[FF7RV] Revelation Compendium

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Kuraudo

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[Final Fantasy VII Revelation]
From Summer Game Fest 2026: Revealed the title for the last game in the Remake Series; revealed Spring 2027 release; new remake serie website; new revelation website (see bottom of the thread); new trailers; fits; highwind; mideel; wutai; Vincent gameplay; Cid gameplay; first look at WEAPONs etc.

Trailers
GameplayMedia & InfluencersOtherBonusX relevant postsVideo InterviewsInterviews, ReviewsRenders and ArtworksRelease date: Spring 2027 (march to june 2027)
[ Official Twitter
{Japanese Ver.} - Official Website  {Japanese Ver.} ]

Other FF7 Compendium:
Spoiler:
show

FF7 Before Crisis - CCR & EC - Remake - Remake Intergrade - Rebirth - Midgar Undiscovered - Must Install Mods - Soundtrack options
 
Highlights from all interviews

Restart:
-  Black materia activated at the beginning of FF7RV
-  Chadley has a base & conducting research on Meteor
-  Chadley has an important part related to main story

Gamespot:
-  V Able to transform beast mode anytime + range attacks (a bit similar to Yuffie but unique on its own)
-  Cid a bit similar to Nanaki, Cid excellent in aerial/airbase attacks
-  Building upon the existing foundation and then evolving on what we've created; ability to customize & play character as the player wishes
-  Minigames optional, more light
-  epic homage WEAPONs how to present and scale them
-  Remake Series Concludes with Revelation
-  We heard fans wanting to explore the side stories of other characters and/or other parts of the story, it's interesting but we wanted to conclude this as soon as possible and efforts are focused on that.

Automaton #1:
-  Trailer focuses much more on the game's systems and what we're trying to express through the game itself. What you can do in the game and how deep the gameplay goes.
-  "Open-world" spanning the entire planet, depending on what a player chooses to engage with first, the way their adventure unfolds can differ significantly.
-  Entire world is connected from the start. Fly Highwind anywhere.
-  Hamaguchi games to reference/draw inspiration: The Witcher 3 Wild Hunt, Hogwarts Legacy, Horizon series, Crimson Desert
-  FF7RV includes all of the continents from FF7RB
-  Each area contains its own unique activities, gameplay mechanics, and interactive elements
-  Depending on where player choose to go first, their experiences can end up being quite different
-  Weapons has caused major changes across the world: due to that old maps are different from the previous game (even though visual identity, atmosphere and setting remain familiar and world map is preserved)
-  You'll travel alongside Pico, your Chocobo companion. As Pico grows, the way you explore the world changes as well
-  Parachute from the Highwind and interact with the environment in more vertical ways
-  Job-inspired FITS System: allow players to customize the characters, for example turning Cloud into a more mage-oriented character; outfits available since start
-  No restriction on game design due to multiplatform
-  Weapon battles as a natural extension of the regular combat system

Automaton #2:
-  Trilogy's finale theme: Resolve and Choice
-  More sections in the game where players' choices are so crucial that they can alter not only how they progress through the game but even the direction of the storytelling itself
-  Experience changes based on your choices, yet things ultimately converge toward a single conclusion
-  Experiences that could completely differ from one player to another
-  Definitive conclusion, no multi-ending game
-  Choices players make on the journey toward the conclusion will affect their individual experiences as well as the stories told through side content
-  You don't have to engage with minigames if you don't want to
-  Minigame rewards are now largely unrelated to combat progression, instead they offer things like character skins & customizations options
-  Minigame difficulty settings added
-  Battle progression and the like are tied more closely to combat-oriented side content
-  You obtain the Highwind fairly early on, and from that point yo essentially go wherever you want and play however you like
-  You might wander into a place out of curiosity and immediately get demolished by powerful enemies
-  North Crater becomes inaccessible for a period of time because a Weapon has appeared there
-  There are still locations you can't access because of story-related reasons
-  Vertical exploration
-  You might pick up a quest in one location the travel to another area to progress it
-  If you've already visited an area you can use fast travel to reach it
-  Final polishing stage
 
