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Chocobill
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Also tells me game was not started with new threat 2.0 installed the first time I save despite having it installed
have you got addedeffect any status effecting materia equipped if an enemy is immune to a status that can cause miss. same regards elemental-elementSorry if this has been answered before but when I equip the ultima weapon cloud always misses. Is this intentional or could I have installed it wrong? Love this mod, but being essentially unable to use a weapon is a pain. Help is appreciated thank you.
Thank you for responding. Tested again. All the installation tests passed, just for some reason equipping ultimate weapons makes attacks with them always missed. Only started happening with most recent new threat update.have you got addedeffect any status effecting materia equipped if an enemy is immune to a status that can cause miss. same regards elemental-element
eg if odin+added effect which inflicts ko, and enemy immune to death then it will always miss. same regards likes of elemental-bio etc. ensure status blind isnt inflicted.
you can check to see if mod was installed correctly upon game start theres a few things which the readme contained lets you know about, such as first battle/materia and checking if item reactorbomb or something like that is in it. alongside potions showing 300hp rather than default 100. fire spell if hit assist should give description 1% defense reduction or simular, alongside spell mp costs are different.
I checked and it seems that a flag was enabled by mistake, the 'Miss if not dead' one used by revive spells. I'll need to do a patch to sort this out.Sorry if this has been answered before but when I equip the ultima weapon cloud always misses. Is this intentional or could I have installed it wrong? Love this mod, but being essentially unable to use a weapon is a pain. Help is appreciated thank you.
This occurs if either the kernel isn't patched (which is unlikely as you have that bug with the Ultima Weapon) or if the player starts from a non 2.0 save file in Reactor 1 instead of a new game. If you did start from a new game, then I'll take a look into the logic that checks for this.Also tells me game was not started with new threat 2.0 installed the first time I save despite having it installed
I'm not familiar with Steam Deck I'm afraid; we have a qhimm discord that might be able to help though (if you're not there already: https://discord.gg/eXkP8Jev)I'm working on trying to install this on Steam Deck with whatever UI mods can work along with it and I'm trying to rule-out what's an issue with 7th Heaven, what's an issue with other, and what's an issue with Steam Deck. I'll try installing on PC first. I'm wondering if folks could recommend some accompanying graphical mods.
I remember I couldn't figure this out when I played 1.5 back in 2020 and enjoyed with vanilla graphics, which was still fun, but thought I'd ask. Maybe another place is more appropriate to ask.
I'll ask them about it.I'm using the Combat Mode version of New Threat 2. I would like to ask if there's a Black Chocobo save editor modified in order to treat correctly the new additions reported in this mod, and if not, if you have informations about the possibility, for the creator of the editor, to support it in the future.
Thanks.
I wasn't able to replicate the first issue at Gold Saucer, but I did see the 2nd issue at Whirlwind Maze; I've implemented a fix and will update the mod tonight along with some other fixes.Hi,
Been playing through and enjoying it so far. However I've got to report some errors.
Playing with the standalone installer.
-Entering the area in Wonder Square with the minigames, as well as the Chocobo Square lobby throws unknown exceptions. I depatched to progress through the Cait Sith chase figuring there wouldn't be anything to miss with no issues.
-Post Jenova-DEATH during the scene with the Black Materia, Tifa's model doesn't appear, causing a softlock.
Thanks for your work.
Could I get a copy of your save file? I'm unsure what would cause one specific character to be blocked on SP upgrades.Hello Sega Chief.
I´m new here, in fact this is my first comment. First of all thank you for this amanzing mod, I love the idea to keep Aeris alive, this was the principal reason to played your mod, I hope that you continue working on it. I found some issues:
- I can´t upgrade Red-XIII values after the battle againts Jenova and Sephiroth (Disk two after the Ice mountains).
- I have enable "Voice Attacks" by "Cosmo Memory" but in this exact place Aeris changed her voice and use Barret´s.
Well, that´s it for now, once again thank you for this amanzing mod. Please, let me know if I can send you suggestions here in the comments or by PM.
* Sorry for my poor english, I just studied basic long time ago.
