K
kx101
Guest
Thank you for the quick reply. I was able to install and play your mod now on 1.0.3 using the zzzDeArchive
Generated number Item 200 G player Item 500 G player0-118 Potion+ Potion+119-182 Eye Drops Eye Drops183-214 Remedy Remedy215-230 Wind Flute Gaia Drum231-238 Mega-Potion X-Potion239-242 Rosetta Sone Power Wrist243-255 Hi-Potion+ Mega Phoenix
BGH251F2 using Mighty Guard and Mega-Potion after a certain time has passed is intended, mainly just to make it more believable that Selphie and the others are still trapped inside. Think of it as Selphie having trouble controlling that thing at first (which is understandable considering its nearly broken state), but after some time, she figures out what buttons to press to actually help the party. Not that it really matters in the end - at the time BGH251F2 starts doing this, it barely does any damage anymore, making it basically impossible to lose the battle.Hi, in the 2nd battle vs BGH251F2, suddenly Mighty Guard was applied to my party out of nowhere.
Not complaining if it's helping me, but I'm wondering how did this happen?
Also, is Gilgamesh good in this mod?
No, not yet. At the moment, I don't even know how to port it, but I'll take a look at it after v1.3 for 2013 Steam version is done.Can i play this mod on the nintendo switch?
Blue Dragons are actually very common at the non-snowy cliff areas near Trabia Garden. If there is any information in mod documents that point to the encounters at the snowy forests, I apologize - they are indeed quite rare at this location. I didn't know about their common appearance at the cliffs until very recently.As an aside it took WAY too long to get dragon skins: High-Level andacondas aren't available & I don't want to mod that 1 Carbuncle card so Calisto please increase Blue Dragons way too low encounter rate!!!]
There isn't such a list available at this time, but you can check GF skill trees by extracting the kernel.bin file from main.fs archive (found in lang-en folder) and then opening it with the Doomtrain tool.Hi guys, does anyone have the full list of abilities each GF can learn on their own, and when they unlock? I want to plan which gf gets to use these gf learning items for my loadout. Thanks.
The differences between the two versions are currently very few. A short summary can be found here.Is this mod the same between the regular steam release and the Remastered version?
Just created an account to thank you for this mod. Amazing work.There isn't such a list available at this time, but you can check GF skill trees by extracting the kernel.bin file from main.fs archive (found in lang-en folder)
SumMag+10% | HP-J | T Mag-RF | HP+10%
SumMag+20% | MAG-J | Mid Mag-RF | Mag+10%
GFHP+10% | VIT-J | Card | Mag+20%
GFHP+20% | Elem-Atk-J | Card Mod |
No Experience | Elem-Def-J | |
| Elem-Defx2 | |
SumMag+10% | STR-J | IMag-RF | Vit+10%
SumMag+20% | VIT-J | Doom | Vit+20%
SumMag+30% | SPR-J | | Spr+10%
GFHP+10% | Elem-Atk-J | | Spr+20%
GFHP+20% | Elem-Def- J | |
No Experience | Elem-Defx2 | |
SumMag+10% | STR-J | Return Damage | Str+10%
SumMag+20% | HP-J | FMag-RF | Str+20%
GFHP+10% | Elem-Atk-J | Ammo-RF | HP+10%
GFHP+20% | Elem-Def- J | Mad Rush |
GFHP+30% | Elem-Defx2 | |
No Experience | | |
SumMag+10% | MAG-J | Supt-Mag-RF | Mag+10%
SumMag+20% | ST-Atk-J | LMag-RF | Mag+20%
SumMag+30% | ST-Def-J | STMed-RF |
GFHP+10% | ST-Def-Jx2 | Heal |
GFHP+20% | | Treatment |
| | Move-Find |
| | Med Data |
SumMag+10% | STR-J | Step Mine/Traveler | HP+10%
SumMag+20% | SPR-J | Abilityx3 | HP+20%
SumMag+30% | HP-J | Cover | STR+10%
