[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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Mod updated to 2.09997, and the Combat Only version was also updated (within the IRO catalog).

Patch notes

2.09997
*) Materia in North Cave Left-Down path that required to be picked up during a jump sequence can now just be picked up from the ground
*) Adjusted conditions for Biggs, Wedge, Jessie to not be visible on the train during Type B
*) Added information about the buggy when acquiring it, including that it can be boarded onto the Cargo Ship in Costa Del Sol.
*) Added an opportunity to save the game after Reactor No.5
*) Adjusted Cait's appearance condition in Costa Del Sol to prevent him appearing before recruitment
*) Changed triggers for examining the vent in the train tunnels; an issue where the Type A route could be blocked under certain conditions
*) Fixed an issue where an item could be picked up repeatedly from Floor 65's conference room
*) Removed debug NPC from the Highwind
*) Morph damage modifier changed to 30% of regular attack damage (credit to PostScriptThree)
*) Bottomswell range-row set to normal
 
Howdy howdy~

I was thinking of doing yet another playthrough of this, but I thought I'd ask and see if there's any particularly large or important content updates coming any time soon first, just in case.
 
Hey folks. I'm trying to troubleshoot a new threat 2.0. I've played it before but for some odd reason, the seventh heaven mod doesn't seem to recognize it. Here's what I've done so far.

I've uninstalled/reinstalled the mod through seventh heaven.
Uninstalled and reinstalled Seventh heaven.
Ran only New Threat 2.0 but the game doesn't recognize or prompt me to select my game mode.

I can get a New threat 1.5 to work through Seventh Heaven, but I'm having no luck with 2.0. Can anyone help point me in the right direction to fix this?
 
Howdy howdy~

I was thinking of doing yet another playthrough of this, but I thought I'd ask and see if there's any particularly large or important content updates coming any time soon first, just in case.
Nothing major in the works atm.

Hey folks. I'm trying to troubleshoot a new threat 2.0. I've played it before but for some odd reason, the seventh heaven mod doesn't seem to recognize it. Here's what I've done so far.

I've uninstalled/reinstalled the mod through seventh heaven.
Uninstalled and reinstalled Seventh heaven.
Ran only New Threat 2.0 but the game doesn't recognize or prompt me to select my game mode.

I can get a New threat 1.5 to work through Seventh Heaven, but I'm having no luck with 2.0. Can anyone help point me in the right direction to fix this?
There was an issue I've just sorted where the mod.xml was wrong, causing the mod to not be activated. It should be resolved now (v2.099972).
 
Hi SegaChief, Could Fast-Travel to cities through NPC be a thing? In Highwind for example.
 
Hello again, Sega Chief.

I had an idea recently, It´s about weapons and armors. What about to add more options to buy? For example: "Mythril Saber" has these attributes:

* Mythril Saber I
Mag+10, Spr+30 - 3 Slots.

What about to add a second "Mythril Saber" in sell with another attributes, for example:

* Mythril Saber II
Mag+5, lck+5, Spr+10 - 4 Slots.

The same idea could be apply for the armors. So, with this every user can buy a weapon according to their strategy.

Thank you for the last update.
 
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Hi SegaChief, Could Fast-Travel to cities through NPC be a thing? In Highwind for example.
Might be awkward as the highwind's location might end up somewhere inaccessible. I think it's fairly fast to reach places with the airship as-is, especially if there's a choco on board to cover any remaining distance like to Icicle Inn.

Hello again, Sega Chief.

I had an idea recently, It´s about weapons and armors. What about to add more options to buy? For example: "Mythril Saber" has these attributes:

* Mythril Saber I
Mag+10, Spr+30 - 3 Slots.

What about to add a second "Mythril Saber" in sell with another attributes, for example:

* Mythril Saber II
Mag+5, lck+5, Spr+10 - 4 Slots.

The same idea could be apply for the armors. So, with this every user can buy a weapon according to their strategy.

Thank you for the last update.
I don't have space to add weapon derivatives, the kernel (as it is) is quite restrictive in terms of equipment slots. If it's ever expanded though by an external mod though, then would definitely look into it.


***
Minor update was made to NT and NTCO to add identifiers and fix some XML compat flags.
 
Doing a new playthrough cause there's been a few updates and I just want to. Out of curiosity, how much did the limit break kills get reduced? The beginner hall in Junon lists them as the same as far as I'm aware.
 
