G
Grimmy
Guest
Looking good, just gotta get it cut up and in game now. keep it up.
But then it won't display on the other side, correct? That's the problem, for the wolves teeth, they will have to display on both sidesCtrl + f to flip normals. :wink:
Read Grimmy's postThen you have to go into the texture panel and select the two side button. Now the texture will be displayed on both sides.
That is why I like blender, ctrl + f done in a sec. :-D
I know you can make polies show two-sided in blender, but it does no good in ffvii.
My problem is. If I use the 2 sided feature in either MAX or Blender, after exporting, I import the new model but the 2 sided effect has disappeared.I know I've said this before, but FF7 does not have any problems with two sided polys, whatever you used to create the .p file just isn't exporting that property.
yes it is! the suffix "-ish" denotes likeness or simmilarity..in the word "bluish" it means something close to being blue. - English 101:-D(according to my spell-checker, "bluish" is a word :lol.
Yes, but you can't add it to anything and make a word, and being in the dictionary suggests that it has been used before and is accepted. I'd say that's unexpected. :wink:yes it is! the suffix "-ish" denotes likeness or simmilarity..in the word "bluish" it means something close to being blue. - English 101:-D(according to my spell-checker, "bluish" is a word :lol.
With most of the new stuff being put out by SE that is ff7 related, most of the colors are rather bland compared to the original which was over saturated with colors.So, is anything going to be done about the colours of the Kalm Fang? Something I've noticed when watching slayersnext's videos is that the CC models look very pale and washed out when put into FF7. The original Kalm Fang, for example, was a very deep bluish purple (according to my spell-checker, "bluish" is a word :lol.