Sound effects with Ultrasound

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Tsuna

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I'm attempting to use Ultrasound to replace sound effects such as battle attacks so i can voice them.

I have this working with multiple options being chosen at random to give the game a little more variety, the only issue i have is thatthe very 1st time the sound is called it is silent.

If i have 5 different sounds to be chosen it will play them all individually except after the last one is played it goes back to silent. It goes like this.

Silent
2nd - Play SFX 1
3rd - Play SFX 2
4th - Play SFX 3
5th - Play SFX 4
6th - Play SFX 5
7th - Silent

It's always 1 behind like it can't see the very 1st issue of that sound
//Repeats order

I'll add the script i use too just incase

<?xml version="1.0"?>
<Ultrasound xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">

  <Replacement ID="018" Kind="Sequential">
    <Sound>Audio\ultrasound\Cloud Attack.wav</Sound>
    <Sound>Audio\ultrasound\Cloud Attack 1.wav</Sound>
    <Sound>Audio\ultrasound\Cloud Attack 2.wav</Sound>
    <Sound>Audio\ultrasound\Cloud Attack 3.wav</Sound>
    <Sound>Audio\ultrasound\Cloud Attack 4.wav</Sound>
  </Replacement>

</Ultrasound>
 
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Another problem you will encounter is that Ultrasound can only replace around 40 files, if you use more than it's very likely that the program crashes. I don't know if Ficedula has fixed it. I actually planed to outsource the entire sound files and give them as good as I can proper names.
 
Well I only intend to do battle attacks. The rest are okay. You have any clue about the above?
 
Fixed the "Silent 1st sound" problem. Well i managed to redirect it to be more efficient.

Is there a simple way i can make Barrets basic attack use a different sound effect?
Other people/enemies also use it and it causes issues lol.
If there is any pointless sound effects in game i would like to code him to use that instead
 
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Changed name of topic to save a new thread to address the newer issue

New issue is the post above this one
 
Another problem you will encounter is that Ultrasound can only replace around 40 files, if you use more than it's very likely that the program crashes. I don't know if Ficedula has fixed it. I actually planed to outsource the entire sound files and give them as good as I can proper names.
Didn't actually know that - if you have a set of files that causes crash, that would be good to look at...
 
You guys know how I can avoid the issue above? I'd o can set a sound to only play when Barret attacks that will work too
 
Anyone got any idea of what ID Tifa's attack/Crit and Beat rush are?

Attack:
When i use wallmarket it tells me it uses 36 (24 in Hex)
When i download other peoples mods it uses 289
When i use dbgview it uses 124

I have tried all 3 of these and cannot replace it ......Any idea why?
It's the only thing holding my release back right now

The rest i haven't got too because of this
 
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