[WIP/REL] Final Fantasy VII - Final Fantasy VIII style

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Would looking at the script for this in FF8 help at all, or am I just being an idiot?
 
Would looking at the script for this in FF8 help at all, or am I just being an idiot?
The fieldscript module was completely rewritten in FF8 and uses none of the opcodes from FF7. Not only that. The follow-me code is automatic in FF8, and hard-coded into the field system.
 
I didnt really feel the need to start a new topic, just kind of wanted to revive this one....

curious if anyone may potentially still be working on this? or would maybe even adopt it?

Or if someone could give me some direction...I wouldnt mind working on it and releasing an updated Flevel.
 
I love this idea. It's the same thing that Grandia and SoM had with there characters. I did notice something slightly annoying though. Is it possible to stop Red 13 from always trying to sit down? It's not a huge issue or anything, it just looks a little weird. Also, retarded question - did you make a patch for this already? It seemed like you had this completed in your last post.
 
No, I never finished it. It's waay to big of a task, and the ladders are still a problem. I could get it so that they climb one way with you, but not the other. And they always overtook you while you were climbing.

During cutscene's the characters were always trying to reach the leader, causing the game to stay in a constant loop :o

Maybe take another look at it some other time.
 
Well I know the coding from FF8 has already been brought up and discounted but maybe some coding from Secret of Mana or PSX Grandia might work. I know they're completely different games and I'm probably talking out of my butt, but they're the only other games I know that use the "Character Follow" feature.
 
In secret of mana its done differently ( had to be, its a SNES game ) and the interaction is also totally different
I did a lot of modding for grandia myself and the follow_me is hardcoded into the game in some really weird way. iirc, it was in the map code whether the game allowed display_all and follow_me on a particular map
 
So I've decided to look into this again...

Originally, the characters followed each other like mindless drones. They just kept moving towards Cloud all the time. But now, I've copied the code from the Church event (when Aeris follows you) and it seems to work a lot better, as you can talk to her while you are walking. Now the only problem is, I can only get it to work for 1 character at a time, it's rather annoying. I'll try and explain exactly what I wanna do:

Instead of them being arranged by slot, which is quite hard to do, I'm going to get them arranged by character, like the submarine does. So for example Barret follows Cloud, and Tifa follows Barret. But if Aeris is in the party instead of Barret, Tifa follows her. And if Aeris is in the party instead of Tifa, Aeris follows Barret and so on.

It's set up in such a way that they only follow the character that the game sets, so that means that they will only follow Cloud, Barret, Tifa, Aeris and Cid during the scenes when they are leaders, and will be disabled if you cheat to play as anyone else. It's due to the fact that they won't place in the correct place for some reason, unless I figure that out.

I'm gonna try and disable it during cutscenes, but I'm not sure on how to do it with ladders...I can get them to climb up with you, but they'll refuse to come back down.

Anybody want to help with coding at all? If a few people want to help we might actually get a full mod out of it.
 
not going down ladders is a minor issue imo
they're just a little afraid of heights, that's why everyone stays indoors at the highwind and why the sky-drop into midgar is such a big deal :D!
 
I am so excited this project is getting picked back up! keep up the great work!
 
not going down ladders is a minor issue imo
they're just a little afraid of heights, that's why everyone stays indoors at the highwind and why the sky-drop into midgar is such a big deal :D!
I agree, i can more easily believe they get tired of climbing up and down ladders than believing they can walk inside of the leader until they are needed. I would enjoy the mod if that's the only problem.
 
What would be done in areas where you have to climb a ladder to get there? Like Fort Condor or Cosmo Canyon? Just have your party pop out when you get off the ladder?
 
I would do it like that, yes.
It would look a bit weird that they were left downstairs and then pop up from you again in the top of the stairs but it's the best you can get atm, i guess.

If it was possible you could make them fade away when you get on a ladder but i guess that's hard/impossible.
You could also make them join cloud as soon as he hits the stairs but that would make you lose some seconds.
 
I programmed them as NPCs that appear when that certain member is in your team. Tifa's and Cid's are disabled during their time as the party leader.

It was so that it didn't mess up cutscenes. They would just keep moving towards the leader, and ignore all other scripts.
 
I really wouldn't mind the latter issue either. It could make traveling the field a bit more interesting sometimes
 
Can anyone set up video tutorial or something so that we can try it out too...i may be good with computers but i'm no software string expert. Just street smarts here....

The way i see it through the screenshots, you do have something going here! even if it is incomplete, i'd sure like to know how we can do it....
It can work on any model right? i mean given the number of character mods that we have out here...
 
Ideally, from what i have learned by following Espio is that he finds the codes, for NPC's actions and basically adds or replaces those codes with your character of choice. I think he also re-adds the character onto the field so that you can basically give them those specific codes to follow the leader. (like the guy in the desert prison, or aeris when escaping the church.)

I couldnt really give you any technical terms (which i think you were looking for) but I think Espio also likes people to find things out on there own using trial and error methods like he does. =)

what i can say is i think the tool youre looking for is the Makao reactor? which helps you edit things in the FLevel.lgp file
 
Ideally, from what i have learned by following Espio is that he finds the codes, for NPC's actions and basically adds or replaces those codes with your character of choice. I think he also re-adds the character onto the field so that you can basically give them those specific codes to follow the leader. (like the guy in the desert prison, or aeris when escaping the church.)

I couldnt really give you any technical terms (which i think you were looking for) but I think Espio also likes people to find things out on there own using trial and error methods like he does. =)

what i can say is i think the tool youre looking for is the Makao reactor? which helps you edit things in the FLevel.lgp file
I'm not looking for technical terms. like i said i'm only street smarts computing. Meaning only a little better than the average pc user. But i already knew most of what you....so Mako Reactor is the tool that can be used right? So if i retrace Espio's steps right from the first post......somehow i may get it to work....too bad i have never used codes in modifying a game....let alone this...well i guess i'll figure it out somehow. i mean i eventually get it right...always...somehow.
 
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