[FF7PC]FF7 SYW V3, Battle, world map and fields with ERSGAN (WIP)

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Hi, I want to say, amazing job! Really wanted to play FFVII again before the remaster, it's my childhood favorite game!
Just got a few questions:

  • How much time does it need for the first release?
  • Do you need any beta tester?

Again thanks for your work, cheers! ;D
 
The first release will take some time (i found that on some TV or mis-calibrated computer screens, the black offset isn't right (#020301 or so instead of #000000)), i'm generating the whole background again then do the game again for test.
I also need to found better filtering for some screens.

Maybe one or two month, i don't want to speed up the process, i want to do a bug free release.

I don't need more beta tester right now but i'll tell you if i need.
 
I'm a little rusty on Avisynth filtering, but I'd wager the FMVs could look alright with some MVDegrain3, Gradfunkmirror and NNEDI2. Maybe with a light AddGrain to fake extra detail.
 
Sorry for being kinda afk. I'll clean up the vapoursynth assistant more soon, but it more or less works now.

I'm a little rusty on Avisynth filtering, but I'd wager the FMVs could look alright with some MVDegrain3, Gradfunkmirror and NNEDI2. Maybe with a light AddGrain to fake extra detail.
I've tried NNEDI3 and fast denoiser with a test video recently, and I can tell you that neural network upscaling + KNLMeansCL or V-BM3D for temporal denoising looks WAY better.  And it shouldn't be too slow with a good GPU.

Also, when you say NNEDI2... are the source clips interlaced, or did you just mean NNEDI2 image doubling?
 
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Thanks AlphaAtlas, take your time, i'm doing the game again to correct the black offset bug i have on some screens, so i won't process the videos ATM
 
here's some more ingame :

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Thank you. Well ... I have not seen FFVII ever look better than that thats for sure. I am hoping for a release soon :)
 
As soon as possible.

As i said i don't want to release a bugged or insconstant upscale from screen to screen.
As ff7 background quality isn't constant from one screen to another in original game, the upscaled version need to be tweaked as much as possible to get a great render.
So i've done the game twice to try to find the better filtering option for each screen, i tried lots of waifu/esrgan/imagmegick combo filtering (from no filtrering at all, just esrgan, to a combinaison of about 5 filtering renders layered).

There's no more big bug ATM, and the background pack is well optimised.

But i have a great alpha tester how's doing the game right know and have found little fix and optimisation i correct while is testing (some black pixel (not missed a lot myself but he found some)) a mis-animated door ...
I'll take the time needed, but when a release will be avaible, it won't be a beta.
 
Thats correct of you. Not wanting to release a glitchy version.
Its a shame they did not save the original files back in the days. Such a shame.
 
Its a shame they did not save the original files back in the days. Such a shame.
That's i saying to myself each time i've upscaled any graphic of the game
 
Thanks but waifu do a better cleaning job.
I'll try on complexe screen to see if it can boost the final quality
 
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Sorry for being kinda afk. I'll clean up the vapoursynth assistant more soon, but it more or less works now.

I've tried NNEDI3 and fast denoiser with a test video recently, and I can tell you that neural network upscaling + KNLMeansCL or V-BM3D for temporal denoising looks WAY better.  And it shouldn't be too slow with a good GPU.

Also, when you say NNEDI2... are the source clips interlaced, or did you just mean NNEDI2 image doubling?
Yeah, NNEDI3 (I meant that version) would be meant here for image doubling. At its time, it was the best scaler by far, and it yielded some very light denoising and great antialiasing as a side bonus. And it was developed with neural networks.

As for M(V)Degrain3, it's just the latest motion compensated denoiser I know of. It is quite slow (much more than, say, dfttest) and at its time struck a great balance between denoising and actual detail removal. Where can I read about KNLMeansCL and V-BM3D?
 
hy, i have just seen huge possibilities how your "IA" can recover information of images and, while i have no idea of programming im a amateur photographer and pixel peeper and i have an idea, for example get this chart https://www.dpreview.com/articles/3692631027/newreschart scan it at at least 600dpi and then with a DNG image of a camera to train the IA, this chart have much information and you can deal with big problem of photography industry, moire, nyquist frequencys, diagonal lines that seem stairs etc
 
This chart is well know (i'm doing digital reflex photo for about 15 years) but the IA need to train from real cases, this absctract chart won't help the IA rendering to my mind.
But if you provide an HQ version of it, i could try to train a model to see what it's going to do ^^
 
satsuki, do you know if is possible to make a portable version out of Steam's FF7 and mods like yours and Final Heaven's?
 
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