[FF7PC] Texture Upscales - Final Fantasy VII Texture Enhancements (2014-07-17)

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That would be much more difficult :( The TEX file format is really quite simple, so converting to/from that is easy. The field backgrounds are not so simple; they aren't TEX files at all.

I guess the wiki has some pretty good documentation on it, so perhaps it is possible, but not such a quick thing to write.
 
I've already tried to resize then re-import the backgrounds but they aren't simple *.tex files and the fields are layered so I understand how difficult it would be to upscale the backgrounds and repack the *.lgp after that. If anyone can came up with a *.png to field converter, that would be awesome.
 
I asked Omzy about doing it. He said it would be a real bear. I dunno about the field backgrounds ever happening for lpg.
 
These look fantastic compared to the originals. Great work Alyza!
 
I love how quickly you turned an idea into a result, EQ2Alyza!

Thanks for this!  :P
 
hey guys, i'm new to this and i got one question.
how is this different from omzy's field pack?
you may hit me for asking a stupid question.

btw kudos to all the people here making this stuff!
 
Omzy's field pack changes the backgrounds you just walk around in. This upscales the backgrounds where you are actually in battle.
 
oh, stupid me
somehow i thought omzy's was for battle backgrounds too.
 
how can i add mods on top of bootleg40 using 7th heaven, and then run the game through bootloader? help appreciated :(
 
This thread is a great resource! I'm trying to follow your steps, Alyza, but I'm getting stuck. Can you help me?

[list type=decimal]
[*]Unpack battle.lgp and copy the files og** to rr** into a temporary folder. These are all the files associated with battle scenes.
[*]Use TexTool by Iros to batch export TEX -> PNG. Scene textures are only those labeled **ac through **aj.
[*]Use an editing program of your choice to resize and filter. I apply the settings from the FacePalmer_v3.0.jsx Script within Photoshop.
[*]Use TexTool by Iros to batch import PNG -> TEX.
[/list]
I unpack battle.lgp. That gives me approximately 11,119 files.
I then copy all og** and rr** files to a folder. Now I have 33 files.
Now there are only three **ac or **aj files: ogac, rrac, rraj = three PNG files :-/

That didn't work, so I tried a different method where I converted ALL the **ac or **aj files from the battle.lgp (skipping step two), but this only gave me 231 PNGs: Your final version has 584 PNGs.

What am I doing wrong? :(

Thanks!
 
Hmm. More confusion...