GFHP+10% | Elem-Atk-J | |
GFHP+20% | Elem-Def-J | |
GFHP+30% | Elem-Defx2 | |
GFHP+10% | HP-J | TimeMag-RF | HP+10%
GFHP+20% | MAG-J | STMag-RF | HP+20%
GFHP+30% | HIT-J | Enc-Half | MAG+10%
GFHP+40% | EVA-J | Darkside | MAG+20%
| | Mug |
| | Abilityx3 |
GFHP+10% | Luck-J | RecovMed-RF | Vit+10%
GFHP+20% | HP-J | Counter | Vit+20%
GFHP+30% | MAG-J | Auto-Reflect | HP+10%
| VIT-J | Abilityx3 | HP+20%
| ST-Atk-J | |
| ST-Def-J | |
| ST-Def-Jx2 | |
SumMag+10% | SPR-J | Tool-RF | Spr+10%
SumMag+20% | MAG-J | GFRecovMed-RF | Spr+20%
SumMag+30% | Elem-Atk-J | Treatment |
GFHP+10% | Elem-Defx2 | MedData |
GFHP+20% | | Auto Potion |
GFHP+30% | | Move-HPUp |
SumMag+10% | STR-J | Initiative | SPD+10%
SumMag+20% | HIT-J | Card | SPD+20%
SumMag+30% | SPD-J | | STR+10%
GFHP+10% | Elem-Atk-J | | STR+20%
GFHP+20% | Elem-Def-J | |
GFHP+30% | Elem-Defx2 | |
GFHP+10% | STR-J | Auto-Haste | SPD+10%
GFHP+20% | MAG-J | Doom | SPD+20%
GFHP+30% | SPR-J | Abilityx3 |
| SPD-J | Alert |
| HIT-J | Expend2x1 |
| ST-Atk-J | |
| ST-Def-Jx2 | |
| ST-Def-Jx4 | |
SumMag+10% | SPR-J | MedData | Spr+10%
SumMag+20% | Elem-Atk-J | MedLvUp | Spr+20%
SumMag+30% | Elem-Defx2 | HighMag-RF |
GFHP+10% | Elem-Defx4 | Abilityx3 |
GFHP+20% | | Revive |
GFHP+30% | | Defend |
SumMag+10% | Elem-Atk-J | Auto-Shell |
SumMag+20% | Elem-Defx4 | MadRush |
SumMag+30% | ST-Atk-J | Kamikaze |
SumMag+40% | ST-Def-Jx4 | Devour |
GFHP+10% | | JunkShop |
GFHP+20% | | ForbidMed-RF |
GFHP+30% | | |
GFHP+40% | | |
SumMag+10% | | Mug | STR+30%
SumMag+20% | | Expend2x1 | MAG+30%
SumMag+30% | | Expend3x1 |
SumMag+40% | | Auto-Protect |
GFHP+10% | | Rare Item |
GFHP+20% | | Move-HPUp |
GFHP+30% | | ForbidMag-RF |
GFHP+40% | | Abilityx4 |
GFHP+10% | SPD-J | Defend | Eva+30%
GFHP+20% | EVA-J | AutoPotion | Luck+30%
GFHP+30% | LUCK-J | Initiative | Spd+10%
GFHP+40% | HIT-J | MiniMog | Spd+20%
| | Move-HPUp |
| | Kamikaze |
SumMag+10% | | Recover | Eva+30%
SumMag+20% | | Auto Potion | Luck+30%
SumMag+30% | | Initiative |
GFHP+10% | | Haggle |
GFHP+20% | | Sell-High |
GFHP+30% | | Familiar |
| | Call Shop |
| | MiniMog |
| | Level Down |
| | Level Up |
SumMag+10% | HIT-J | Enc-None | Eva+30%
SumMag+20% | EVA-J | GFAblMed-RF | Luck+30%
SumMag+30% | | MadRush |
SumMag+40% | | Expend3x1 |
GFHP+10% | | Ribbon (at level 80) |
GFHP+20% | | Devour |
GFHP+30% | | |
GFHP+40% | | |
Ok I give up. I played 190 games and did not get the Rosetta Stone.Yes, it's still possible to get a Rosetta Stone from said card player, with the chance being slightly increased compared to the original game (4/256 instead of 3/256).
Furthermore, the item received after a card game is still determined by randomly generated number between 0 and 255, but the range that nets a Rosetta Stone has been changed in this mod: In the base game you need to roll either 253, 254 or 255 to win one, whereas in this mod, you'd need to roll either 239, 240, 241 or 242 - so I don't think that the known RNG manipulating tricks still work.
Here's an overview of what can be received from both card players:
Code: [Select]The chance for the one-time item is calculated independently from this and has been increased from 1/32 to 1/8 in this mod, and the reward itself has been changed as well: A Tri-Point card from the 200 G player and a Mobile Type 8 card from the 500 G player.Code:Generated number Item 200 G player Item 500 G player0-118 Potion+ Potion+119-182 Eye Drops Eye Drops183-214 Remedy Remedy215-230 Wind Flute Gaia Drum231-238 Mega-Potion X-Potion239-242 Rosetta Sone Power Wrist243-255 Hi-Potion+ Mega Phoenix