M
Mirenheart
Guest
Would looking at the script for this in FF8 help at all, or am I just being an idiot?
The fieldscript module was completely rewritten in FF8 and uses none of the opcodes from FF7. Not only that. The follow-me code is automatic in FF8, and hard-coded into the field system.Would looking at the script for this in FF8 help at all, or am I just being an idiot?
I agree, i can more easily believe they get tired of climbing up and down ladders than believing they can walk inside of the leader until they are needed. I would enjoy the mod if that's the only problem.not going down ladders is a minor issue imo
they're just a little afraid of heights, that's why everyone stays indoors at the highwind and why the sky-drop into midgar is such a big deal!
I'm not looking for technical terms. like i said i'm only street smarts computing. Meaning only a little better than the average pc user. But i already knew most of what you....so Mako Reactor is the tool that can be used right? So if i retrace Espio's steps right from the first post......somehow i may get it to work....too bad i have never used codes in modifying a game....let alone this...well i guess i'll figure it out somehow. i mean i eventually get it right...always...somehow.Ideally, from what i have learned by following Espio is that he finds the codes, for NPC's actions and basically adds or replaces those codes with your character of choice. I think he also re-adds the character onto the field so that you can basically give them those specific codes to follow the leader. (like the guy in the desert prison, or aeris when escaping the church.)
I couldnt really give you any technical terms (which i think you were looking for) but I think Espio also likes people to find things out on there own using trial and error methods like he does. =)
what i can say is i think the tool youre looking for is the Makao reactor? which helps you edit things in the FLevel.lgp file