Field Scene Screens (non bombing mission) Gallery

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Thanks for the effort! So far the boundaries seem to work correctly, dont they?
Here is a higher res render I just did:

http://imageshack.us/photo/my-images/714/gaggel1.png/


I will have to take a look at that lpg program myself finally, its kind of ironic that I have never walked in these fields I created...
Well till the next update ;)

And judging by the video at least 4x4 increase seems like good idea as the background still seems a bit more pixalted than the chars if my eyes dont play me a prank.
 
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Great job anaho.
Hey, since you're taking your chances in small rooms, you could try to model the elevator from the bombing mission. That way we would be one step closer to see Bombing Mission pack released :P

elevtr1.png
 
I will do it if someone aligns this image in sketchup for me.
I have attempted it several times but me being a sketchup noob and this image being so dark has always resulted in bad alignment.
 
given you only really see the characters in profile, it doesnt much matter how aligned it is. make sure the doorway and the button are in the right spot. thats all.
 
I will only do it with good alignment because I would not be satisfied otherwise.
As all the other bombing mission renders are already occupied, there is not much left to do for me.
 
You are more then welcome to continue nmkin_1 (The first scene in the reactor). My modelling is horrible and I do not have the skill to texture.
 
I  appreciate that.
What software did you use to create it?
Would you mind sending me the files via email or PM?
Edit: I dont know why you downplay your modelling skills.
The render looks very fine its just not finished.
 
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I used maya. If you have a google account PM me with your info and i will give you access to the repo, which contains much of the bombing mission stuff.
 
Bummer. Well feel free to remake the whole scene if you wish. If not maybe someone will tackle texturing the one I did.
 
Ain't there supposed to draws on the box cause don't you search the draws for gil or something? But It looks great though. Good job keep it up.
 
http://imageshack.us/photo/my-images/850/helisample.png/

Dont know when this will be finished. Its not perfect as of now but maybe it could be used for some custom Team Avalanche logo when done.
Been trying to get a grasp of 3DSMAX in the meantime but to no real avail. Nearly everything in this program is so cluttered that it wants to be make to scream.
Maybe it will get better with more experience. Gotta love the modelling tools and smoothing groups though.

@Spoox: Do you want to release the Maxscript you created? Would come in handy for sure.
 
I cannot believe my eyes. This is absolutely jaw dropping. Forget square and a remake, you guys are amazing. I really hope this is done for the entire game.
 
Update from my side.
I "lost" two scenes in the progress: One is the Junon pub, the other is Tifas Bar.
Tifas Bar is intact to the point where I last posted it but the Junon Bar is totally screwed.
I decided to try some Alpha builds of Blender with advanced modelling tools (BMESH to be exact) so that I may be able to reuse some objects as game assets.
Turned out that this was not a good idea since this version does crash when I texture stuff and importing back to a stable version messes up geometry.
Will redo NMKIN1a however.
 
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