OK this is now about the Kalm Fang

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Looking good, just gotta get it cut up and in game now. keep it up.
 
Thanks for the encouragement  :-D
Of course I still have the problem of his teeth only displaying on one side.

Also, previous post was edited to include all 3 wolves
 
I know you can make polies show two-sided in blender, but it does no good in ffvii. I have also heard that you can flip polies and that will work in ffvii, but have no idea how to do it. Any help on how to flip polies in blender(and 3dmax) would be much appreciated.
 
For Max, Select the area you want to work on.  Right click and scroll over "convert to" and choose editable poly.  Then on the far right of the screen where it says selection, pick polygon.  Head back over to your model and select the polygons you would like to flip (hold ctrl to select more than one).  Right click and choose "Move".  Now hold down shift and slowly move the mouse.  Once you release the left mouse button a dialog box will pop up.  Click OK.  Now go back to the right side of the screen where you originally clicked "polygon" and look down until you see "Flip".  Click it.

Tada  :-)

Also, you can then bridge the polygons together using border, but I'm unsure if this really matters any.

Ctrl + f to flip normals.  :wink:
But then it won't display on the other side, correct?   That's the problem, for the wolves teeth, they will have to display on both sides
 
Then you have to go into the texture panel and select the two side button. Now the texture will be displayed on both sides.

That is why I like blender, ctrl + f done in a sec.  :-D
Read Grimmy's post
I know you can make polies show two-sided in blender, but it does no good in ffvii.
 
I know I've said this before, but FF7 does not have any problems with two sided polys, whatever you used to create the .p file just isn't exporting that property.
 
I know I've said this before, but FF7 does not have any problems with two sided polys, whatever you used to create the .p file just isn't exporting that property.
My problem is.  If I use the 2 sided feature in either MAX or Blender, after exporting, I import the new model but the 2 sided effect has disappeared.
Maybe this is a problem with Windows 7?
 
Is the two sided effect missing when you open back up in blender/max or pcreator. For me it's pcreator that doesn't see the two sided polies.
 
So, is anything going to be done about the colours of the Kalm Fang? Something I've noticed when watching slayersnext's videos is that the CC models look very pale and washed out when put into FF7. The original Kalm Fang, for example, was a very deep bluish purple (according to my spell-checker, "bluish" is a word  :lol:).
 
(according to my spell-checker, "bluish" is a word  :lol:).
yes it is! the suffix "-ish" denotes likeness or simmilarity..in the word "bluish" it means something close to being blue. - English 101:-D
 
(according to my spell-checker, "bluish" is a word  :lol:).
yes it is! the suffix "-ish" denotes likeness or simmilarity..in the word "bluish" it means something close to being blue. - English 101:-D
Yes, but you can't add it to anything and make a word, and being in the dictionary suggests that it has been used before and is accepted. I'd say that's unexpected.  :wink:
 
So, is anything going to be done about the colours of the Kalm Fang? Something I've noticed when watching slayersnext's videos is that the CC models look very pale and washed out when put into FF7. The original Kalm Fang, for example, was a very deep bluish purple (according to my spell-checker, "bluish" is a word  :lol:).
With most of the new stuff being put out by SE that is ff7 related, most of the colors are rather bland compared to the original which was over saturated with colors.
 
I could make it a high intensity purple.  But with all the modders around here creating realistic characters, fighting a neon purple wolf would look out of place.  Also, I'm currently moving so I won't have the internets for a bit
 
well least for my work, its realistic, but still quite anime, so fightingi glowing wolves isn't quite out of the question.
 
Update:  I'm going to leave them as is (with the exception of making the Bandersnatch more of a grey)  It wouldn't be too hard to export them and change the colors yourself if you really want to.

This little project is being put on hold for now because I have decided to focus more of my attention on purchasing a house.  Hopefully by the end of the month I will be able to commit some more time to these models; it's just right now there are too many home buying opportunities that I don't want to miss out on.

Of course, if someone else is willing to do this before me, do feel free (seems like I can never finish any of these, lol)

Well I've now discovered a simple project for me to do

odin.jpg


Any FF8 model that could be substituted into FF7 I'll convert into .obj

Of course there are a few problems with the models, but I have no idea how to fix any of that :P
 
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2 obesebear
Have you already tried port him ingame???Want to see more screens  :roll:
 
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