[WIP]HQ Models for Unconverted STEAM/SE FF7 Rerelease

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I'm not sure if this is really the reason, but it looks like the problem with wrong question marker occurs when the window has a 'NEW' command.
Please post more of those errors if you find them. I'll try to add the transparency fix and the extra motor sound when you in the Highwind. Even if the sound is buggy, it's a great improvement to the scenes.
 
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OK I've been wanting to actually play the game, so, I'll do some testing post Midgar. Been wanting to see the Kalm flashback.
 
So thanks for this.  After just getting the game on the Steam sale, this mod has helped freshen things, while still keeping the achievements and cloud.  8)

I've run across one bug, a couple of times though.

When leaving Midgar the first help screen that popped up was in another language.  German I think.  Then after catching my first chocobo, the same thing happened again, with the chocobo help screen.

Not sure which part of the mod this could have came from or how the German got mixed in.  I guess something in the wm/world_us.lgp ?
 
Sorry, I should be taking better care of this thread. The problem is with the flevel.lgp. I released that without testing properly and its the only problem with the package. I am going to take the current download off and update it... As long as you backed up your original flevel just change it back, won't hurt anybody... If you need to rebuild what you can do is just copy the other lgp files you made to a temporary folder and copy them back after a reinstall. Sorry for the trouble and I do hope you continue to enjoy Kaldarasha's updated models along with all of the other goodies made available from bootleg40.  :)

Edit: 2.1 download is fine, If you downloaded the English Reworked flevel I uploaded (which was pretty broken as it turned out) and you need a new one, here's the link to a normal English flevel.
 
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Oh forgot to mention I didn't install the flevel.lgp, since there seemed to be problems with it mentioned in the thread.

So the other language stuff for me would have to be in the world_us.lgp I think.  :|
 
Well. That is interesting. Guess I have some work to do! Thanks very much for reporting the issue I will have a fix shortly.  :lol:

So yah, I guess this explains why the filesize on the mod got so big all of a sudden. I put a bunch of files I shouldn't have in these archives from 2.0 on and only fixed part of it with 2.1.
The flevel thing here is actually not an issue there's only 14 files you need to add and they don't have anything to do with text.
2.2 is the same as 1.4 but with Kaldarasha's new unshaded Vincent and Yuffie added. I've actually done this same mistake twice now with world_us...  :roll:
uploading just now.  :oops:
 
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If you're using Bootleg that means your game is converted. The title says "for unconverted". You don't need this.
 
i understand,
so these are the same models that were included in bootleg?
 
I think this includes Kaldarasha's which are not in Bootleg yet, but they can be installed by themselves. For instructions, go to Kaldarasha's thread.
 
Yep, all this is:
Bootlegged NPCs and other graphics and models available through bootleg
Kaldarasha's Unshaded Models.

Edit: OK fixed link to Vanilla English STEAM decoded flevel on front page.
 
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The Google Drive link from "English flevel if you downloaded the broken English Reworked I put up" is broken now. Not that I needed it, but just letting you know it needs to be reuploaded.
 
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