[REL/WIP] Felix Leonhart's Enhancements

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I just followed all the instructions, but whenever I run  the game, it shows this error "You have an error in your config file, some options may  not have been parsed. (no such option 'mod_path') I installed ff7 remix and it didn't  create the mod folder. not even with "modpath". My opengl config didn't had that option in the first place, im using the last aali's custom driver
 
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I just followed all the instructions, but whenever I run  the game, it shows this error "You have an error in your config file, some options may  not have been parsed. (no such option 'mod_path') I installed ff7 remix and it didn't  create the mod folder. not even with "modpath". My opengl config didn't had that option in the first place, im using the last aali's custom driver
Please redownload the aali's driver, and overwrite existing files including ff7_opengl.cfg. That will fix your problem.
 
Ok I have downloaded the latest Aali's driver, and it shows now most of the options including mod_path, I created a "mod" folder inside the "mods" folder, then I edited the opengl config to "mod_path = mod" and put all of battle files and world files in their respective folder, but it doesn't work, what am I doing wrong? I have also turned off the cache.
 
hahaha
haha...
ha?

Well, the modpath must be a SUBFOLDER of the folder mods... persistent error it seems...
 
You are getting me wrong, this is how i have my folders "mods/mod/battle" and it doesn't seem to work, I've just started a new game, and im testing it with the first battle cloud gets in
 
Should I make 2 Mod directories??

mod_path = C:\Program Files\Square Soft, Inc\Final Fantasy VII\mods\Battle\
mod_path = C:\Program Files\Square Soft, Inc\Final Fantasy VII\mods\world\
 
:-D It's not really difficult ...

Arsirus UK :

Just make that folder as modpath :  C:\Program Files\Square Soft, Inc\Final Fantasy VII\mods\

So on the config file : modpath = mods

Then you extract files on that folder so you will have :

C:\Program Files\Square Soft, Inc\Final Fantasy VII\mods\Battle\
C:\Program Files\Square Soft, Inc\Final Fantasy VII\mods\World\

And the game will found the files. The subdirectories doesn't need to be specified ...
 
Kyo13 > YOU'RE TOTALLY WRONG!!!!!

In fact, you need to create a subfolder and call it whatever you want, then change your modpath to this...
 
Thanks Timu ! But right Vgr, I've make an error :/ (And you know that too Timu, but it seems you haven't seen it :P ... Vgr, maybe there's another way to notice that ?! lol)

In my desire to simplify the task to Arsirus UK, I told him to use directly mods folder. And indeed, a subfolder must be specified ... I thought it would work well. I've tested it ... and right, using "modpatch = mods" does need another "mods" subfolder into the "mods" folder :/ ...  I use myself "Avalanche" as subfolder ... but hey I wanted to simplify ... (bad idea)

So if I use again the same example :

If you use on your config file (The only thing you need to specify on the  ff7_opengl.cfg file ! Not the complete path !) :
modpath = mods

Then the correct mod path must be (I mean "physically" on HDD) :
C:\Program Files\Square Soft, Inc.\Final Fantasy VII\mods\mods\

And not (as I've told before) :
C:\Program Files\Square Soft, Inc.\Final Fantasy VII\mods\

So the result must be (Complete path is only to understand the result on HDD ...) :
C:\Program Files\Square Soft, Inc.\Final Fantasy VII\mods\mods\Battle\
C:\Program Files\Square Soft, Inc.\Final Fantasy VII\mods\mods\World\

So there was a little mistake and I'm sorry for that ... but right this does need a subfolder :/

PS : When I was saying "the subdirectories doesn't need to be specified" I was talking about "Battle", "World" folders, etc ...

PS2 : I used bold characters to explain what folder is indicates. As stated Vgr (and like most here know) just replace the (bold) "mods" on my example, by whatever you want ... I hope this time everything is clear to understand ?! (I'm talking to Arsirus UK of course ! ^^)
 
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hey guys i have been PMing arsirus UK for the last couple days, helping him get palmer and the modpath working, so there should be no more need to clutter this thread. Just a friendly FYI
 
why not make a readme file in with the mods that are being made so people know exactly what to do wouldn't be hard!!!...just an idea ;-)
 
you don't ask a magician how the tricks work, right?

in a way i feel like learning what it is you've got with a mod and how to implement it is some sort of right of passage.

i think the general feeling about it on development side around here is something like: "no one reads those readme files, anyway" and i'm sure they're mostly correct.
 
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you don't ask a magician how the tricks work, right?

in a way i feel like learning what it is you've got with a mod and how to implement it is some sort of right of passage.

i think the general feeling about it on development side around here is something like: "no one reads those readme files, anyway" and i'm sure they're mostly correct.
Yep, readme files can't explain all the tricks of modifying images.
But for starters they must first learn the basics image editing (there are a tons of tutorials explaining them)
After that starts the most interesting part - getting the techniques for particular images/textures. You can find some tutorials or if you have some experience - guess from others work. So if you learn a lot techniques not at the same time, but only for a particular image - the learnin process will be much easier.

As for the process of redoing textures:
1) Determinate what do you want to do and how, check tutorials, get the needed brushes and textures.
2) Compose the image
3) Add shadows/highlights, adjust saturation, brightness, contrast, black/white levels, etc... to get a good lookin texture =)

UPD: Speaking of basic techniques. Warp and Distort are quite good tools=)
Here is what can be done with them by combining train graveyard scene textures and sl1982's background textures:P
unled1fiw.jpg
 
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wow I am suprised nobody has commented on this but excellent job on that scene above, makes me feel like a total newb  :cry:
anyway how did you accomplish this exactly, hours of work by hand I assume?
 
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