[FF7PC] Phoenix Rejuvenation Project (Discontinued, use Unified Model Installer)

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Hi!It's been a while  :wink:

I'm back with tiny update!
I't still many models to rebuild but yesterday i made some experiments with many characters.Here it is:
1st i made "TRUE" 1st class SOLDIER Cloud(Somebody already made this thing but he don't response on my PM):
myCloud.jpg

I bring sword on his back(like in NPC RP) and changed his proportions so he looks half Chibi but still he is tall model.

2nd is Tifa color change:
Tifa0.jpg

Want to hear you opinions about these model!Which one is better?And which one you want to see ingame?

BTW NPC rebuilding is still going(exept these two i made some NPC yesterday)...not so fast as planned but IT'S GOING
 
I myself prefer Chibis like APZ................ i hope some one starts a mod like that..
lol..
i would my self. but.. i know nothing of how to make them from scratch..

but, something is off about the cloud model..
and the Tifa model.. looks like you just put a light in front of her...
tell me what you changed???
I think i am missing it due to me being half asleep..
 :|
 
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I don't used light at all!Ingame models don use it,so i tried don't use it too like in original.
Game makes light by it self.
Here some ingame screens:
Old PRP Cloud
04.jpg

My:
09.jpg


Tfa ingame:
07.jpg

 
Sorry,don't have save in better place  to make screenshots
 
Looks like their faces are glitched up. But I do prefer the lighter models, the older ones are way too dark. You're in the right path.
 
I do like the darkness on the models, it somewhat adds to the game's emotion, but the old ones were a little too dark.  I like your new Tifa, but she needs to have at least a little color on her skin, I don't remember her being albino  :-P
Also, what's wrong with their eyes?  I noticed my game does that too
 
Squallff8 : Good work I like your tifa.

Bear : The problem with the eyes/face is that the texture is set to 25-50% opacity. To fix it open the model in kimera, open the head in the p editor. Select the group with a texture, click group properties and set it to 100%. click apply changes, close the p editor and save the model. Now the face texture will show up properly. On my game it was Barret and Wedge that had this problem, so it my be an individualized bug.
 
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Ok,People thanx for you commets!

2obesebear
I'm using Color Detector program to catch colors to use.And this new Tifa's skin is the same as original Chibi model.

2grimmy307
Thanx man!That really works!I fixed texture opacity and now its full visible!
 
I like these too!
I wonder why they were darker than the chibi ones though, maybe they didn't expect much contrast with the backgrounds during battles when compared with field backgrounds or something
 
While trying to figure out a problem with some of our custom face textures I descided to learn how to port models(since all they are is blank models wrapped by a texture). This is the FFX treasure box I did, I have it set to replace all the treasures in the game.
ff72009-06-2120-10-56-06.jpg
 
I think you should scale it down a bit... it looks bigger that the character..

But thats just my opinion..

Still I like it! :D

 :wink: Good Luck!
 
Yuffie, that scene always has a massive sized treasure chest.  It will look regular size everywhere else.  Also Grimmy, I'm nearly finished with the enemy list and will email it to you by tomorrow probably (depends if I put some work on the BC vids).  Unfortunately I haven't found a way to extract FFVIII models yet.  I've also had some luck with the BC videos, I've just been consumed this weekend.

Actually, I haven't tried 3dripperdx... so maybe that will work.  I'll let you know
 
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OH okay.. lol..
i just realized that..
xD

Sorry

well then that looks great!

but... just curious.. is it legal???
 
