L
Lazy Bastard
Guest
Although I'm quite late to arrive, I'd like to say that this project is amazing. Very well done, and I can't wait to see what's next.
Bosola: I sent you an email.
Bosola: I sent you an email.
I will look into this; it's possible I've already fixed this in my current build.Some Wobbly Rocket enemies appear to be floating in the air.
Wasn't aware of this.Scene:377 /Code:32 Data Error. Two hedgehog pies and a crawler. Stole from crawler, killed a pie, Aerith and Cloud both started attacking the crawler and the error occurred.
Pretty sure this is now fixed.In a group of 3 Sahagain in the sewers with Aps, the front-most enemy was "out of range" and could only be killed with magic/limits.
I resolved this bug; this (should) be fine in the next release.Sample boss is all messed up still. Only way to reliably beat it is to kill its minions every turn so it cant use anything else and cause a data error.
What do you mean, it "doesn't work"?Enemy Skill Balance doesn't seem to work.. Unless it now has a chance factor to it?
Strange. I did fix the initialization of the materia recently, so this bug may clear up by itself.After the Kalm flashback, I noticed that my Revive materia, Equipped on Tifa, is shown as mastered with just 410 AP. No extra revive was created. It has no equip effects anymore. It did when is was unmastered.
Their AI is unchanged.Mandragoras don't seem to do anything unless one of the monsters in the battle is damaged. They'll all attack once then do nothing.
Sounds like you swapped kernel, or loaded a Rebirth save with an unmodded ISO. That will cause all sorts of problems for obvious reasons.Enemy skill Balance has randomly turned into Big Guard after a battle.
I didn't have the tools to do PSX field edits back then, but now I have Makou Reactor I should be able to fix this without much trouble.Wind materia is mislabelled as Transform on the field when picked up. Either that or Wind is given instead of Transform on Mt. Corel.
How could you equip the materia in the first place if a weapon doesn't have a slot? If the weapon's attributes changed between plays, it's probable that you loaded Rebirth on a vanilla ISO. That's something you shouldn't do.It appears as though Red's Mythril Clip has lost its 3rd slot, leaving my steal materia unremovable in an invisible slot.
It does. Buster Sword powers up with enemies killed, just like Vincent's Death Penalty in vanilla.Maybe I'm just remembering things incorrectly but at one point I think the buster sword's description said "Grows with user." Probably not though.
No, this was a bug with the kernel scene look up. It should be fixed now.Stingers have been replaced by Sneaky Steps, but this seems intentional for you to clear up space for more encounters.
I'll investigate.Shinra Mansion, a battle against 3 Jerseys in the room with the Safe. Scene:562/Code:32. Seems to happen randomly, maybe when they try to use an attack that's not there? Happens in "physical" state.
Shouldn't be available. Another for the list.Just noticed I have a weapon for Cait called "smp" (Silver M-phone?) It has 8 slots with normal growth which seems out of place in Rebirth since most weapons still have 4 slots. Anything higher than 4 has a downside (Excluding Aerith's Fairy Tale)
I'll look at this, but that sounds like it could be another instance of a kernel / iso swap bug.Fire Fangs and Antarctic winds are only 2 gil in Wutai? I dunno, it seems too cheap to me. Maybe bump up the price to 100 gil at least. Makes Wutai seem cheap.
Yeah, there are a few things to fix here that I spotted not long after the first release.Yuffie's 3-2 Limit is called "alCrtn." Not sure if I like how her limits were just switched. Doom of the Living isn't that exciting, plus it puts too similar limits on Level 3. Literally no reason to use Gauntlet.