T
Tsuna
Guest
I'm attempting to use Ultrasound to replace sound effects such as battle attacks so i can voice them.
I have this working with multiple options being chosen at random to give the game a little more variety, the only issue i have is thatthe very 1st time the sound is called it is silent.
If i have 5 different sounds to be chosen it will play them all individually except after the last one is played it goes back to silent. It goes like this.
Silent
2nd - Play SFX 1
3rd - Play SFX 2
4th - Play SFX 3
5th - Play SFX 4
6th - Play SFX 5
7th - Silent
It's always 1 behind like it can't see the very 1st issue of that sound
//Repeats order
I'll add the script i use too just incase
I have this working with multiple options being chosen at random to give the game a little more variety, the only issue i have is thatthe very 1st time the sound is called it is silent.
If i have 5 different sounds to be chosen it will play them all individually except after the last one is played it goes back to silent. It goes like this.
Silent
2nd - Play SFX 1
3rd - Play SFX 2
4th - Play SFX 3
5th - Play SFX 4
6th - Play SFX 5
7th - Silent
It's always 1 behind like it can't see the very 1st issue of that sound
//Repeats order
I'll add the script i use too just incase
<?xml version="1.0"?>
<Ultrasound xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<Replacement ID="018" Kind="Sequential">
<Sound>Audio\ultrasound\Cloud Attack.wav</Sound>
<Sound>Audio\ultrasound\Cloud Attack 1.wav</Sound>
<Sound>Audio\ultrasound\Cloud Attack 2.wav</Sound>
<Sound>Audio\ultrasound\Cloud Attack 3.wav</Sound>
<Sound>Audio\ultrasound\Cloud Attack 4.wav</Sound>
</Replacement>
</Ultrasound>
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