if the flevel is left unmodified then this means it can be combined with any dialogue/flevel-altering mods with less fuss. On the other, balancing might be tougher on the player without access to the Source System and won't be able to leverage the hard mode or no-exp options.
i don't  mind giving it a wee run/playtest off stream (but recorded to show any fights struggled with uploaded somewhere)  with no exp / no sp / hard mode :) 2-3 days playthrough. and provide feedback :>  sub 24 hours could provide feedback for a purely hardmode/no source option. if thats of use let me know :) feel free dm on discord anytime.
 
So I'm in the Hojo fight and the battle starts with big guard so I thought of using the classic strategy of casting reflect on myself to bypass the enemies' reflect and got stuck in a loop of the spell reflecting over and over from one character to the other.  Don't know if it matters but the spell was hydro.
 
So I'm in the Hojo fight and the battle starts with big guard so I thought of using the classic strategy of casting reflect on myself to bypass the enemies' reflect and got stuck in a loop of the spell reflecting over and over from one character to the other.  Don't know if it matters but the spell was hydro.
If the spell is bouncing then it should eventually resolve but it'll take a bit of time; each person has 4 'charges' of reflect. In situations where it's infinite and a final target can't be determined (there was a way to make this happen with Reflect Ring but I forget how) the game crashes.
 
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