Intermittent Crashing After Battles

  • Thread starter Thread starter Hugin
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Yep that 60FPS mod was doing it. Got everything running just fine now. Played for a little while with no crashes either. Thanks a ton. I'm hoping that the memory allocation problem can be fixed in 7H 2.1 and FFNx can be fully implemented into 7H down the line as well. Huge thanks to OatBran and unab0mb for helping me to understand this problem and find a work around.
 
I wouldn't be writing that post if I didn't think I did everything accordingly. You are right, I had to remove "#" in front of lines. I think this step preassumes knowledge that the average person doesn't have, though. I've been messing with config/ini files before but never had to "uncomment" a line before changing it.
You are correct in the fact that its strange to have the cfg file formatted in the way it currently is. Almost every config file in existence has the ability to comment lines, and usually does have information in-file via comments, because separating the information about the variables and their possible values into a web page or different file would likely cause even more problems.

Most of the time, however, cfg files with comments don't actually have the default values configured as comments in the first place. And I don't really know why Odin set it up that way, because it would function just fine without the default values being commented and would be way less confusing.

I don't know how I could make it more clear in the guide that you need to do this though, it is clarified in 2 different bullet points with capital letters right at the beginning of the section. If you follow the guide you shouldnt make this mistake. But it still happens on a very regular basis. I will talk to Odin about changing the format of the file for the future.

Yep that 60FPS mod was doing it. Got everything running just fine now. Played for a little while with no crashes either. Thanks a ton. I'm hoping that the memory allocation problem can be fixed in 7H 2.1 and FFNx can be fully implemented into 7H down the line as well. Huge thanks to OatBran and unab0mb for helping me to understand this problem and find a work around.
Thats great to hear your issue has been solved! Im always glad to help in any way I can if you end up having more  issues in the future dont hesitate to ask.
 
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