[FF7PC] Phoenix Rejuvenation Project (Discontinued, use Unified Model Installer)

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Awesome job Squall! I am wishing i can help out, But i keep getting the bugs in Kimera NON stop Seems to have fixed, And Biturn locks up if i try to display any model, and if i scroll down to find other models it scrolls back up and won't let me click, Any ideas
EDIT2: Okay, i got Bitrun to work, just gets overwhelmed when you have to many files in a folder.
A new question though, What do the colors mean? Also, the texture issue above doesn't apply when i load them in biturn, is that normal??

Running XP 32 bit if it matters.

Also Squall, it's kinda daunting picking a model, So's not to get confused could you appoint me one to do? (the easier the better)

EDIT: Also, seems some files lack faces.. (dunno is this is normal) example below

Example-1.jpg


EDIT3: I know i'm asking a lot here and i sound like a noob now haha... But help I'm trying to follow the tutorial, But i can't find clouds head.. So is there a list on parts to remember i could use and their file names?
 
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hey guys just wanted to say this mod is the GREATEST,
thanks for all the the unimaginable work thats been put into it
I wouldn't be playing ff7 again if I hadn't seen this mod
Some say it's the best mod for Final Fantasy VII

Some say that it's the best thing man has made since sliced bread
I agree  :-D

(edit)
No wait... It's better than sliced bread!
any fool can slice bread  :wink:
 
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Just thought about something, The PRP uses a separate launcher, Anyway we can make it so it's like the NPC:RCP? for use with Aali's custom graphics driver?
 
Well my plan is to go  back to the old set up till i fix the bugs in the new system
 
First we have to remake remaining models :wink:
2 hellbringer616 here is some easy(by my opinion) models that you can try to rebulid:
youhavetorebuildthis.jpg

Names are:
Wrestler 2 - Normal (bpdc);Beach Man 2 - Normal (clbb);Punk 1 - Normal (cufc).

To remake Wrestler 2 use gajc model.
To remake Punk 1 try use Rude model (anic) and parts from Cloud(aaaa) model.

Use this list to find models that you need:
http://rapidshare.com/files/232963435/char_list.txt.html
 
Thanks, hopefully i'll have one done pretty soon  :-D

EDIT: Is there one of those lists for battle models as well? because from what this guide is saying i'm swapping out battle models for normal and thats why they look bigger and stuff haha And thats the area i am having trouble in.. (can't find clouds anything let alone the part for him)
 
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It's easy to use this with Aali's driver, or just without the launcher in general. Just rename the 00.lgp and the 01.lgp in the prp folder to char.lgp and world_us.lgp and put them in the correct data folders. it's real easy just experiment with it.
 
It's easy to use this with Aali's driver, or just without the launcher in general. Just rename the 00.lgp and the 01.lgp in the prp folder to char.lgp and world_us.lgp and put them in the correct data folders. it's real easy just experiment with it.
Oh alright thanks a bunch
 
First we have to remake remaining models :wink:
2 hellbringer616 here is some easy(by my opinion) models that you can try to rebulid:
youhavetorebuildthis.jpg

Names are:
Wrestler 2 - Normal (bpdc);Beach Man 2 - Normal (clbb);Punk 1 - Normal (cufc).

To remake Wrestler 2 use gajc model.
To remake Punk 1 try use Rude model (anic) and parts from Cloud(aaaa) model.

Use this list to find models that you need:
http://rapidshare.com/files/232963435/char_list.txt.html
So i tried doing this but i got confused, aren't i suppose to be using battle parts? not just parts from other field models? Or am i just resizing them? I know i ask to many questions haha..

It's easy to use this with Aali's driver, or just without the launcher in general. Just rename the 00.lgp and the 01.lgp in the prp folder to char.lgp and world_us.lgp and put them in the correct data folders. it's real easy just experiment with it.
Did that but ran into a bug as soon as i started, the two guards that rush after you when you are about to leave the area with the train are invisible. checked the files with kimera and they are there, Any ideas?
 
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So i tried doing this but i got confused, aren't i suppose to be using battle parts? not just parts from other field models? Or am i just resizing them? I know i ask to many questions haha..
You CAN use parts of battle models,but you'll have to resize them,make them smaller.I don't see any reason to do this if you ALREADY HAVE resized models :|
Use your imagination to create something new using something you already have :wink:
 
Hellbringer616: are you useing opengl 0.5, because after I installed that I started having problems with visibility, in particular the first two blue guards were invisible. I'm going to run the game without the 0.5 driver and see if that clears it up. It should since I've been using PRP like this without any problems for a good 6 months.
 
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Once again some tool failed to set the alpha properly, but this time its not using some odd feature nothing else is using, so I can't just force the alpha to 1.0.
I don't get why these tools use the most unintuitive ways to get the models to show up in FF7, common sense says you should mimic existing content if you want it to work properly :|
 
Grimmy:Yep it's the driver (sadly) Guess we remake the guards then, Aali's driver is a must in todays world i think, It fixes pretty much all the issues i've ever had (and some others have but not me).

Squall: What size would you say is good? I did a test of 120 and it looked pretty good. But i have a feeling that would be to small

Aali: to avoid this issue with alpha is there a setting i should use in Kimera? Or would i have to use some other program for this? Maybe open the file in 3ds MAX to change the alpha then repack it?
 
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Grimmy:Yep it's the driver (sadly) Guess we remake the guards then, Aali's driver is a must in todays world i think, It fixes pretty much all the issues i've ever had (and some others have but not me).

Squall: What size would you say is good? I did a test of 120 and it looked pretty good. But i have a feeling that would be to small

Aali: to avoid this issue with alpha is there a setting i should use in Kimera? Or would i have to use some other program for this? Maybe open the file in 3ds MAX to change the alpha then repack it?
Don't bother, it will be fixed in 0.6b anyway. :-P
 
Grimmy:Yep it's the driver (sadly) Guess we remake the guards then, Aali's driver is a must in todays world i think, It fixes pretty much all the issues i've ever had (and some others have but not me).

Squall: What size would you say is good? I did a test of 120 and it looked pretty good. But i have a feeling that would be to small

Aali: to avoid this issue with alpha is there a setting i should use in Kimera? Or would i have to use some other program for this? Maybe open the file in 3ds MAX to change the alpha then repack it?
Don't bother, it will be fixed in 0.6b anyway. :-P
Oh, alright awesome!
 
OK.. lol.. I'm such a newb at this. But, i truly wish to help. So if anyone could tell me what programs to use.. and how to get started (Ive looked everywhere and i can find no tutorials... maybe I'm blind) i want to help re-create the models ^.^
 
There is an excellent tutorial written by borde on how to make models,  search around I'm sure it's on this board somewhere. I would start the search on the old npc reconstruction project thread.
 
I'd love if apz freak would just join this party...

I wish I had the time and patience needed to learn this art, and help you guys. I'll try someday.

Good luck, and thank you for your effort!
 
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