[FF7PC] Phoenix Rejuvenation Project (Discontinued, use Unified Model Installer)

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Sorry for the double post, but got it working finally (had to regedit some more, file paths were not right), loaded it up and first screen it's showing the background as squares with spaces between them, anyone know what the problem here is? Here's a screen shot of what's going on.
Not to mention, fatals right after first battle.
 
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you're nvidia fix isn't working.

Use Aali's custom graphics driver, it'll fix the issue.
 
That fixed the graphics problem, thanks, but just fataled when I opened the menu up, from what little bit I've seen though looks damn good.
 
are you using the saint's high res patch? it did that for me as well, i think i fixed that by using YAMP (i don't know why but after i used that it stopped crashing when i opened my menu)

if not then i dont know what to say other than try to upload an app log
 
Yeah, tried Saint's high res patch, then rolled it back and still doing it, I'll try YAMP.
 
don't use saint's patch, use Aali driver. does everything saint's does, minus all the bugs and errors plus add's a lot of new features you couldn't do before.
 
Yeah, had saints in before I got Aali's drivers, tried YAMP and still crashing, giving me this error...

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Code:
AppName: ff7.exe  AppVer: 0.0.0.0  ModName: ff7.exeModVer: 0.0.0.0  Offset: 002b1ff6<?xml version="1.0" encoding="UTF-16"?><DATABASE><EXE NAME="ff7.exe" FILTER="GRABMI_FILTER_PRIVACY">    <MATCHING_FILE NAME="backup_ff7.exe" SIZE="5882880" CHECKSUM="0x846A5F8A" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="09/15/1998 18:14:07" UPTO_LINK_DATE="09/15/1998 18:14:07" />    <MATCHING_FILE NAME="ff7.exe" SIZE="5882880" CHECKSUM="0x846A5F8A" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="09/15/1998 18:14:07" UPTO_LINK_DATE="09/15/1998 18:14:07" />    <MATCHING_FILE NAME="FF7Config.exe" SIZE="448000" CHECKSUM="0x8DE0F5F4" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="09/14/1998 22:39:47" UPTO_LINK_DATE="09/14/1998 22:39:47" />    <MATCHING_FILE NAME="PRP.exe" SIZE="5882880" CHECKSUM="0x846A5F8A" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="09/15/1998 18:14:07" UPTO_LINK_DATE="09/15/1998 18:14:07" />    <MATCHING_FILE NAME="[The_SaiNt]_High_Res_FF7PC_1280x1024_Fix_Patcher.exe" SIZE="12800" CHECKSUM="0x414FA92B" MODULE_TYPE="WIN32" PE_CHECKSUM="0x10A2A" LINKER_VERSION="0x0" LINK_DATE="06/11/2005 15:30:31" UPTO_LINK_DATE="06/11/2005 15:30:31" /></EXE><EXE NAME="kernel32.dll" FILTER="GRABMI_FILTER_THISFILEONLY">    <MATCHING_FILE NAME="kernel32.dll" SIZE="986112" CHECKSUM="0x359DA0B2" BIN_FILE_VERSION="5.1.2600.3541" BIN_PRODUCT_VERSION="5.1.2600.3541" PRODUCT_VERSION="5.1.2600.3541" FILE_DESCRIPTION="Windows NT BASE API Client DLL" COMPANY_NAME="Microsoft Corporation" PRODUCT_NAME="Microsoft® Windows® Operating System" FILE_VERSION="5.1.2600.3541 (xpsp_sp2_gdr.090321-1320)" ORIGINAL_FILENAME="kernel32" INTERNAL_NAME="kernel32" LEGAL_COPYRIGHT="© Microsoft Corporation. All rights reserved." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0xFEAFF" LINKER_VERSION="0x50001" UPTO_BIN_FILE_VERSION="5.1.2600.3541" UPTO_BIN_PRODUCT_VERSION="5.1.2600.3541" LINK_DATE="03/21/2009 14:18:57" UPTO_LINK_DATE="03/21/2009 14:18:57" VER_LANGUAGE="English (United States) [0x409]" /></EXE></DATABASE>
Going to try a clean reinstall with just PRP and Aali's drivers, see if that doesn't help.
 
