[PSX/PC] Save Editor - Black Chocobo (v1.16)

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I want to direct attention to this thread:

https://www.ff7catalog.com/posts/213636/

I also posted on Reunion which is the only mod I use. I play with the Steam version. I've used Black Chocobo a number of times but I've never messed with progress flags or anything (save files can be downloaded from the above forum post from my DropBox account.)

Problem:

Immediately after Yuffie stole my materia, I was teleported back onto the Chocobo by the giant Snake by the Chocobo Farm. My Tiny Bronco was still at Utai, and all my materia was gone (boy, you thought the side-quest was annoying in the vanilla version.) I managed to use Black Chocobo to set my party leader back on to Utai and continue on with no problem, so I'm hoping that's the end of my woes.
 
Well it does seam to happen without reunion (tried on the psx copy) ..

The odd part is this when you enter that field where yuffie steals your materia the exit point will set you to go back to the world map at specific coordnates (like where you entered) so i don't think you can even change that with black chocobo. (something has to be wrong to send you over there)

There is no reason that i know of that black chcoobo should have changed anything other then what you explictly changed.. I check that kind of stuff alot.  That being said without knowing what you edited in your file i don't even know where to begin looking for a bug. 

let me do some more digging and ill see if i can find anything out.
EDIT::
the location is #572  YOUGAN
There are no Gateways on this map  there are instead several lines that when you pass... 
runs external script #6 in "MES": "Jump to map wm33 (#34) (X=0, Y=0, triangle ID=0, direction=0)"

So why does this happen? well you may notice if you go to the Location-> worldmap section of black chcoobo you have on the world map a wild chocobo. whats basicly happening is you have at the end of that scene a jump to the world now normally that will jump to leaders location. There is one exception if you have a wild chocobo you will be put on it because you can not have one on the world map with out ridding it.This jumping is different then when you exit battle or a field thru a gateway because those don't force you to the chocobo location.  How the wild chocobo got activated i don't know but maybe you enabled it or maybe you some how skipped dismounting it when entering that cave before.. If you just uncheck that wild chocobo box your yuffie encouter will play as normal.
 
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Huh. Good to know. I'll uncheck that box and continue on with my game then and hope for the best moving from here onward. After I crossed the moat and entered the cave I think I left the cave back from where I came and was back on a chocobo, from there I think I went and got some E. Skills and such and then crossed the cave again and maybe somehow entered the cave without ever actually dismounting from the Chocobo??
 
Heh, just a little thing like that is enough to throw the engine off.  Fun stuff!  I am not sure it's possible to enter the cave before dismounting, however.  So perhaps it was just changing the options in BC.
 
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Heh, just a little thing like that is enough to throw the engine off.  Fun stuff!
oh yeah lots of small things will break ff7 really badly. this is mostly why progression is not complete yet.. i need to map all the changes then figure out what can't be set when others are set after that i can start the work of making them work in bc. sadly i just don't have that much free time to do it atm.
 
Hi,

I've been messing about with my save (a little too much apparently!). I'm using the PC Steam version of FFVII.

I seem to have managed to break PHS. I can only see my current members in my party, there are no members to swap out. I can also move Cloud, which is odd.

Any one got any clues about if/how I can fix this?

My save file can be found here:

https://dl.dropboxusercontent.com/u/171619/save00.ff7
 
Other tab
if you look at the phs manager you have removed the visible flag from all characters (you also enabled cloud to move)

edit if you hover over the checkboxes you will get a tooltip telling you what the box is for the left colum is for "Allowed" (can be placed in PHS) right colum is for "Visible" (can be seen when in the PHS pool)
 
Hi guys,
I have this strange problem after using black chocobo, when I enter the MENU->MATERIA->ARRANGE section, on the left nothing is displayed, and i can't change my materias.... anyone have experienced this? Any fix available? I have no mods installed and this is the steam version of the game. Thanks in advance!

EDIT: same problem for the PHS section, nobody's there, but i've checked the boxes on the savegame editor...
you can check my savegame here http://www13.zippyshare.com/v/1wAPxQp5/file.html

2015_08_23_00001.jpg
 
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Hi guys,
I have this strange problem after using black chocobo, when I enter the MENU->MATERIA->ARRANGE section, on the left nothing is displayed, and i can't change my materias.... anyone have experienced this? Any fix available? I have no mods installed and this is the steam version of the game. Thanks in advance!

EDIT: same problem for the PHS section, nobody's there, but i've checked the boxes on the savegame editor...
you can check my savegame here http://www13.zippyshare.com/v/1wAPxQp5/file.html

2015_08_23_00001.jpg
you have unchecked visisble in the PHS section..  Please read the post above as that uses is the same as yours. it seams that affects both visisble in the PHS and visible in the Materia Exchange Menu
 
you have unchecked visisble in the PHS section..  Please read the post above as that uses is the same as yours. it seams that affects both visisble in the PHS and visible in the Materia Exchange Menu
Even if i check it, the problem is still there! :(
Cattura.jpg
 
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ahh well looking at the most current windows version there seams to be a bug that those boxes don't work (thought i fixed that before release but it must have been after)

if you change in the hexeditor tab
10A6 to FF
10A7 to 01
that will enable them all and should fix your problem . i will release a new copy of black chcoobo after i finish my HiDpi fixes. hopefully in not to long from now.

here is a link to your file with those change http://www.megafileupload.com/9d4g/save00.ff7
 
ahh well looking at the most current windows version there seams to be a bug that those boxes don't work (thought i fixed that before release but it must have been after)

if you change in the hexeditor tab
10A6 to FF
10A7 to 01
that will enable them all and should fix your problem . i will release a new copy of black chcoobo after i finish my HiDpi fixes. hopefully in not to long from now.

here is a link to your file with those change http://www.megafileupload.com/9d4g/save00.ff7
Man, you're the boss! I was starting ff7 all over from the beginning, and already getting nervous as I was getting near the half an hour story part in Kalm, thanks! Lots of thanks! (BTW all menu entries from item to config where greyed out, but i fixed by unchecking only those boxes from the editor)
 
Hi, does this trainer work with the new IOS port? and if not, could you direct me to one that does?
 
Hi, does this trainer work with the new IOS port? and if not, could you direct me to one that does?
I don't have the iOS port, but from what I understand, the save files are the same. However, I think your device might need to be jailbroken in order to have direct filesystem access, which you'd need in order to get the modified save on there at all.
 
There will be an update for black chocobo soon as i get some time to do a final test and package. Please see the changelog for more info.
 
Hey sithlord48 first off I want to say thank you so much for this, it really helps when wanting to check if I've missed anything, and for testing various challenge strategies. I have a quick question, when checking the maps I noticed that fort condor map has the none of the items checked even though I have not missed a single fort condor battle, also a similar thing has occurred with the sniper rifle chest in the temple of the ancients so I was wondering if there's was just something wrong with my save or something else.
 
Thank you for your bug report. I check all the varibles while im adding them so they should all work (at least they did when i tested)  . it is possible that later on in the game something changes those bits or i just have them looking in the wrong spot (or some third thing). when i get a chance i will look in to this more and if the problem can be fixed it will be for the new release.

affect fields are:
kuro_2 (silver rifle)
convil_2 (all rewards)
 
hey

i would like to request that the slot gameover to be added on here please
 
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