[FF8PC-Steam] Hard Mode and Add-on's Launcher (2017-08-25)

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still you should tell him that information , is just scandalous that an hacker suggest someone to prefer ignorance
I did no such thing.
You want me to start teaching assembly here?  Are you for real?  :P Assuming this person wants to know the finer details, the entire Internet is there with information and tutorials.   And, btw, I DID tell him what those instructions meant. Not that it would do him ANY good.
 
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I did no such thing.
You want me to start teaching assembly here?  Are you for real?  :P Assuming this person wants to know the finer details, the entire Internet is there with information and tutorials.   And, btw, I DID tell him what those instructions meant. Not that it would do him ANY good.
all you said is that he didn't need to know what that can do , also , it can't do any good ? you mean that modification will cause the game to crash ? or i just your opinion about the result that he want to obtain ? -.-
 
Cheat Engine is more difficult than HextLaunch - and it has the disadvantage of having to be loaded up every single time you start the game (unless you want to hard code change the exe).    Plus editing it is more messing.
 
Cheat Engine is more difficult than HextLaunch - and it has the disadvantage of having to be loaded up every single time you start the game (unless you want to hard code change the exe).    Plus editing it is more messing.
In application, I agree with DLPB.  HextLaunch and HextEdit are much more convenient to me than CheatEngine... especially since each mod can be placed individually within it's own .txt file and added/removed with extreme ease.  It might be easier for an experienced programmer/engineer type to use CheatEngine in that way, but I find the HextTools to be -really- functional for modders and the average user to be able to choose which mod they would like to run, and to be able to run it automatically on game-launch.  Not only that, but Hext Tools are extremely low resource, and don't interfere with my other injectors such as GeDoSaTo, ReShade, RaW, and Tonberry.
 
Cheat Engine is about as simple as it gets; create a script and enable/disable it. It won't interfere with any mods you have installed.

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[ENABLE]FF8_EN.exe+86B0C:nopnop[DISABLE]FF8_EN.exe+86B0C:dec cl
The only time I use a dll anymore is to hook functions (which can be done in CE, but is much more effort than it is worth) and even then I do not use a proxy like ddraw.dll.
 
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Well,
Cheat Engine is about as simple as it gets; create a script and enable/disable it. It won't interfere with any mods you have installed.

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Code:
[ENABLE]FF8_EN.exe+86B0C:nopnop[DISABLE]FF8_EN.exe+86B0C:dec cl
The only time I use a dll anymore is to hook functions (which can be done in CE, but is much more effort than it is worth) and even then I do not use a proxy like ddraw.dll.
The UV Fix for the textures that Maki created is only currently available in Hext - and I don't want to have to run HextLaunch -and- CheatEngine, when they function the same way - and if I get all the codes I want, I can then patch my .exe with HextEdit and not have to worry about any co-launchers when I run the game.
I don't see why so resistant to hext format?

ddraw.dll is only in use in RaW right now, and not in the HextTools.  HextLaunch is an .exe that allows injection of Hex and .dll's -  and HextEdit is an .exe Hex patcher.
 
And soon Hext files will be loadable by RaW, meaning no HextLaunch program needed.

Also

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Code:
[ENABLE]FF8_EN.exe+86B0C:nopnop[DISABLE]FF8_EN.exe+86B0C:dec cl
is not easy for a novice.  And it doesn't use hex values... so if you were doing a comparison of exes to create a list of hex changes - they'd be worthless there?  In Hext, they can be pasted right in.
 
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You can use 'db 90 90' in place of 'nop nop', etc.
What hex addresses would need to be changed? If you are able to post them here then Mcindus would be able to improve the magic.dll and a lot more people would really be able to enjoy ff8.
I know that the main complaint I hear for FF8 is drawing magic and if you can help by posting the address(s) and the changes then this could easily become a staple in most peoples play through for ff8!
 
There are decompilers online, but it would be much easier if the full list of hex changes were present. Is that all of them in the posts above?  I'll do the converting at some point.
 
I got a problem. It says that the Damage.dll, hard.dll, hp.dll, magic.dll and publish.dll were loaded. So I cheated and tried to push my hp over 9999 with hp-ups, but nothing changed.
Here is the log:

FF8_Launcher.EXE opened successfully.
Succeeded in loading by Process Name.

------------------------------
No instruction lists detected.
Please check HL_files\DLL_in\Hext_in\
------------------------------

Damage.dll was loaded successfully.
Hard.dll was loaded successfully.
HP.dll was loaded successfully.
Magic.dll was loaded successfully.
Publish.dll was loaded successfully.

26.09.2017, 17:11:09
_____________________________________________________________________________
 
And i start the Hard launcher and the files don´t load =/

Someone?

Sem-tituloc17c1b7b15d72a83.jpg
 
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And i start the Hard launcher and the files don´t load =/

Someone?
Not sure how yours is set up - show me a screenshot of your 'FINAL FANTASY VIII' parent folder.
also:  You must be using the english version of the mod for your setup.
 
We don't help with support for "unofficial" versions of the game... sorry.
 
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first , that's not a pirated version of the game , and secondly , why the fuck do you care you intrusive shit head ???? is none of your business if someone can't effort to buy a game , also , is not like he is trying to upload some pirated part of the game here in the site , he is only asking for information and suggestions , so you could help him , asshole
 
first , that's not a pirated version of the game , and secondly , why the fern do you care you intrusive strawberries head ???? is none of your business if someone can't effort to buy a game , also , is not like he is trying to upload some pirated part of the game here in the site , he is only asking for information and suggestions , so you could help him , apricothole
[list type=decimal]
[*]He did pirate the game. This screenshot even has proof, including files that are only included with pirated copies. As it happens, after this post he did buy the game and privately provided me adequate proof.
[*]The forum rules (which you apparently didn't read) explicitly forbid helping or asking for help with pirated copies.
Asking for support for the Ultima Edition or any other pirated version of the game will not be tolerated. Any discussion regarding pirated software is an immediate warning. Assisting people that use pirated software is also forbidden.
[*]Pirated copies of games, especially FF7, often have changes to their code that break mods. Our requirement for legal copies is as much to prevent headaches with broken mods as anything else.
[*]Square Enix has a long history of shutting down fan projects. They also know for a fact we exist. We are fairly confident that our hard stance on piracy is the only reason we're still around.
[*]In your failure to read the rules, you apparently also missed the "Don't be a d*ck" rule, which your post clearly breaks. For this, enjoy some time off from posting.
[/list]
 
I'm having trouble getting this to work, I have the full Lunatic Pandora launcher, it says on the launcher that the files were loaded correctly but they don't seem to have an effect in-game, I tried to raise Squalls HP above 9999 but it just gives the message "Already at max HP" or something like that.

3 Screenshots - as I understood it Lunatic Pandora should have just enabled all of the included mods, the Dll's seem to be loading properly but don't seem to be enabled for some reason.

1ruxmj6.png


2X4hun3.png


GmMDrm3.png
 
Try changing the delay from 2000 to 7000 in the settings file in  HL_Files, and/or remove 'publish.dll' from HL_Files/DLL_in.  Let me know if that helps!
 
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