Final Fantasy X/X-2 HD on Steam this thursday

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Hmm, but they look more Japanese like, same as they have done it with Cloud. Nevertheless this time they had pretty detailed reference material. Be it the CG movies or be it the great concept art (well actually it's a bit over-detailed).
 
I would really like to modify the alpha layer on a lot of the hair in the game. They have a lot of blunt ends that don't transition nicely. I'd like to take some notes from how they did the hair in FFXIII and apply similar techniques to the hairstyles in X. Is this something we can do already with TexMod?
 
I can't wait to edit the models, they did an alright job remaking the textures but I'm disappointed in the model reworking they did.
 
The only thing that annoys me so far is the button prompts are for an xbox controller. Trying to imput Aurons overdrive with a PS3 pad is just annoying I can't seem to get used to it.

If anyone manages to restore the PS2 button prompts I would love you for ever.
 
I very rarely check steam, thanks a lot for pointing that out to me!
 
Are you the real mariokart64n? Awesome! I remember downloading the ancient schoolgirl Kairi's model for GMOD and MANY other models.
Back to FFX - The newest steam release has also "freecam.swf" and it looks like it's disabled. Changing offsets should do the trick?

In the spare time:

 
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Yeah I was doing porting for gmod, till I got banned from facepunch. Then I got into file I/O and have done a few program on xentax to take 3D models from games into 3DSmax and back.

I'm trying to get the courage to open a FFX model file in a hex editor. Because I remember yaz0r worked on the ps2 version and he said it had used heavy compression. :/

But it would soo incredible if FFX was fully customizable, sound, textures, models, etc just amazing!
 
Is it just me or, are the models of Yuna and Rikku from FFX-2 more faithful to the PS2 ones, than FFX  ?
 
Hey guys, I have started working on adding rebuild support to vbftool. Currently it can rebuild metamenu successfully but there's still a few bytes here and there that need to be figured out before the game will read the files.

If anyone is interested in helping, grab the source code here and have a look.
 
@Topher looks cool, do you mind if I ask what exactly that does? What is "metamenu" anyway?
 
Anyone manage to swap the cutscene models with the field/battle models?
 
Can someone make a guide, what is the easiest way to translate Final Fantasy X steam version?
 
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