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are you launching from the original ff7.exe?

If not then you need to rename the lgp's in the PRP folder from 00.lgp and 01.lgp to char.lgp and world_us.lgp

Also did you re run Aali' drivers reg file? if you're using Vista is it Vista 64 bit? if so did you run the Vista64 reg file?

EDIT: thought i'd add this for SquallFF8 and everyone else working on this still

https://www.ff7catalog.com/posts/36792/

Animation editing is here! :-D
 
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no, running from the FF7-PRP.exe (had it renamed), running XP home SP2, just did clean reinstall with only Aali's drivers and PRP installed and still crashing, any ideas? And yes, I added the reg file.

EDIT: Renaming 00.lgp and 01.lgp to char.lgp and world_us.lgp causes it to not even load.

Double EDIT: Alright, done just about everything I can think of, with only Aali's driver and the PRP patch it crashes when loading menu and also crashes during first battle as soon as your CT runs up, no matter if I run from PRP.exe or from orignal FF7.exe with the lgp's renamed and replaced. I'm running out of ideas here.

Triple EDIT: Finally got it to work, after using every patch I can think of then rolling the .exe back to the original with the 00 and 01.lgps renamed and replaced multiple times. Not sure how the hell I did it in all honesty, but it's working and I must say, you guys have done one of the best modding jobs I've seen in any game when it comes to updating the looks. Very well done guys and thanks for releasing it, pain in the ass to get it to work for me but well worth it.
 
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Hi there!First i want to apologise.I still not completed all models that i wanted for release.And instead making them i rebuilded models that was before ...Here some screens of different changes that i made:
3.jpg

Cloudesnap.jpg
seph.jpg

tifa15th.jpg
trooper.jpg

Ingame screens:
11.jpg

12.jpg
 
Shinra Soldiers
Cloud..
...
..
..  :-o
Wanna have
Nao
 :-D

Good work there!
 
Wow!!!! When will this be available for download?

Great Work as usual for the FFPRP team...I love you guys...!!!!!!!!!
 
Hello Again Guys!

If you're gonna release this someday (soon I hope!)..can I give just a little sugestion?...Please indicate the time or date this will be released (I mean included in the patch that is..) Its just a personal request of mine if ya dont mind....


And If its a full blown out release...I hope all the NPC's ingame are now finished! ...Now thats what I called REJUVENATION Of The PHOENIX ...literally... :-P

I hope you can use APZ Battle Mod as field model.....(~Wishful thinking~)
 
This will be released in the end of this month.

I can't say clearly is all NPC will be rebuilded because there too many of them.And i only one who working on them.

As for APZ Cloud,so he made only Chibi field model.There are no Tall field character from him.
 
Squall, check out Bordes new Kimera (if you haven't already) you can make better suited animations for the new models
 
I've got to say, those new models look 10x better without all that baked on lighting.  Really good job on the MP too!
 
2 hellbringer616
Yes,i downloaded new kimera!I think now some things would be easier.
What do you mean by better suited animations?
 
I find Clouds Standing animation with his arms out very wide. Weird haha. as well as Wedge's and probably other people as well.
 
Hey Guys Check this out...


https://www.ff7catalog.com/threads/5856/


I ve found this posted in the forums... Could you possibly make the field characters like this? (Not the AC ones.. I know many will react to this)

I liked what was done to the tall chars on the recent FFprp..But if you make it like those on the link above..That will be AWESOME-NESS!!!!


Or of course your version suits the original chars of this game.... But man, How I wish I could play the game using that mod...heard it was from slayersnext..(Geewiz...The man uses KH Battle Models now he uses it as Field chars?...that so not right... Share it maybe?... :-p )


Hope you can make th latest FFVIIPRP more better than his...Or at least less glitches..than the last one...

See ya on the 30th or 31st??...heheh...well I cant for the lastest release!!!.......
 
Everybody saw that videos with that models,but only author can use them,because all that models are rips from other games and public download of these models are illegal(Check the new rules thread).
I'll try to convert APZ battle Cloud to field one(if he not against this),but not now.
 
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