Another user reported the same bug, but frustratingly I'm still unable to replicate on either 7h or using the regular installer via Steam in either of those rooms. Were there any other mods being used or have other mods been hard-installed in the past? For next patch I'll take copies of the 2.09992 fields and import them over in case there's some corruption or similar happening there.I'll ask them about it.
I wasn't able to replicate the first issue at Gold Saucer, but I did see the 2nd issue at Whirlwind Maze; I've implemented a fix and will update the mod tonight along with some other fixes.
Glad you enjoyed it; I'll see what I can do with the suggestion for post-altar scene, adding dialogue itself isn't tough but it's more of a case of finding where its a good place to put it, and sometimes scenes need adjusted or added to fit it.
Messages I think unlock after X amount of posts.Hello Sega Chief.
I don´t know what is happening but I can´t send you messages. Yesterday I found another issue: There is an error in the text when you use Knights of Round.
By the way right now I finished the game, my save files would be still useful?
I'll sort that out tomorrow and have a patch up.Indeed I enjoyed it.
Also, I've encountered a bug during the Junon Weapon Raid. When I have only Barret and Cait Sith in my party, during the encounter with Yuffie. At one point, when Yuffie is supposed to move, she remains blocked by Barret's sprite and the game is softlocked. It happens after Cait Sith says: "They stopped us from getting to her. We'll need to try again later..." Yuffie then starts walking, and is blocked by Barret's sprite.
I tried two more times by having Barret arrive in a different part of the screen, but the bug happened each time. Does anyone else encounter the same problem?
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It looks like some of the text strings in the kernel have been messed up; I'll sort that out.Every single time I level up a command materia to max I get "{BOX:RED} Limit Break" and the steam achievement "master materia". It doesn't seem to have any affect on gameplay it's just annoying. https://imgur.com/a/3mXmNnS
Are these setups using triple slots? Balancing-wise, I'm probably not going to change the base mod around it; would rather hear about what OP things people cook up.Hello again Sega Chief.
Well, if a need more comments to start sending messages I take this chance to give you tips:
I´m already finish 2.0 twice and I found something that could be interesting for you:
There is a way to break the game:SPOILERS
In resume "Sneak attack": I used these formulas in my second gameplay, quick example:
Ultima+Sneak attack+Ultima - Sneak attack+KHOR+MP Turbo - Comet+Sneak Attack+Comet
Kjata+sneak attack+Bahamut - Neo Bahamut+Sneak Attack+Ramuh - Shiva+Sneak Attack+Ifrit
These combinations could use in the two rows of every character.
I beat all the new bosses that have the "Limit 4" with these formulas, in some cases only need one character to win the match. I don´t know if I´m going to regret to tell you this because is an easy way to finish the game (Even Sephiroth in his two forms) but I asume that a solution could be this:
Sneak Attack - One Star (Like the Summons of this version)
My list of suggestions (Whishes) for the Type "B" - Hard mode:
- At he begining of the game (First scene) could be useful find this accesory: "Cat's Bell" - Would nice to steal it from one of the soilders, I never use this accessorie but in this point of the game would be awesome.
- Again, at the begining of the game would be nice to find a reward of gil (Maybe from the soldiers...again) something like: "165 giles", like a little help to buy "Steal" materia at the begining.
- One purple Materia: Strenght Plus or something like that, a materia to increase the Strenght, One Star, at least one.
- I reached level 99 but it was difficult (At least for me) to have 9999 at least with two characters, so, I suggest to add a second "HP Plus" or this idea: Items in the field (Very hide), rewards after win mid-bosses/bosses-battles, some examples:
- Potion+ (Increase the HP by 45)
- Potion++ (Increase the HP by 85)
- Potion+++ (Increase the HP by 255)
- Potion ++++ (Increase the HP by 460)
- Potion +++++ (Increase the HP by 875)
The same idea could by apply for MP.
- More items in the field, there are a lot of empty spaces.
Tiny Bronco and Highwing:
- The are a lot of empty islands, so, would be nice to reach one new city/village/reactor when you get the Tiny Bronco and the same idea with the Highwind.
- Turks:
Everything is right with them but at the begining of the game the items that we can obtain from them (Using "Steal" Materia) are kind of poor (At least in my opinion).
Well, that´s all. Thank you for reading me and I hope this help you in some way.
* Sorry for my poor english.