Yuffie, it's just as legal as anything else here.
Nice treasure-chest btw grimmy  :-)

Unfortunately I haven't found a way to extract FFVIII models yet.
did you just say... FF8 models?
 
did you just say... FF8 models?
Indeed.  I've got all the monster models that could be implemented into FF7, but haven't had a lot of time to look around and try to find a way to export them to a usable format.   I have a viewer for them and that will hopefully use directx.  I tried Rinoa but it seems you don't have it set up to read the battle models  :|   

EDIT
 I did find a post by Qhimm from 2004 where he clearly figured out the battle format and had the models in 3DSMax.  Mirex' Biturn can open them (though not correctly)and convert them, but I can't get blender to work properly so I'm unsure if they are exported correctly

EDIT2
The link for enemies and their updated counterparts http://www.megaupload.com/?d=Y81C4FNV
There are some that are still missing, but I'd say I'm 90% done.  The other 10 will come from Koral implementing the few missing Crisis Core enemies into Rinoa, and me going back through the FFVIII and FFX enemies to double check if any can be swapped with some of the more obscure FFVII enemies.  I'll also need to run through Dissidia.
Note: the ones highlighted in red are VERY debatable.  Since everyone and their mother already has the KH models, I don't see any reason to list them
 
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did you just say... FF8 models?
Indeed.  I've got all the monster models that could be implemented into FF7, but haven't had a lot of time to look around and try to find a way to export them to a usable format.   I have a viewer for them and that will hopefully use directx.  I tried Rinoa but it seems you don't have it set up to read the battle models  :|   

EDIT
 I did find a post by Qhimm from 2004 where he clearly figured out the battle format and had the models in 3DSMax.  Mirex' Biturn can open them (though not correctly)and convert them, but I can't get blender to work properly so I'm unsure if they are exported correctly

EDIT2
The link for enemies and their updated counterparts http://www.megaupload.com/?d=Y81C4FNV
There are some that are still missing, but I'd say I'm 90% done.  The other 10 will come from Koral implementing the few missing Crisis Core enemies into Rinoa, and me going back through the FFVIII and FFX enemies to double check if any can be swapped with some of the more obscure FFVII enemies.  I'll also need to run through Dissidia.
Note: the ones highlighted in red are VERY debatable.  Since everyone and their mother already has the KH models, I don't see any reason to list them
RINOA v5.1 only support bare FF8 field models (minus texture-maps and skeleton), v6.0 (not released yet) shows these field models all properly (with guesstimate skeletons for most models) and glitchy Battle models.
I am working on it, but very very very slowly.

I haven't been able to confirm if the older CC-Model-Viewer shows anything different which RINOA doesnt, because I had made extensive changes so RINOA was more compatible with the CC files and didn't crash all the time.

Which models do you need from Crises Core exactly?

I had a look at your list, and it seems difficult to spot the missing Crises-Core ones.
The ones I could catch:

  • 8 eye
  • Epiolnis
  • Mandragora
  • Sample opt b


If I can find out which raw files these monsters are in, then I can look into it. Otherwise I have no idea where I would start.

There were quite a number of non-loading files actually, so I suppose that would be a handy starting point  :-P
 
RINOA v5.1 only support bare FF8 field models (minus texture-maps and skeleton), v6.0 (not released yet) shows these field models all properly (with guesstimate skeletons for most models) and glitchy Battle models.
I am working on it, but very very very slowly.

I haven't been able to confirm if the older CC-Model-Viewer shows anything different which RINOA doesnt, because I had made extensive changes so RINOA was more compatible with the CC files and didn't crash all the time.

Which models do you need from Crises Core exactly?

I had a look at your list, and it seems difficult to spot the missing Crises-Core ones.
The ones I could catch:

    * 8 eye
    * Epiolnis
    * Mandragora
    * Sample opt b
The lower res models of Zack, Aerith, and maybe Cloud don't show anymore (but really it's not a problem... who wants lower res????)

Missing list
Epiolnis
Green Sahagin
Mandragora/grngrass
Maybe Gremlin and 8 eye and Imp
I don't think Sample opt b are on there

I haven't played Crisis Core in a while, but I'm pretty sure those guys are in there and unviewable...
 
This sounds bad and off-topic, but can anyone send me the ripped models of FFX and Dissidia? I need those, and someone who is willing to send them to me I might do them a favor by converting some models into FF7 for them. You can pm me or send the models to my email:  [email protected]

P/S: If this sounds too bad then ignore me.
 
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