World, Exploration & Locations
  • Exploration is significantly larger than Rebirth
  • The entire world map is connected and explorable via the Highwind, obtained relatively early
  • Highwind enables seamless world travel; reaching one edge of the map loops to the opposite side
  • Players can parachute from the Highwind and instantly fast travel back to it
  • Vertical exploration is greatly expanded through Pico, parachuting, and aerial traversal
  • Pico is the sole Chocobo companion; as Pico grows, it gains new traversal abilities, eventually allowing gliding and flight
  • All Rebirth regions return but are altered by WEAPON-induced tectonic shifts; familiar locations feature changed terrain and maps
  • New locations include Rocket Village, Wutai, Mideel, Midgar, the Underwater World, and various islands
  • North Crater becomes temporarily inaccessible due to a WEAPON appearance
  • Some locations remain locked behind story progression
  • Fast travel unlocks after first visiting a location
  • Quests can span multiple regions, and players largely choose their own exploration order
  • Different progression routes can lead to substantially different gameplay experiences
  • Each region contains unique activities, mechanics, and interactive elements
  • Rocket Village restricts Chocobo use; vehicles are used instead
  • The Buggy does not return, though similar truck-like vehicles are available
  • Highwind serves as the party's mobile base with both exterior flight and interior exploration
  • Collected items are displayed inside the Highwind
  • Highwind interiors, crew dialogue, and available quests evolve throughout the game
  • Story briefings are held aboard the Highwind after major story arcs
  • Content volume is equal to or greater than Rebirth
Story & Characters

  • Black Materia is activated at the beginning of the game
  • Chadley works on the Highwind conducting Meteor research and plays a significant part in the main story
  • Core themes are Resolve and Choice
  • Revelation was chosen by Nomura to reflect revealing hidden truths and answering players' questions
  • Player choices affect quests, side content, story presentation, and overall progression
  • Experiences can differ greatly between players, but all paths lead to a single ending
  • More story sections feature impactful player decisions
  • Zack appears at key points, receives increased screen time, and is joined by other playable guest characters
  • Wutai features a politically driven storyline
  • Deepground and related characters may appear in Midgar
  • Affection mechanics focus on exploring individual character stories
  • Tifa vs. Scarlet slap fight returns
  • Revelation concludes the Final Fantasy VII Remake trilogy
  • Development resources were prioritized toward concluding the trilogy rather than expanding side stories
  • New English Sephiroth voice actor is Travis Willingham
Gameplay & Combat

  • Core combat system from Rebirth returns
  • WEAPON battles feature unique mechanics, gimmicks, and encounter-specific systems
  • Optional non-story WEAPON encounters can be challenged freely
  • Vincent: Primarily fights with ranged firearms. Can freely switch into and out of Beast Mode. Beast Mode has no time limit and shifts him to melee combat
  • Cid: Dragoon-inspired spear user specializing in aerial combat. Uses teleportation, piercing, wide-area, and support-oriented abilities
  • FITS system: Job/class-inspired character customization system. Four outfits unlock simultaneously for every character. Outfits alter stats, skills, abilities, and combat roles. Allows role specialization (e.g., mage-focused Cloud). Integrates with the skill tree. Outfit progression is shared across the cast. Character skins allow cosmetic appearance changes independent of FITS bonuses.
  • Additional character skins can be collected
  • Weapon skins allow cosmetic weapon customization
  • Combat progression is primarily tied to battle-focused side content
  • Knights of the Round is obtainable
  • Open exploration can lead players into areas with enemies far above their current strength
Minigames

  • Minigames remain plentiful
  • All minigames are optional
  • Difficulty settings are available
  • Failed minigames can be skipped
  • Rewards focus on cosmetics and customization
  • Minigames are largely disconnected from combat progression and trophies
  • Combat-related rewards have been shifted to battle-oriented side content
Development & Release


  • Marketing focuses heavily on gameplay systems, depth, and player freedom
  • Development inspirations include: The Witcher 3: Wild Hunt, Hogwarts Legacy, Horizon series, Crimson Desert
  • No design restrictions resulted from multiplatform development
  • The game is in its final polishing stage
  • A playable demo is being considered around Tokyo Game Show
  • Resolve serves as the team's central development philosophy, representing both the characters' determination and the developers' commitment to a definitive conclusion
 
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