Code: [Select]
Code:
LGP----Scene Name ---------------------- PNGoh-----Bizarro Sephiroth --------------- STAGE01_T0x_00oi-----Grassland ----------------------- STAGE02_T0x_00oj-----Mt. Nibel ----------------------- STAGE03_T0x_00ok-----Forest -------------------------- STAGE04_T0x_00ol-----Shoreline ----------------------- STAGE05_T0x_00om-----Desert or Mt. Corel ------------- STAGE06_T0x_00on-----Arctic -------------------------- STAGE07_T0x_00oo-----Swamp --------------------------- STAGE08_T0x_00op-----Sector 1 (Opening) -------------- STAGE09_T0x_00oq-----Reactor ------------------------- STAGE10_T0x_00or-----Reactor (Guard Scorpion) -------- STAGE11_T0x_00os-----Reactor 1 Entrance -------------- STAGE12_T0x_00ot-----Subway -------------------------- STAGE13_T0x_00 (unused)ou-----Mythril Caves ------------------- STAGE14_T0x_00ov-----ShinRa HQ ----------------------- STAGE15_T0x_00ow-----Subway -------------------------- STAGE16_T0x_00ox-----Hojo's Lab ---------------------- STAGE17_T0x_00oy-----Elevators ----------------------- STAGE18_T0x_00oz-----Roof ---------------------------- STAGE19_T0x_00pa-----Highway ------------------------- STAGE20_T0x_00pb-----Don Corneo's -------------------- STAGE21_T0x_00pc-----Cathedrel ----------------------- STAGE22_T0x_00pd-----Ancient Forest ------------------ STAGE23_T0x_00pe-----Midgar Slums -------------------- STAGE24_T0x_00pf-----Reactor 1 ----------------------- STAGE25_T0x_00pg-----Reactor ------------------------- STAGE26_T0x_00ph-----Sector 7 Pillar Stairs ---------- STAGE27_T0x_00pi-----Sector 7 Pillar Control --------- STAGE28_T0x_00pj-----Sector 8 ------------------------ STAGE29_T0x_00pk-----Sewers -------------------------- STAGE30_T0x_00pl-----Cave ---------------------------- STAGE31_T0x_00pm-----Cave ---------------------------- STAGE32_T0x_00pn-----Corel Passage ------------------- STAGE33_T0x_00po-----Junon Beach --------------------- STAGE34_T0x_00pp-----ShinRa Freighter ---------------- STAGE35_T0x_00pq-----Corel --------------------------- STAGE36_T0x_00pr-----Battle Square ------------------- STAGE37_T0x_00ps-----Da Chao ------------------------- STAGE38_T0x_00pt-----Cid's --------------------------- STAGE39_T0x_00pu-----Lifestream Descent -------------- STAGE40_T0x_00pv-----Reactor 5 Entrance -------------- STAGE41_T0x_00pw-----Ancient Temple ------------------ STAGE42_T0x_00px-----ShinRa Mansion ------------------ STAGE43_T0x_00py-----Junon Aerodrome ----------------- STAGE44_T0x_00pz-----Cave ---------------------------- STAGE45_T0x_00qa-----Under Sector 8 ------------------ STAGE46_T0x_00qb-----Gongaga Reactor ----------------- STAGE47_T0x_00qc-----Gelnika ------------------------- STAGE48_T0x_00qd-----Train Graveyard ----------------- STAGE49_T0x_00qe-----Ice Cave ------------------------ STAGE50_T0x_00qf-----Hojo ---------------------------- STAGE51_T0x_00qg-----Sector 8 ------------------------ STAGE52_T0x_00qh-----Cetra Altar --------------------- STAGE53_T0x_00qi-----Cave ---------------------------- STAGE54_T0x_00qj-----Spire in the Crater ------------- STAGE55_T0x_00qk-----Crater (Jungle) ----------------- STAGE56_T0x_00ql-----Sephiroth's Vortex -------------- STAGE57_T0x_00qm-----Midgar Area --------------------- STAGE58_T0x_00qn-----Seafloor Tunnels ---------------- STAGE59_T0x_00qp-----Corel Railways ------------------ STAGE61_T0x_00qq-----The Crater ---------------------- STAGE62_T0x_00qr-----Corel Railway Bridge ------------ STAGE63_T0x_00qs-----Rope Bridge --------------------- STAGE64_T0x_00qt-----Da Chao ------------------------- STAGE65_T0x_00qu-----Ft Condor ----------------------- STAGE66_T0x_00qv-----Midgar Area --------------------- STAGE67_T0x_00qw-----Bizzarro Seph R/L --------------- STAGE68_T0x_00qx-----Bizzarro Seph L/R --------------- STAGE69_T0x_00qy-----Jenova SYNTHESIS ---------------- STAGE70_T0x_00qz-----Coal Trains --------------------- STAGE71_T0x_00ra-----Cosmo Canyon -------------------- STAGE72_T0x_00rb-----Gi Cave ------------------------- STAGE73_T0x_00rc-----Nibelheim Basement -------------- STAGE74_T0x_00rd-----Cetra Temple -------------------- STAGE75_T0x_00re-----Cetra Temple (dragon) ----------- STAGE76_T0x_00rf-----Cetra Temple -------------------- STAGE77_T0x_00rg-----Final Battle -------------------- STAGE78_T0x_00rh-----Forest -------------------------- STAGE79_T0x_00ri-----Highwind ------------------------ STAGE80_T0x_00rj-----Corel Reactor ------------------- STAGE81_T0x_00rl-----Wutai Temple -------------------- STAGE83_T0x_00rm-----Seafloor ------------------------ STAGE84_T0x_00rn-----Reactor ------------------------- STAGE85_T0x_00ro-----Bloody ShinRa HQ ---------------- STAGE86_T0x_00rp-----Gongaga Reactor ----------------- STAGE87_T0x_00rq-----Corel Prison -------------------- STAGE88_T0x_00rr-----Forest--------------------------- STAGE89_T0x_00
There's only 87 battle scenes listed here (and one is unused). What's missing? Anyone know?

EDIT: Ok, scenes 60 and 82 are missing from this list. Strange.
 
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This thread is a great resource! I'm trying to follow your steps, Alyza, but I'm getting stuck. Can you help me?

I unpack battle.lgp. That gives me approximately 11,119 files.
I then copy all og** and rr** files to a folder. Now I have 33 files.
Now there are only three **ac or **aj files: ogac, rrac, rraj = three PNG files :-/

That didn't work, so I tried a different method where I converted ALL the **ac or **aj files from the battle.lgp (skipping step two), but this only gave me 231 PNGs: Your final version has 584 PNGs.

What am I doing wrong? :(

Thanks!
You're on the right track.

It's not og** and rr** but rather og** to rr**. Click on og** and then shift-click on rr** to select everything in between them. I only do this to separate them into a separate folder for when you're using TexTool, otherwise you'll have to painfully search 11,119 files with its browse button.

Secondly, it's not **ac or **aj but rather **ac through **aj. All scenes start with **ac but not all end with **aj. Just know that **aj is the last possible texture for any scene.

The total amount of texture files should be 583. Here's a spreadsheet of the entire file structure: https://docs.google.com/spreadsheet/ccc?key=0AuQ_AObuWRSXdExpVV84Yk5nLWg4WjlsUG9GS0lINFE#gid=0

Hmm. More confusion...

There's only 87 battle scenes listed here (and one is unused). What's missing? Anyone know?

EDIT: Ok, scenes 60 and 82 are missing from this list. Strange.
I should really label this project as 89/87 100% Complete because I'm unsure why Aali's Driver has 60 and 82 unaccounted for.
 
How does this work on the Steam version? Do I have to do the whole revert hullabaloo to get the mod manager version working? Or would it just be better to use the LGP/UNLGP tool and pack the files into the LGPs directly?
 
I only on waiting on a batch to convert the tex to the actual file names without doing one at a time cause one at a time is pain in the rear
 
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