B
BlueWolf
Guest
Yep that 60FPS mod was doing it. Got everything running just fine now. Played for a little while with no crashes either. Thanks a ton. I'm hoping that the memory allocation problem can be fixed in 7H 2.1 and FFNx can be fully implemented into 7H down the line as well. Huge thanks to OatBran and unab0mb for helping me to understand this problem and find a work around.