Your field background is full of win and looks awesome. I don't think splitting hairs on the super fine details
are really necessary at this point, it certainly looks completed to me

I kinda would like to see what
it looks like in-game against the colors of the field models. If I had to mention anything id say the tv screen looks a lot brighter in the
original and so does the color of the rope that the clothes are hanging on.
The TV screen is so bright in the original that you cannot even see what's on TV. It was more a personal decision to make it visible. There's still the idea somewhere (not immediate project) of animating what's on the TV screen (with extra layers, like for door animation), besides. In which case it's better if we can see what's on the screen.
As for the rope and cloth, maybe I'd have needed to add a small light in there, but then I might have had to recalibrate all the other lights around.
Yeah this is pretty much done to me. Nothing i can see here that stands out as wrong. Like i said before to me the big parts are well done, shading is good. From here on you could just endlessly tweak it to be "perfect" adding small little details to make it your own.
Make it dirtier add more grit uh more small details i say. Look up Rage the game for inspiration as to what i mean by adding small detail that enforce the feeling of a cyberpunk wasteland. Which ff7 and midgar is all representing. Like i said in my other post. Cyberpunk anime, games and movies.. like blade runner im sure served as inspiration for midgars art style. You should look into those for inspiration for how to expand on the original scenes and make them better.
I say you've done a great job already move on to the next one. Come back to it later when you feel you can improve it.
You guys can also take your scenes to the bigger cg art forums Like Cgtalk if you're looking for more indepth critique lots of professionals there always giving out awesome advice.
I tried to add dirt and grit, but trying to be subtle and moderate. As I said before, the main difficulty for me is to make the scene look dirty, but at the same time it is very colourful, and those two aspects are somewhat contradictory. To be honest, I don't think I'm at the level of "adapting to a style", I'm rather at the level of "ok let's try to make something look reasonably decent". Many artistic tricks don't come to me as intuitive. Maybe I can find good advice in CGtalk indeed.
Congratulations for your awesome work but I still prefer how the original is made. The stains, patches and colors on the blanket tube dirt and smoke, towels. Trophies color. The only thing that's wrong is the low resolution image... I admire any effort but it's physically impossible to please everyone's taste. Of course this doesn't mean it's poor of taste. Thank you for the time you spent anyway

Keep up with other scenes!
Given the very low resolution of the original scene, the amount of dirt and stains is actually open to interpretation, which is why everyone may have a different perception of how the scene should look like at full resolution. That, and also I don't have the skills to make a replica of the original, even if that's what I wanted
Release quality. Time to put your talents to other uses
Woooohoooo! That made my day, thanks. I will put the file in the repo shortly. I will enjoy working on something else, this one was starting to become a chore.
By the way, what is the actual file name of this field scene (I can't get a way to access this information)? Just so I name it as such for adding it in the repo.