Resizing ingame screens (image and movie)

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It is supported in my driver.

If you can play your movies in FFMpeg and you're not getting any fixable errors in APP.LOG, provide the movie files in question so I can test it.
does it have to be the exact movie being changed?  So for example, if I changed opening.avi, it would have to replace that same avi to work?  The problem is, H264 is an mpeg.... si I need to change extension too?  (I am unsure how to go about the replace)
 
It is supported in my driver.

If you can play your movies in FFMpeg and you're not getting any fixable errors in APP.LOG, provide the movie files in question so I can test it.
does it have to be the exact movie being changed?  So for example, if I changed opening.avi, it would have to replace that same avi to work?  The problem is, H264 is an mpeg.... si I need to change extension too?  (I am unsure how to go about the replace)
Show extensions for known file types needs to be checked (or hide extensions for known file types needs to be unchecked) then rename from .mp4 to .avi, still worked in media player. might work in game?
 
Of course you have to replace the exact same file. The file extension is just another part of the file name, it doesn't matter. The file contents won't magically change just because you renamed the file. The entire notion that file extensions are somehow important is just an illusion created by Windows, most applications simply don't care.
 
Of course you have to replace the exact same file. The file extension is just another part of the file name, it doesn't matter. The file contents won't magically change just because you renamed the file. The entire notion that file extensions are somehow important is just an illusion created by Windows, most applications simply don't care.
Yeah I know, I meant for testing purposes....whether I could just replace any file.  I will replace opening .avi since it is at start of game.  As for extension, I know it has no bearing on the information but sometimes programs don't take into account the difference in extension or wrongly decide it isn't a valid format :)
 
Well change the extension doesn't help. Still same issue, skips the mp4 entirely

Seifer that is worlds better then the original
 
Well change the extension doesn't help. Still same issue, skips the mp4 entirely

Seifer that is worlds better then the original
I will test it with my MP4, since it is the proper standard.  And if it doesn't work I will look at the log :)
 
here is what it says about my video in the log file

ERROR: no video codec found
ERROR: unhandled exception
 
Obviously, the crash is not supposed to happen but the codec not found message indicates that FFMpeg does not support that format.
 
Well, guess it's back to the drawing board.

Hmm well this explains the lack of support

I'm getting conflicting information. the main site says it only supports MP4 with something like divX or Fddshow. But it works But on Wiki it says it supports H.264/MPEG-4 AVC
 
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INFO: J:\PFilesX\FF7\Movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 127.666667, frames: 1915
ERROR: couldn't create sound buffer: The parameter is incorrect.

WM_CLOSE
Field Quit
MIDI stop - OK

I am guessing this is an issue with AAC audio?
 
Setting up the audio buffer is mostly guesswork since I haven't figured out how to get the relevant information from FFMpeg.
Using a simpler audio format will work for now (MP3 should work, any raw PCM format will work if all else fails), but that's not a very good solution and the fault lies with the driver on this one.
 
aali you are a genius.  The mp4 works now :)  It is just an audio issue with AAC.  MP3 CBR 224 would work but isn't ideal..

I will wait until there is support for it. I will now make sure I have the frame total exact with this opening.avi and allow people to download and test it :)
 
So it's the audio causing our crashes? Not sure how since i don't have audio on my video. But oh well :-D
 
Nah, the crashing probably happens because it doesn't handle unsupported video codecs properly.

Also, I should probably add proper support for >15 FPS movies... It's not very difficult after all.
 
well from an update pov of psx, the increase in frame rate isn't needed but obviously if people are using other movie files :)  and hellbringer, your h264 encoder is obviously not to the proper spec.  That is why the likes of vegas are a better option.
 
well from an update pov of psx, the increase in frame rate isn't needed but obviously if people are using other movie files :)  and hellbringer, your h264 encoder is obviously not to the proper spec.  That is why the likes of vegas are a better option.
Hmm, how would i do it in Vegas? And how much does it cost? Because there are a few things i could do with that program
 
On their website :)  And in vegas all you do is set the project to 1280*896 and add a few effects, then exporting is as simple as render as> sony mp4/aac > settings.

And that is it.
 
Yeah don't think it's worth the $600 haha.... But they have a trial, I'll use that give it a wirl :-D

Yeah, it didn't work =\

Same error no codec.

Saved as a Sony AVC (.mp4; .m2ts; .avc)
Settings i used at

Video Format: AVC (only other option is Memorystick that doesn't let me resize..)
Profile: Main
Entropy Coding: CABAC
Frame Rate: 15.000 (multimedia)
Field Order: None (progressive Scan)
Pixal Aspect Ratio: 1.0000
Bit Rate: 4,000,000

Audio (which since i don't have shouldn't be an issue..) Default AAC settings.
 
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