Is there a place to download older versions of New Threat like 1.4? Whilst I am enjoying 2.0 and you do a fantastic job with this mod, I get a little sad when I see things that were once in 1.4 is missing in 2.0 like the bronze dragon fight with the Guard Scorpion, and boss fights for final limits and such.
 
Is there a place to download older versions of New Threat like 1.4? Whilst I am enjoying 2.0 and you do a fantastic job with this mod, I get a little sad when I see things that were once in 1.4 is missing in 2.0 like the bronze dragon fight with the Guard Scorpion, and boss fights for final limits and such.
in the very first post

[quote author = Segachief]
[Prototypes & Variants]

New Threat v1.5
Stand-alone Installer https://mega.nz/file/2h8yiBKQ#HrligFPDSqk5Y3VjE7bAFJ3kaAUoBZUUThr4ajjbIyc[/url]
7th Heaven IRO https://drive.google.com/file/d/1UbO2Ewj-6jrTNvOJhSYPo2RJGBKZYi2u/view?usp=sharing

*This is the previous build of the mod; it contains content that was cut from 2.0 and a different approach to balancing. It's still being maintained alongside the latest build.
[/quote]
 
Hello. I was using the search option to look over for a troubleshooting, but find nothing, so... Hope someone can help me with my problem.
I had no issues until reaching Gold Saucer for the first time. After Caith Sith joins the party, I try to go over to the GP minigames in the same section (wonder square), then the screen freezes in the "loading" between scenarios. The game is still running as I can still hear the background music, but nothing happens.
I tried to solve this issue by testing the save file in two different PCs, getting the same result.
 
Hello. I was using the search option to look over for a troubleshooting, but find nothing, so... Hope someone can help me with my problem.
I had no issues until reaching Gold Saucer for the first time. After Caith Sith joins the party, I try to go over to the GP minigames in the same section (wonder square), then the screen freezes in the "loading" between scenarios. The game is still running as I can still hear the background music, but nothing happens.
I tried to solve this issue by testing the save file in two different PCs, getting the same result.
if your using 7th heaven mod manager try placing the Mod higher in the load priority list otherwise can try is to disable any field modifications. If that still doesnt help to resolve, upload savefile.
 
Hi, i have a question, i was playing the game with new thread mod 2.0.9997 combat only, the thing is how i can get all creation for yuffie and cosmo memory for nanaki? required bosses are dropping different items and not limit manuals. It’s possible use nt 2.0 combat only and get both limits manuals? thank you very much for this amazing mod.
 
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Hey so I'm playing Type B currently, and I *think* I found somewhat missed text from a random NPC in Shinra Bldg, the same floor where the higher ups having a meeting:

5Lzv4yz.png

Now it may be a leftover from the original text or something else entirely, but considering the... change... to how the story unfolds in Type B, my guts says it's the former. That said, great job so far, I'm enjoying the change so far. Everything felt so fresh.
 
During the "Crisis Core" bit where you're suposed to play as Zack my game still shows Cloud.
Any fix? I used the auto load order of 7th heaven.
Edit: apparently it was the ninostyle battle models mod
 
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I started a game a few months ago. I can't remember if it was type A or B. Is there a way I can find out what version that game save is? I am on level 10 market place. I am hoping it was type b. If not, the game saves available to download on here. Are they for game type b?
 
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Alright well I gave it a final try with the advice I got from here and found out what the issue was, for some reason the 'Kactuar - Keyboard and Controller Icons' is incompatible and stops it from working.
Going to give it one last try to make sure, but I'm hopeful that this was the issue
Thanks for the help guys

EDIT: Seems that the Tsunamods 'Final Touches' also fucks up the font for some reason, with those two disabled everything seems to work as intended
Looks like I've encountered this same exact issue.  I never got a prompt when I started a new game about whether I wanted Game Mode A or B, but I could tell the gameplay had changed anyway so I kept going.  Just had the Kalm stuff and Yuffie never triggered.  There's so much old information out there on New Threat that I just kept going, thinking maybe I would find her in the forest, but I don't think it's happening.  Since I went past the Kalm scene and don't have any earlier saves, I'm guessing I'm just locked out of Yuffie.  That might be where I end my playthrough, since I have no idea what else might be bugged.  I haven't logged back in to mess with it since it's late, but I'm guessing it's the Kactuar mod since I do have that installed.

A shame, I was enjoying this run, but I don't want to start over. :/
 
EDIT: Seems that the Tsunamods 'Final Touches' also fucks up the font for some reason, with those two disabled everything seems to work as intended
This is untrue.
 
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