The Official Guide for Tenko Kuugen's Nightmare VII Mod by NeuroSephiroth

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No comments on Part 5
Part 6:
I see no way to fix the bookroom so I'm going to disable the gateway into that room and remove the hidden items

Floor 63 minigame should work just fine. I see no reason in the code why it wouldn't work. There are even 12 hidden items there. I even went and tested this by playing up all the way from before you storm shinra HQ.

Floor 66: I did not reference Dirge of Cerberus. Never played it and don't consider it canon.

Midgar Zolom: Stealing doesn't work because it has nothing to steal. I don't know why you think it has a Mega Lixir.

Floor 69: The vending machines are a minigame, try them out a little more, you can get a set of rewards for finishing this minigame. You know it's finished when the whole set of vending machines start to blink like Las Vegas.

Dying: There should be a save point after Rufus is defeated. Did I not upload that flevel? I changed this a while back when Sega first checked the Midgar bosses out

Part 7: No real comments, you could mention that the Junon Forest fights are among the best spot to level up early in the game
 
Just a heads up, I'll be streaming this mod (making notes for the guide along the way) on December 13th (this Saturday) at 6:30 PM CST (GMT -6:00). Drop on by; I would appreciate it! Here's the URL for when the stream begins: www.twitch.tv/neurosephiroth
 
The guide hasn't been updated in a few days, but I am still writing it; I've been playing and writing so much, I haven't had time to arrange the updates! I'm currently gearing up to go to the Temple of the Ancients, for the curious.
 
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