[PSX/PC] Battle editor - Proud Clod (1.5.0/FINAL)

  • Thread starter Thread starter nfitc1
  • Start date Start date
Status
Not open for further replies.
Hmm...I just put the zlib1.dll file in the same directory and the same errors occurred..weird.
 
So, I downloaded the Proud Clod editor off of ngplus that SegaChief provided.

And that PrC editor is working perfectly fine.  So I moved that zlib1.dll file over to the directory that has the program I downloaded off of here, and then that editor worked fine.

So I must have had a bad zlib1.dll file or something.
 
Hello everyone, I'm Darkslayer and i want help in this program. I want a tutorial of how to change enemy locations ou swap the enemies(when is so boring) to have more fun playing. I want modify the enemy ability too, to have enemy skills variety locations.
Sorry of my bad english, i'm BR
 
Hello everyone, I'm Darkslayer and i want help in this program. I want a tutorial of how to change enemy locations ou swap the enemies(when is so boring) to have more fun playing. I want modify the enemy ability too, to have enemy skills variety locations.
Sorry of my bad english, i'm BR
I've been asking for help, but I still have trouble. My normal attacks miss, and I've been trying to fix it by updating Kernal.bin files for ages.
 
I've encountered this error on Windows 10, but don't remember it happening in Win 7. It's weird. I'll have to look at it when I get time. I'm not sure there's a work-around.
Same here on windows 8.1, I assume a dependency library thats newer on newer versions of windows is causing the issue.  Will try on a Windows 7/XP VM.
 
Same here.
Tryed in a virtualbox win7 and get the same result.
As long as i open the "formation" tab, if i click "Ok" (with or without any change) i got the error message "out of bound..."
 
I´m using win 10 and have the same problem when i modify formation, i hope you can fix this NIFTC1, good luck
 
Hello, can someone tell me how to add other attacks to an enemy, that is, not to touch the ones you already have, and place new ones.
thanks.
 
Hello, excuse me but can I ask someone to teach me how to modify the camera view of the dynamic camera for battles? Please
 
I've been asking for help, but I still have trouble. My normal attacks miss, and I've been trying to fix it by updating Kernal.bin files for ages.
Hi, first time posting. Im getting the same problem with normal attacks always missing. Specifically when red xiii equips the diamond pin. His other weapons with lower attack % hit fine. His stats dont seen to be an issue. Abashi did you ever fix this problem?
 
Hello all!

Perhaps someone here can help me with what I would like to do. In short I want Ruby Weapon to become vulnerable just after one of the party member is dead as opposed to the senseless two.

I suppose there is some script to modify in order to achieve that but it doesn't seem an obvious change.

Suggestions?

Thanks!
 
Hello NFITC1!

Sorry if this was not the right place but I thought Proud Clod had to do with editing the enemy's AI which is what you said this software can do, among the other things?

If I am wrong, could you please tell me if there is some other tool that may do what I am trying to accomplish?

Thanks!
 
Last edited:
This is the tool to use, but this topic needs to be discussion of the tool itself like bug reports or feature suggestions not individual AI scripts you want to modify.

In the future if someone wants to make a similar change in one of their mods it would be difficult to find buried in a topic about the tool rather than the enemy or actual AI editing.
 
If I mindlessly hit the lone "close" button in the bottom right corner thinking it's an "ok" or "save" button one more time, I might go postal. It's almost like you put it there as a troll.
 
Helpfile documentaion!
Be sure to check out the addendum to opcode 93h.
Does this helpfile still exist or is it not relevant to the final version, Nfitc1?
Creating new 93 manually still pop the 'exception error', i have been getting around the problem for a long time by copy pasting existing 93 from other AI, but i just saw this quote in your first post and i wondered if there was something else to do that i didn't know about all this time regarding this fickle opcode?
There is no helpfile in the final version though?

Thanks for this tool while i am on the topic, it took me some time to master the battle AI ,so to speak, but i have been doing a lot of things with it.
 
Trying to rename enemy attacks to match what we have in the kernel; fira, blizzard etc. but doing so seems to cause incorrect battle formations.
 
Hello, I don't really understand how escape works. How do "escape counter" and "flags" work? What do I have to put in to make escape more difficult in each battle?
 
My FF7OR project is practically finished and ready to wrap up, and your tools have been a huge help in making that happen.

I just wanted to thank you, for your awesome Proud Cloud and WallMarket apps, you're awesome, NTFC1!

WallMarket let me make tons of changes that really gave the game more personality. Proud Cloud was a real challenge when it came to AI, but I learned a lot and got some great results.

I’ll always remember your contribution. Thanks again for being here and for all your support! Big hugs :)
 
Status
Not open for further replies.
Back
Top