K
Kaldarasha
Guest
Go on and see how you manage to deal with 900+ backgrounds (FF7 has 600 so it's a fair assumption). Your biggest mistake in your calculation is the fact that somebody will do this 9h per day. Make a Kickstarter campaign and gather money then you may convince some artist to work on that, but without a payment you only get some kiddies (it's a nice project to get some skills) who would like to do it and this will not reach the quality of the original. However, if you start a campaign then you need a good layer since I doubt that SE allow that such a project exist. Another problem that exist, a team needs a team leader, else it is a bunch of people which upscale the images, but everyone with his own style. This makes it inconsistent in any possible way. As example Mayo Masters new BGs for FF7 (https://www.ff7catalog.com/threads/10913/) are different from the original and the BGs I have seen from other artist do also differ from each other in style. Now, if you start to complain about the style difference I can assure you that it is a good way to reduce the manpower for the project. But if they got money for the job then they won't be discouraged so much by these complain and may change their work.
If it would be so easy as you said then why hasn't SE did it. I tell you, that would be an enormous project that eat likely $500000 and will need years to finish. Also, as I said above the whole logistic behind this is much more important than you think and this does also take time and money. What SE did with the upscale was the best solution, since new HD BGs will not bring more customers.
If it would be so easy as you said then why hasn't SE did it. I tell you, that would be an enormous project that eat likely $500000 and will need years to finish. Also, as I said above the whole logistic behind this is much more important than you think and this does also take time and money. What SE did with the upscale was the best solution, since new HD BGs will not bring more customers.
I am calling that the best joke ever.But there are like four/five areas in the game with that much detail.